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A jam submission

Dice AspectView game page

Align the the elements in your favor in this turn-based Card Battler​​
Submitted by BluishGreenPro (@BluishGreenPro), ferrosphere — 27 minutes before the deadline
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Dice Aspect's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8453.3753.375
Overall#10023.4383.438
Presentation#10053.6463.646
Creativity#15813.2923.292

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every turn the Dice Aspect changes its elemental affinity

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 16 to 1 of 36 · Previous page · First page
Submitted(+2)

It took me like 20 battles but I finally beat them. It was really enjoyable, the mechanics were great and I really had to get a good understanding of what aspects where better according to each situation. The art and sounds also fit really good. Very impressive game for a 50 hours jam!

Developer

I'm so sorry it took so many tries, but on the other hand I'm glad to hear you stuck with it through so many attempts?

Developer

By the way, I took your suggestion and added the info about Card draw to the Itch page; thanks!

Submitted(+2)

Hi Gabriel! I always look forward to see what you've cooked up for jams. 

I love the puzzles of turn based combat games. They feel pretty tough to pull of for game jams, especially in 48 hours, so well done. But then I noticed... 

"sprites made ahead of time, along with the core of the battle system"

I know it's hard to draw a line when it comes to premade code. I technically reuse my audio manager script which is just a few lines to manage a slider and a singleton method, but an entire battle system seems a bit outside the spirit of a game jam. 

That being said, I really enjoyed the combat. Once I figured out the aspects and the enemies' resistances, it was a thoughtful puzzle. Until I realized that you only draw one card per turn. This absolutely killed the gameplay for me. With your deck having such a high percentage of cards that manipulate the element without doing damage, I had a ton of dead draws and wasted turns that felt really bad. Was there a reason you don't draw back up to max every turn? I assumed you would since two aspects directly affect max hand size. 

But really, huge bonus points for penguin protagonist. Jams need more penguin representation. :)

Congrats on making this in less than 48 hours! Keep making games! 

Developer(+3)

Thanks for your detailed and honest feedback!
I always want to be up front with how much code I’ve reused in jam project; like the narrative games I’ve made which has 90% of the code complete, but all the writing is done during the jam itself. In this case, the game was designed from scratch and the entire card / deck handling, move selection, enemy AI, were all added onto the previous framework. So while the “battle system” existed from before, the entirety of the code written to create this game’s experience was made within the scope of the jam.

As for the gameplay itself, I know there’s a large amount left up to chance right now and I’m looking forward to addressing that with better deck composition and rebalancing of the cards. I had roughly 30 minutes to attempt to balance the game, and this was obviously not enough. This game draws a lot of inspiration from Hearthstone which relies heavily on card draw / hand management; with Aspects like Void and Water being key to keep up your card draw. Since this is an integral aspect of the game, I’m not currently planning to switch it over to Slay-the-Spire’s “discard your whole hand and redraw it” style. Ideally, I want every card to feel useful, even if they end up being highly contextual.

But who knows? Maybe after a whole bunch more testing and valuable feedback like what you have provided, I’ll end up deciding that StS style draw is better after all!

Submitted(+1)

Thanks for the detailed reply!

30 minutes is rough, sorry you didn't get to spend more time on it. I'd say it's in a great place considering then lol

Submitted(+2)

Cool, another game that assigns elements to the faces of the die! I like the concept, but I did get beat pretty quickly by a succession of Earth affinities.

Developer

Oof, yeah, that can be really tough if you don’t end up with the cards to shift to a better Aspect, something I hope to address in the post-jam version

Submitted(+2)

Great work on this! I think I'll dive back into it to try to get it beat in the next couple days! Art is fantastic and gameplay was pretty fun even though I was getting killed by the rng!

Developer

Thanks so much for giving it so many tries! After watching a couple people play it, I can confirm that you got a supremely unlucky streak

Submitted(+2)

Very good game! It is quite challenging, but that made it much more rewarding when I won. I wish the descriptions for the abilities were built into the game though, I had to keep checking the itch.io page to see what each effect was. Overall, great game!

Developer(+1)

Time willing; I had planned to include a textbox that would display all that; it'll have to be in the post-jam version! Glad you managed to beat it in spite of that.

Submitted(+1)

Very in depth game. There is so much going on in this. Thanks for making this!!

Developer(+1)

Thanks for playing!

Submitted(+1)

This was really cool, but a bit too hard and complex for a jam.

Developer(+1)

Totally fair; thanks again for playing it!

Submitted(+1)

Love the pixel art and the music, nice take on the theme too.

Submitted (2 edits) (+1)

The pixel art is on point and the music prepares you for battlemode. The concept is  neat, and there's a good use of input randomness. Father Mark would be proud. Also, the Aspects are quite well balanced (even though I hated - but in the good way - the fire and earth ones). I could see my oldself playing such a game a long time ago on ArmorGames or NewGrounds!

NB: I don't have windows, so I was stuck with the HTML version unfortunately, so my experience was a bit limited.

Developer(+1)

Thanks for playing none the less, I'll try to fix the HTML5 version in time for when we're allowed to edit games again

Submitted(+1)

cool idea, cool graphics, fun! shame it crashes after i kill skelly :(

Submitted(+3)

Harder than it seems ! 

I encountered a few bugs, like a combination of both the menu and the game musics after restarting a game. I also got stuck once after the end of my turn.

But overall, I envoyed it a lot, the music is great, and the gameplay has a lot of depth for a jam game, congrats !

Developer(+1)

Thanks for playing in spite of the bugs! Do you remember if you got stuck after killing the Skeleton? (And was that in the EXE version of the game?)

Submitted(+1)

I played the web version, and got stuck indeed after killing the Skeleton (doesn't remember if that was right after, or after a few turns though).

Developer(+1)

Yeah, once you kill the Skeleton and you end your turn, the game crashes in HTML5; Desktop works just fine

Submitted(+2)

This was super fun to play! The graphics are nice, music fits well. I was able to beat it. Only thing to change is not having the escape key automatically end round lol, I did that many times trying to get out of the game. I was able to beat it after some luck!

Developer(+1)

Thanks for the feedback; I wasn't sure what to make "Back" for "Left-Handed" play; maybe Q would have been better?

(+2)

Super Fun! I haven't been able to beat it - yet..!  But the game plays so well that it encourages determination to keep trying! 

Love the presentation and the music! I also LOVE the Blue Penguin!!!!

Submitted(+2)

I really enjoyed this one! The aspects gimic was fun to try and work with. Game is really hard. 

Don't have much to add but it was very fun and had great presentation.

Submitted(+2)

The gameplay was incredibly robust, especially considering the timeframe. Also, I really loved the characters!

Submitted(+2)

This game surprised me with its depth, creativity and charm! I had so much fun trying to defeat the necromancer and seeing all the aspects! It's also really hard, I couldn't beat it even after multiple tries. No problem though, I might try more later as it's really fun :)

Developer(+1)

It definitely needs balancing, but I did just manage to beat it!

Viewing comments 16 to 1 of 36 · Previous page · First page