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Not too much to say. Great taste in music, and good sounds when landing on another planet. No real explanation what the bars at the bottom mean, but I figured things out in the end. Sadly, I can't try out multiplayer since I don't have anyone else around. 

Amusing, simple, long title. Movement was a little extreme but fit with the silly fast paced game you made. Can't say much more but it was a fun little game. Good job.

Not too much to say but it is a interesting little idea. I got stuck on level 7 when I couldn't find anything to interact with. Not too sure how the gravity aspect worked as the yellow circles on level 6 didn't seem to get affected. 

Very fun game. No level was too difficult or frustrating that I found. The little sounds when you complete a circuit was pretty much perfect. I'll admit I missed that a zone was active when the green border was on till quite far in. More than anything though, I really like how you can try and solve a puzzle before moving any pieces and then execute on your plan. Great job.

Pretty neat little 3d tower defense. Obviously with the limited time you had to create things, you can eventually get to pretty much invincible. Resources also eventually get to useless but see point one. The sounds were a little loud, particularly the missiles, but the music felt really nice. Some more variety of buildings and balance and you could have something pretty cool.

Very fun little drifting game. I really like how smooth the game flowed but I did have a lot of trouble actually having anything like control. The sheer acceleration meant I was constantly trying to just angle things so I wouldn't crash or careen off into the water. It was also too fast for me to react to anything in general, so I ended up once after dying just looking at the map, now that I had the time to, to try and figure out where I should go. Thankfully the levels I played were pretty short, so rapidly dieing and learning was basically the game plan.

As a concept, I like what you are trying to do. The issue I have is with the feedback I get from actions. It was really hard to figure out if things are happening or not. Just some simple progress bars to show things are actually progressing, or not, would really help. Cool concept overall though.

 One thing I will note right away, it would be nice to only try and connect things when I release them. Without that control, it would be very hard to make any kind of order to what I am trying to do. As a idea though, kinda interesting. 

 Fun game with some nice music to go along.It brought through a good amount of tension of trying to get the connections going but I did have some difficulty with placing jacks in the right place. I also would have like some way to re-coil the lines so they didn't look quite so messy at the bottom (once take out). The listen/mute switch per line was a nice touch as well.

Cute game. Managed to figure things out eventually but yeah, wall of text was a bit much right off the bat. Is there a pattern to the input causing new cables to spawn? It didn't feel consistent if there was which was frustrating given the game is score based.  (ie. the number of correct presses till the next cable appears).

Cute game with a nice story behind what is going on. The simple music worked well with the atmosphere and the basic controls worked fine. The big problem I had was with the flying spirits. They moved too fast and unexpectedly for me to do anything about them. It felt like I would just randomly get grabbed and I should then just mash the mouse and hope I grabbed one of the red ball things to pull myself away. A little more controls or ability to react would have been very welcome.

Good puzzles and simple design. One thing you might think of is to make the movable block more obviously of a colour. It took me a little while to realize the edges were tinted red (partially red/green colour blind). It still was fun to play around, just something to keep in mind.

Pretty similar to a few other games I have seen, though that is not a bad thing. Having the players actually create a connection between the two panels makes for a interesting twist, rather than using a bunch of pre-made answers. Spending some time to flesh out how the middle gets built and used could make this a fun little party game.

Definitely better as a download then in browser. I accidentally back navigated a few times when trying ot right click on things. The game as a baseline is ok with some reasonable simple tactics. My biggest issue is multiple times I ended up in what I could only see as a stalemate. I couldn't get enough connections to really push the enemy lines, and they couldn't do the same to me. I'm assuming the levels are randomly created, if so, that is where I would see if I could do things to make the levels more interesting to play on. Still a cool little game, congrats.

Very cool, I would enjoy playing more of this. The music and sounds worked very well. The only tiny thing I would complain about, and more if the game was longer, is the inability to complete text, or speed it up.

Overall, it was very humorous and I just wish there was a little more to the choices or more compound results. Obviously not really possible with the short time frame of a game jam. Thank you for making this.

Understandable, it is a game jam after all. Just getting something finished can be difficult enough. 

Very cool and we built game. I feel like the difficulty is just about right for what kind of game it is. Some early tutorial or even more focused levels to teach specific mechanics would of course be welcome but I did eventually figure things out and finish the game. I especially liked the final technical learning twist at the very end.

The music worked really well with calmer music for most levels and more tense for the action levels. My only complaints are I had some trouble with keys not responding (probably just a webgl issue) and I wasn't as fond of the second to last level with the three moving panels. I thought the solution, or at least the one I found, was a little poor, relying too much on fast reaction and speed than technical skill.

Still, I really like the game, awesome job.

Sorry to hear it was unfinished. What I could see is interesting. in concept. Sadly, with text off screen and such a limited amount to play I can't give too much feedback but again, I like the idea you have.

Overall I like what you have made. So first the things I had issue with. The biggest is the jump key felt unresponsive. Several times I would press the key and nothing seemed to happen, not sure why. I also found the music fine at first but given how long you spend wondering around it got a little tiresome. Just lowering the volume a little might help a lot preventing it being quite so overly focused. A more personal note, I didn't like that I was stuck being unable to complete the game because I failed to get enough emotions before the cut off drop. 

Things I like. The fact you gave a bit of back story to what was going on. While the music was a bit much, it fit with what the game was saying. When the jumping was working, the movement felt pretty good. I was mostly able to direct myself through even difficult jumps with little problems. The overall art style worked well and was quite good with the restriction to black and white.
The last thing I want to say is I  wish the character evolved, even something small like a facial change, as they got more emotions. Something aside from the number in the corner to represent progress.

Great job with the game.

Nice simple game. I agree with another comment that the delay between being in a winning state and actually winning is a bit long. Same for the post whiteout state and the next level. I'll echo as well that some music would help a lot (they say not having any in their own game). 

The puzzles them self actually good but I found the clouds acting a little odd mentally when trying to redirect. Something about the shape and how the beam bounces felt off. Wish I could explain why but I felt more like I was just randomly moving them to get the right angle rather than placing them with direct purpose. Nice work and congrats on your first game jam.

Excellent game. Just wonderful amounts of polish with the music, the death animation slowdown, the artistic style. The game is simple enough to get really fast, and complex enough to require a lot of skill. I never felt annoyed or cheated when I died, and repeating a level was fast and you learned (if you are paying attention) with each attempt. Just wonderful amounts of fun. Great job

Its a fun little game with simple but easy controls. I would try and make the wifi zones more important or fundamental to the game. I was able to beat most of the enemies just spam clicking the punch button outside the wifi zones. Nice art and punchy sounds did add a lot. Well done.

Definitely a high level of finesse required to get far in this game. Meaning I didn't get that far sadly. The controls worked mostly how I expected, but I couldn't figure out how to get some of the smaller or more selected movement to work. The concept though is good, with a joined player that you have to move in tandem. I may come back and give it another shot later as time permits.

Sadly in the early stage it is a bit hard to say much. A little thing, highlighting the square you have selected helps a lot to let the player know whats happening. Outside of that, I just hope you keep going. Getting anything finished for a game jam is hard.

Ok, very cool concept. Kinda like a reverse Jenga. The way the blocks move as they fall as well as after felt like just the right amount of amusing to watch. As with all instances of it, trying to control 3D rotation with a mouse is difficult to get exactly right. I can see this as a fun party game with friends with some more polish.

Fun little game with a good amount of variety with its weapons. Decent basis for a simple SHMU, though some music and sounds would go a long way to juice it up. Controls worked well with the controller and hit boxes felt fair, with me never dieing and feeling like I was cheated. 

The premise is a bit silly and feels pretty tacked on though is my biggest complaint about the whole thing. Honestly, the rest is a good simple game.

Cute game with nice writing. A bit of work on making sure thing stay in text fields is the biggest complaint I have. I also really like how when you fail, you just go back a step and can retry, keeping things going through the story with little fear of lots of retreading. Go duck puns.

So, unsure what to do in this game. I figured out how in one music mode I could I guess attack, the more angry music, and destroy things. I couldn't figure out what I could do that was different in the other music modes though. Eventually I got stuck at a doorway with a light. Some sort of tutorial or explanation of what you can do would be very useful. 

The music itself is quite nice, and aside from some odd wall interactions and jumping, the controls worked fine. 

Nice job getting this much done in a game jam amount of time. Fun little game with a simple formula. I found myself running out of oxygen a few times because I didn't pay quite enough attention, so making the warning come up sooner would be good.I also died due to fall damage and not sure that was mentioned anywhere. 

Still, a awesome job to make this as your first game.

I found the level a bit big. and with the fact you have to start over if you die I got a bit board running up the hill multiple times. Nice simple background music and sound effects. The animations were nice and combat felt mostly fair, though I did die once to a guard hitting me on the side when  I don't think it was a valid hit :).

The biggest drawback I see is the combat is a bit dull. Wait for opponent to attack, counter. Even with multiple enemies, it is the same thing. Some more give and take or ways to be active would be nice there.

Hard to say much. It looks quite pretty and I think I might get what I was supposed to do, but I wasn't sure how to do it. Can't really say much about the overall experience sadly because of that.

To anyone else who checks this out: A and D move you; If you press W when one of the other shapes is around you, it gives you four options on how to change what you look like that you can select with your mouse. Press W again to leave the menu. There is a golden piece. Something is going on with it. Each of the other pieces have text they say when you interact with them.

Cool game mechanic and music. 

Critique: I felt like I needed to have three hands for controls, because I was using the arrow keys. The guy was also very slippery in how he moved, making it quite difficult at times. I was also a bit confused on how the beam of the orb worked, sometimes feeling like it was pushing me when I was just using the left mouse button. 

The cool: Fun level designs, for the ones I got to. I eventually got past "catch a riiiiiide", though I did accidentally fly off the top a few times. A decent border between difficult and interesting.

A cute, fun, mini-game filled game. 

Critique: The instruction flashed too fast and because they were in the middle of the screen I naturally tried to read what my date was saying first, and the text disappeared. Either a click to dismiss or better positioning would help in that respect. I also accidentally skipped over part two on my first date thinking I should click to continue. 

The Good: The music both fit and was just the right amount of background to not distract from everything else. I liked how connected all the art, actions, and overall style was. 

Was a fun little game. Great work to all of you.

Played with a friend with a keyboard. After several tries we only got about 9ft I think. It was very difficult to control the characters is really the biggest problem we were having. That combined with the speed the map moves by gave us little time to adjust and learn. I think either a slowly speeding up level or tighter controls would help a lot. We also missed the bit about the leash also causing us to die, so that added a little extra trouble.

I did later on try alone with a controller and the controls worked a lot better. Still could only get to about 14ft.

Outside of that, it is a fun concept. Nice music and fun art. The basic idea has some interesting promise for a simple mini game. Good job.

Took me a while to get what capturing the spirits did. Only played through the first level but was a fun little game. Controlled well but I can see people easily missing pieces if they are not careful. Congrats on completing a game during the game jam.

Briefly played with someone, but mostly by myself. The linking mechanic is interesting but feels almost counter intuitive. They get in the way of your shots and don't give any benefit to you. If there was a reason to get them I feel like things would make more sense. Still, I like the sound and controls worked smoothly, though aiming can be a little tricky. 

First off, the music controls worked pretty well, though the music sounded a little odd when super slowed down, as most music does I suppose. I was pretty confused as to what to do in the game at first. It didn't feel consistent enough for making a enemy a fan, or I just didn't understand how that side worked. Also, the fact I couldn't control my movement aside from playing/shooting music meant that if enemies were approaching from opposite sides, it kinda felt like you were trapped. 

After a little I kinda got the hang of things. A odd and interesting little game.

Cute story, though the rounds felt a little long. Probably could have been just as effective with only three opponents.  Nice art but could have used some music to go along with things. 

Played through the first few levels, right up until I got the bigger robot for the first time, then got stuck. I will say, the game is quite difficult, requiring pretty exact spacing and control. I can see some people really enjoying that but it was a bit much for me. Overall I thought the movement was a little slippery but still felt pretty good. The music and art worked out really well too with a good amount of ambiance. 

A fairly well build simple game. Has plenty of room to expand into if you want. One thing I didn't like is how the opponent attaching a road to your building increased the cost of your own roads from that building. It would also be nice to have a finish battle style button if you have taken all of your opponents attacking buildings. Nice work overall for a game jam.