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A jam submission

Count The StrikeView game page

Kinda like Sudoku but with a dice
Submitted by Free Time Dev (@FreeTimeDev) — 1 hour, 34 minutes before the deadline
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Count The Strike's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8083.6223.622
Overall#11843.3603.360
Enjoyment#12423.1893.189
Presentation#17303.2703.270

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll the Dice through the levels

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Fun game! A new take on the many dice rolling puzzlers.

By the way, a typical d6 is different (has opposite faces add to seven). Your dice works too though :).

Developer

Thank you! Yes, this very well might be. Initially, I wanted to randomize the dice as well as the path (due to the time I ended up making both fixed). But thinking again, assigning random numbers to the sides of the dice would have been not correct anyway. :)

Submitted(+1)
  • I appreciate the GIF on the page that explains the game :)
  • You found a nice solution to show sides of a dice
  • Some variation would be nice after a few levels (obstacles / walls, multipliers, or something similar)
Submitted(+1)

Fun game! I really enjoyed it, I just wished there were more levels, and maybe some variations on the mechanics after a while. Congratulations!

Submitted(+1)

Very unique idea. Must have been tough figuring out those levels :D

Submitted(+1)

The presentation is very clean, perfect for a number-styled puzzle game like this.

I get that the number "points" which direction it'll be placed, but that doesn't necessarily feel like rolling... maybe with a different theming besides dice, it would make more sense.

Most of the levels, there's only one direction you can move at any given time, so there's not too much difficulty. I can see a lot of potential though!

Submitted (1 edit) (+1)

The view of the dice was a little bit confusing at first. I thought I was seeing it from above so when moving to the left, I expected the right side to become the new “top”, but it was the other way around.

Interesting gameplay idea. Most of the time, it was maybe a bit too easy, at least after the first two-three moves in each level, it was very clear what the way forward had to be.

I like the color palette and the minimalist look.

The win sound was a maybe a bit scary/noisy/loud idk… but the music, lose and walk sound all fit really well.

Creative take on the puzzle genre. Well done :)

Submitted(+1)

It was a little confusing at first but I managed to beat all levels and enjoyed it. Well done!

Submitted(+1)

Well polished game. I was also confused how to play it. Little tutorial screen in the beginning would help a lot and you can release it right away (+ already suggested a procedural generationa)

Submitted(+1)

Well polished game. I was also confused how to play it. Little tutorial screen in the beginning would help a lot and you can release it right away (+ already suggested a procedural generationa)

Submitted(+1)

Interesting game! It was a bit confusing at first but after a while I managed to understand it anyway. Puzzles are in the right difficulty for me, not too easy, not too hard. Gameplay feels clean and responsive, which helps a lot with the puzzles. Overall very nice!

Submitted(+1)

Cool and intuitive game. I like the visuals and the sound, winning is really satisfying. This could be easily a nice mobile game with some swipe mechanic :)

Submitted(+1)

When I started I didn't really understand what I was doing, but it's pretty intuitive, so I managed anyway! I'm sure this is a collection of premade levels, but if you found a way to make them procedurally this would make for a pretty cool infinite mobile game.
Nicely done!

Developer

Thanks, yes procedurally was the plan, but I ran out of time. I may add it later though.

Submitted (1 edit) (+1)

Really fun puzzle! I would expect the face at the left to be on top when I go right, but it's a detail! The visuals are sweet! The game is polished, it has potential for a small complete commercial game! Great job!

(+1)

Looks nice, but the controls don't work in my browser

Developer

Did you try the .exe? Arrows or WASD should move the dice.

Submitted(+1)

It took me a few rounds to fully understand the game, but after I got it, it was really nice to play!

Submitted (1 edit) (+1)

Kinda trippy at first understanding that we are looking at the INSIDE of the die, not the top of it! haha! Once I figured out that it's basically just a "right" sequence of moves to solve each puzzle it kinda takes the fun out of it. What if there was no "failure" state, just and endless action puzzle where you can do better and feel satisfied for exceptional moves, rather than just the "right" move? You know how games like Tetris there's no failure for putting a block wherever you want. Overall good work!

(+1)

Felt a lot like Soduku once I figured out how the game worked! Took me until the very last level before realizing how the counting worked. Nicely done!

(+1)

Felt a lot like Soduku once I figured out how the game worked! Took me until the very last level before realizing how the counting worked. Nicely done!

Submitted(+1)

Tough game, I'll have to admit I completed the first 5 levels blindly, just pressing random buttons and getting right on the first try. Then I couldn't stop losing and had to actually try and learn how to play. Still not sure, I think I've seen similar games but there's a lot to think about here

Submitted(+1)

Love this concept, great puzzle game and pretty colors!

Submitted(+1)

Forgot to mention the great music!!

Viewing comments 20 to 1 of 26 · Previous page · First page