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Jesscapade

117
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A member registered Feb 03, 2020 · View creator page →

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i was also particularly fond of the filter used for background images. random feedback but i really liked the crunchy effect

really really compelling work. the ending had my heart heavy and my eyes wet. so many parts of this vn stabbed little laser-guided personal knives into me. visual novels are awesome

Thank you! I agree that a jump buffer would be a good feature. Might add in a post-jam update.

I also made my game in GameMaker! Represent!

I felt like the gameplay loop could have had a few more challenges. Mostly, it was an exercise in patience.

I liked the character sprite, though I wish I wouldn't move forwards so much when attacking. It felt like I took damage every time I tried to damage the hand. Though, I never died, so maybe it was okay.

A fun, tricky platformer with nice visuals. I found it a bit difficult at first to tell what was collidable and what wasn't, but I figured it out quickly enough. I also made a difficult platformer with a little robot main character, so our submissions feel a bit like kindred spirits!

Scary!!! It took me a second to really get the gameplay, but it's a cool loop. I winced whenever the finger blender came down.

High score of 95! Good stuff. I like the walking animations for the characters.

:)c

I went to college to make games professionally, but at this point, I don't know if it's the right path for me. Maybe software engineering, if anything, but tech and games aren't the same as they were when I started college back in the day. Making hobby games like this is what really fuels my soul.

What an incredible entry! All the game's aspects come together in full force to create a hectic and satisfying incremental game. Reading the flavor text for each new upgrade was a high point for me. Good job to all the team members!

Super Meat Boy was a big inspiration for the gameplay, and a comparison to Nitrome's library does my heart good. Thanks for playing!

Thanks!

Fun game! Having a bunch of clones was very chaotic and fun. I wasn't really sure what the conditions were for a few things, like how many clones needed to go through the exit, or how to get clones in the first place.

Nice visuals and ambience. I found the Pong and Breakout minigames to be a bit frustrating since it was so difficult to control where you hit the ball. Normally, your directional input has feedback on where the ball bounces, but I found the only way to get that effect was to poke the ball with the very side of the paddle, which often resulted in a lost ball.

Solid, simple gameplay loop. I don't know why the sprites on the edges of the screen kept changing; it was a bit distracting. 

Annoying in a good way is a medal I shall wear with honor. I'll check your game out!

I see what you mean about the jumping. If I had the foresight, perhaps a jump buffer would have been a welcome addition. Thanks for playing!

Nice work! The limitation is used well here.

Browsing your game library after playing JankyRobotEscapades! Looks like you've made plenty of fun games.

Thanks for playing!

Thanks a bunch! Yeah, that last star is definitely an evil one...

Great job! Thanks for playing.

Fun game!! Super cute visuals, and the gameplay kept me smiling with its charming level of jank. Wonderful submission.

Thanks for playing! I'll have to check your submission out; it looks quite charming!

Thanks for playing and rating! Glad you had fun.

Perhaps it is a bit of both! Thanks for playing.

I'm so glad you enjoy! I am especially proud of the chiptune music covers.

Fair enough! Once I went overtime, I basically just used the opportunity to fill the game out to what I wanted it to be originally, scope be damned! Far from a 3 hour dev cycle in the end.

Very charming concept! The effect of the adventurers dissolving was very satisfying. Unfortunately, I didn't feel much skill expression in the game, as it mostly consists of wandering until an adventurer appears, then trivially chasing them down. The sound effects were nice, though. Simple and gooey.

Thanks!

Thanks! Smooth game feel is my number one goal.

Really cool game!! Amazing that this was done in 3 hours...

Thanks! I've always been a fan of campy fantasy dungeon aesthetics.

Glad you enjoy! I hope at least that turning the volume to the lowest setting is a nice option.

Love the presentation! I wish I had some volume controls, but I was content to just turn my PC volume down and play. I did encounter the glitch-through-a-wall bug, though my time with the game was still pleasant.

Really stunning visuals! I especially like the parallax in the background. It's a shame that once all the turrets are built, the game sort of stagnates in difficulty. You get so much blood from the enemies that you can never afford not to heal all of your buildings. Overall, though, a very solid entry!

Really good one here. The music is a hilarious contrast with the mellow pace of the wizard, especially when you speed it up. I do wish the trains had a bit more of a warning when they were really close, but this is a solid entry.

Great visuals! I wish I could see the monster behind me on the other side of the circle while I ran, if I am far enough away from it.

Nice job! I feel like it starts a bit slow, but once I got to somewhere around the ~10000 range, it really started to pick up, which I enjoyed. High score was somewhere around 24000, I think.