A very cool concept and take on the countdown theme. I do wish the penalty orbs were introduced earlier since with how hectic the pace is in a round, I didn't realize I was shooting things I shouldn't in the final fight until a ways in. But a very stylish, and well polished entry.
Silevran
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From the instructions, I think it is the confusion on what active vs inactive thoughts meant. Also, I wasn't sure if the text sometimes was white or grey, but that might be more of a "my eyes are only so-so" thing.
My big question when playing was why some things would connect and others would not. It didn't really click when I was playing through experimentation. I understood the "..." needed something after it, from the instructions, but I could connect two things without any "..."'s. And sometimes a connection wouldn't link and there was no real feedback on why.
Interesting idea. While the movement was forward focused, I could deal with that if I knew where to go. But I was having trouble orienting anything as the letters and world I found bled into each other enough I couldn't really see if a object was the letter I wanted without stopping and looking. This lead me to just running to each glowing spot and hoping it was the right one.
A classic game done well. The controls felt nice, though the tire screech was a little loud compared to the music I found. A bit more variety in the level would add a lot, something to break up the same place feeling or to make traveling around a bit more exciting. But I could see as the base of a larger game.
Quite fun and expansive from a simple idea. It does get a bit unwieldly fairly fast, probably as expected. But with all the perspectives and darkness, it lead me to not really seeing any particular timer and just occasionally looking around for a lower number to boost up. But I did have fun. The music was also really strong. One of the better cohesion between gameplay and sound I've seen so far where it adds to the game a lot.
Really liked the atmosphere and meditative feel of the game. I do feel the mechanical aspect was hard to follow. Even reading the description below I wasn't able to grasp how I was supposed to connect things. But that gave me more time to consider the possible story the words were playing out. In the end, I got a fun experience from it so thank you.
I really liked the atmosphere the elevator gives to everything. With a cluster of people all staring at you as you descend. I had a hard time reading the text in the opening video, I think because of the wobble and font combined effect. A personal, not a fan of bouncing visuals, but that is very much a preference. I suspect it adds to the ambiance of the elevator feel. Shame about the bugs, but they didn't stop me from playing through the game twice to see how things change.
Overall, I really enjoyed this and can easily see it as a full game.
The movement was fast a matched the music. But it was also very floaty, leading me to run off the edge a lot unexpectedly. But I think the concept was nice and aside from that well executed. The only other thing I got confused initially by was the combos, Took me a minute to figure that out. Also lead me to finding the maximum pitch sound for combo multiplier on one level which was amusing.
Congratulations on completing a game in the time. Always wonderful to have more people in these game jams.
I liked all the art and general feel of the game. It was very tight with the timing, not really allowing much exploration or mistakes. But given the experience you were creating and it being a game jam entry, I agree with some other comments about getting confused about where I start in the central room. One other thing I found is there is no way to know what a key is for without experimenting. It's still a great first game jam entry, really well done all.
Nice pattern matching game. Took a few tries to get my mind to quickly look at the differences quickly. I did find the timer quite difficult. often missing papers as I was trying to compare things. Might be old eyes, but I do wish the side page text was a bit bigger. I really liked the overall art style and the blur effect as you get tired.
The art and story I saw give a nice old school atmosphere that I quite enjoyed. I did find the combat quite difficult as it felt like I had no time to react correctly, so I often felt I was more lucky to beat a enemy than because I did well. But I also don't have the best reaction time anymore, so part of that is on me for sure.
Thank you for playing. And yes, wingdings is extra hard and probably to much so. I wish I had at least put in a tutorial for the fact you could change the text on the left to the different fonts, or just had it change automatically for wingdings, since that is the only way you can reasonably solve it.
An interesting game, I'll have to come back and try again later with a fresher mind. It was quite interesting to look around the house and try and find things in the places I could turn on the lights. The basic mechanics of, clean up the area, work well for the story and give a good reason for why you need to explore the area. I only got to cutting up all the grass before I had to stop (IRL reasons). So I would like to come back and see about getting a actual ending at least later.
That said, I has two issues that made thing difficult and I hope it was more something I missed. I found it very hard to see anything in the house because of the relative light levels, and only a few places has light fixtures that some what helped. The other issue I had is, I suspect, just game jam optimization issues where the game started lagging heavily, running at 1/2 or less speed. Not sure if either are local issues though, again why I would like to try again another day, time permitting.
A clever way to interpret the theme. That said, I'm personally not good at cryptic crosswords I find. I did manage to get 5 downs so far, but I suspect they are the easier to get ones. I only was able to solve one of the three parts of the first puzzle segment.
But that is a personal skill issue in general. Some clarity of instructions in the game itself might be nice, but I was able to read the description in the page to get that information. I do hope you get some better feedback from people who are better at that style of puzzles. It seems like a fun concept.
I love how simple and relaxing this game is. I do see some of the issues with control as you have smaller and smaller bubbles to work with. That said I was never really frustrated though maybe that was in part because of the calm music. I really like this.
The biggest complaints I can give are around the "larger" bubbles you end up with (as I'm writing this I'm at over 1000 merged). Simply being a scaled up image of the smaller bubbles it does feel quite different both in how it controls and how it feels.
I also just "finished" with a score of 1285. Yay me.
And congratulations again on finishing a game for the jam.
Really fun and simple game. Love the random levels and easy to pick up-ness of the mechanics. A great game.
I did get a little frustrated with the small red flashing dots and trying to time things to get by them but that is more of a skill issue. Honestly, my biggest complaint is that it can go a bit too fast at times preventing you from really having time to react to what is coming up.
Still, loved the game and really enjoyed playing it.








