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A jam submission

Short FuseView game page

💣 Online Multiplayer - Survive in this deadly gameshow with a partner... If you can!
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Play bullet-hell

Short Fuse's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#234.6154.615
Overall#3113.8443.844
Fun#8493.3963.396
Originality#11183.5213.521

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We approached the prompt in a literal sense and explored what a online multiplayer mechanic would mean with a line between two players

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 57 to 38 of 77 · Next page · Previous page · First page · Last page
Submitted(+4)

This game is absolutely beautiful, great job! Didn't have anybody around to try it with me but it was fun by myself as well :)

Submitted(+5)

This game has it all, from the sound design, to the art, to the responsive controls, absolutely incredible job, would love to see more levels i didnt get to try the online mode, but it seems like the type of game that would be really fun in that context, also a mario party VS type game mode would be really interesting (if this is the online mode i apologise, i just think it suits this game really well) 

Submitted(+4)

Well done on this one. The art and music really elevate this game above the others. Maybe having some more levels with harder difficulties could have imrpoved the game further. Still a great job for 48 hours though.

Submitted(+4)

Really love the music in this one. I wasn't playing multiplayer, but it seems nothing is stopping the bombs to be at the same place or very close to each other?

Submitted(+5)

Outstanding presentation, the art and sound are really good! The gameplay, albeit simple, is pretty enjoyable, and the multiplayer aspect is a plus. It's kinda short but that's expected from a 48h dev time.

(+4)

The art in this game is so good

Submitted(+4)

Good job on your submission, the art is really polished and it would be a cool game to play with friends with the online multiplayer you guys added 

Submitted(+4)

Very similar to my game concept wise! Nicely done! Gave me a ton of ideas on how to improve my game.

Submitted(+4)

This game looks and sounds great. The enemies and player characters have fun designs, and the intro is fantastic. I just wish the game itself was longer. I like the idea of having these two characters and this chain in between them, but there's hardly any game for it to be utilized in. Given the high quality of the aesthetics, and the fact that you apparently got online multiplayer working(wasn't able to try it myself sadly), I'm guess that that is a jam limitation. Even so the idea is solid, and I enjoyed this one.

Submitted(+3)

Your work is Great

Submitted(+4)

Very polished looking game and worked well. MY only real feedback is that I didn't see much point in interacting with the mechanics. Simply avoiding the enemies and projectiles seemed the best way to win. I had wished I needed to do things with the various projectiles rather than always just avoid them.

The polish levels were amazing though, great work overall.

Submitted(+4)

The art is great and its impressive online multiplayer apparently works in only 48 hours ( I didn't get to test it myself ), but the game is criminally short, like literally 45 seconds long. The different things that you can interact with are also completely unexplained within the gameplay. Even on the game page it doesn't say what the toilet paper does. I don't know how many hit points the characters have but with the game having so little content I feel like just dying after one hit would have been appropriate. I played local multiplayer a couple of times with someone the only thing we got to feel was confusion before the game abruptly ended all three times we played. I am very confused what you guys were going for here but I do think the presentation and originality is really great!

Submitted(+4)

Awesome game! I like that its multiplayer. despite being short, the concept get communicated early so you can imagine pretty clearly what a full version might entail. I LOVE the art and character designs and world, the overall polish on the game is good.

Submitted (2 edits) (+5)

Very well polished presentation. I have read somewhere you had 7 more levels... I wish I could play those! It was a bit unclear at the beginning the objective and I was not sure if I could deflect bullets into enemies (could not manage to do that alone) but I really liked it, congrats! :)

Submitted(+5)

wOW the juice!!! This game was oozing with flavor and it was super hype to see the cutscene at the start and the announcer at the side. And the fact that the online multiplayer worked in just 48 hours! Amazing work. I wish I could play more, it's really sad to hear the bug ends it after the first one T T

Submitted(+5)

Pretty cool idea! I like the concept, art style, and the world you created! I noticed that it seemed like it was easiest to win just by staying close together and not really implementing the mechanics? I tried to bounce stuff with the tether, but that seemed to speed up their death instead of being a cool fighting mechanic. Still, really cool idea and I love that you provided an option to play online! Love the art and music! Great job!

Submitted(+5)

Super slick visuals and audio, fantastic job!

Submitted(+5)

The pixel art and the old TV post-process look are great. I get stuck on the Online multiplayer mode and I had to restart then try the solo multiplayer.  That is a very interesting concept and the music just put the right one for the game, good job!

Submitted(+4)

Awesome fun, I absolutely love the graphics, me and my friend had a great time!

Submitted(+4)

Art is amazing, really cool little game, had to play solo but I bet multiplayer is fun,  I wonder how it would be with 3 or 4 people, or two teams of two like a mario party game. Nice job!

Viewing comments 57 to 38 of 77 · Next page · Previous page · First page · Last page