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Silevran

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A member registered May 22, 2019 · View creator page →

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A very cool concept and take on the countdown theme. I do wish the penalty orbs were introduced earlier since with how hectic the pace is in a round, I didn't realize I was shooting things I shouldn't in the final fight until a ways in. But a very stylish, and well polished entry.

From the instructions, I think it is the confusion on what active vs inactive thoughts meant. Also, I wasn't sure if the text sometimes was white or grey, but that might be more of a "my eyes are only so-so" thing. 

My big question when playing was why some things would connect and others would not. It didn't really click when I was playing through experimentation. I understood the "..." needed something after it, from the instructions, but I could connect two things without any "..."'s. And sometimes a connection wouldn't link and there was no real feedback on why. 

Interesting idea. While the movement was forward focused, I could deal with that if I knew where to go. But I was having trouble orienting anything as the letters and world I found bled into each other enough I couldn't really see if a object was the letter I wanted without stopping and looking. This lead me to just running to each glowing spot and hoping it was the right one.

A classic game done well. The controls felt nice, though the tire screech was a little loud compared to the music I found. A bit more variety in the level would add a lot, something to break up the same place feeling or to make traveling around a bit more exciting. But I could see as the base of a larger game.

Quite fun and expansive from a simple idea. It does get a bit unwieldly fairly fast, probably as expected. But with all the perspectives and darkness, it lead me to not really seeing any particular timer and just occasionally looking around for a lower number to boost up. But I did have fun. The music was also really strong. One of the better cohesion between gameplay and sound I've seen so far where it adds to the game a lot.

Really liked the atmosphere and meditative feel of the game. I do feel the mechanical aspect was hard to follow. Even reading the description below I wasn't able to grasp how I was supposed to connect things. But that gave me more time to consider the possible story the words were playing out. In the end, I got a fun experience from it so thank you.

Interesting suggestion. I'll definitely consider if alternative values/descriptions would work better for the various categories when I get back to this. Thank you for playing.

A good story along with some fun gameplay. Aside from finding the "attack" mechanic a little fiddly, it played really well. I also liked the slight music scores and sounds chosen to go along with the game. 

Thank you for playing and the feedback. Overall, I agree and wish I could have made the timer more of a focus. A lot of re-designing things to get the play itself good sadly prevented that in this form. 

I really liked the atmosphere the elevator gives to everything. With a cluster of people all staring at you as you descend. I had a hard time reading the text in the opening video, I think because of the wobble and font combined effect. A personal, not a fan of bouncing visuals, but that is very much a preference. I suspect it adds to the ambiance of the elevator feel. Shame about the bugs, but they didn't stop me from playing through the game twice to see how things change. 

Overall, I really enjoyed this and can easily see it as a full game.

The movement was fast a matched the music. But it was also very floaty, leading me to run off the edge a lot unexpectedly. But I think the concept was nice and aside from that well executed. The only other thing I got confused initially by was the combos, Took me a minute to figure that out. Also lead me to finding the maximum pitch sound for combo multiplier on one level which was amusing.

Congratulations on completing a game in the time. Always wonderful to have more people in these game jams. 

I liked all the art and general feel of the game. It was very tight with the timing, not really allowing much exploration or mistakes. But given the experience you were creating and it being a game jam entry, I agree with some other comments about getting confused about where I start in the central room. One other thing I found is there is no way to know what a key is for without experimenting. It's still a great first game jam entry, really well done all.

Nice pattern matching game. Took a few tries to get my mind to quickly look at the differences quickly. I did find the timer quite difficult. often missing papers as I was trying to compare things. Might be old eyes, but I do wish the side page text was a bit bigger. I really liked the overall art style and the blur effect as you get tired. 

Fun idea with a good bit of tension from the combined music and actions. Had a lot of difficulty on my first run since I tried working fast but the cost from a failed action was too high. When I tried again and focused on not making mistakes, I was able to get 100% fairly easily. 

The art and story I saw give a nice old school atmosphere that I quite enjoyed. I did find the combat quite difficult as it felt like I had no time to react correctly, so I often felt I was more lucky to beat a enemy than because I did well. But I also don't have the best reaction time anymore, so part of that is on me for sure. 

Really a wonderfully made game. Simple to pick up and challenging as it gets deeper but at a pace that keeps you going. Amazing job to make this in such a short time.

A fun game with a nice version of a classic game. The added risk of enemies vs actions instead of being a rase for speed is a cool difference on how I normally would approach minesweeper. 

Great atmosphere and story telling without words. Mechanics were simple but worked well again without a need for lots of tutorials. 

A lot packed into a short game. Glad you put in the warnings below so I was prepared. I'll echo the other comments on the art being nice and clean, and I felt the narrative is that good balance between too short and walls of text. 

Definitely a lot of UI work would be needed in a full game. Getting a lot of good feedback from the comments here about what seems to work and what doesn't. So thank you for playing and the suggestion.

Very much agree. I would have liked to have something more Paper Please story going on as the driver to do better/faster so see more of the story. So honestly happy to hear that kind of analogy. 

Thank you for playing. And yes, wingdings is extra hard and probably to much so. I wish I had at least put in a tutorial for the fact you could change the text on the left to the different fonts, or just had it change automatically for wingdings, since that is the only way you can reasonably solve it.

Well, I gave it another try and even with the low graphical setting, I still got some lag, not as bad though. I did manage to get to the basic ending after cleaning up everything, but could not fid where to use the secret key, probably because of the light levels sadly. 

An interesting game, I'll have to come back and try again later with a fresher mind. It was quite interesting to look around the house and try and find things in the places I could turn on the lights. The basic mechanics of, clean up the area, work well for the story and give a good reason for why you need to explore the area. I only got to cutting up all the grass before I had to stop (IRL reasons). So I would like to come back and see about getting a actual ending at least later. 

That said, I has two issues that made thing difficult and I hope it was more something I missed. I found it very hard to see anything in the house because of the relative light levels, and only a few places has light fixtures that some what helped. The other issue I had is, I suspect, just game jam optimization issues where the game started lagging heavily, running at 1/2 or less speed. Not sure if either are local issues though, again why I would like to try again another day, time permitting. 

Fun little game. Pretty simply to understand and work with. It took me a while to understand the "choose a factory" part at the beginning of a level because the, I assume, change symbol was always active. That said, I do like a math games so it was a nice break.

Thank you very much for the detailed comment. It gives me a lot to consider if/when I decide to polish this up later on.

A clever way to interpret the theme. That said, I'm personally not good at cryptic crosswords I find. I did manage to get 5 downs so far, but I suspect they are the easier to get ones. I only was able to solve one of the three parts of the first puzzle segment.

But that is a personal skill issue in general. Some clarity of instructions in the game itself might be nice, but I was able to read the description in the page to get that information. I do hope you get some better feedback from people who are better at that style of puzzles. It seems like a fun concept.

Thank you so much for playing my entry and I really am happy to hear the tutorial I put in didn't stand out too much. I do hope I can spend some time and polish this up after the rating periods ends even if I don't add more to the game, which I would like to do as well.

I really love how you managed to teach the mechanics without just a bunch of text explaining things. A nice progression of puzzle difficulty and I never felt like things were overly confusing. A really impressive entry.

Lovely art and sounds. A cute little story. And while the gameplay (Peggle) is a known thing, nothing wrong with that as it is a fun game and implemented well. And like the narrative interpretation of the theme. Great job and I hope you and the rest of your team had fun in the jam.

An impressive amount of dialog for a game jam. Nice atmospheric music, that thankfully is not too loud. I did hit some bugs that meant I had to restart the game and some confusion about the way time worked. A bit slow but still quite an interesting take on the theme. 

Cute and chaotic. I am a little confused on the booping mechanic, and I tried without any boop and without I seem to get more points at the end. I guess I don't understand how the scoring works.

But I did enjoy it. A nice bit of music and the art very nice.

I don't think any segment is unfair. The spiked passage was challenging for sure, but it shows clearly what you had to do (I felt).

Took me a round but once I figured out how it works, mechanics were solid. Definitely feels like some cards are better than others, but that's the nature of games like these. 

An overall fun game, well done.

Very cool, love the atmosphere and ambiance chosen. 

Very hard, not sure I can actually get all the keys. But that is a personal ability level point. 

It did take me a few deaths before I really understood that mechanic correctly. I did enjoy the parts of the game I got to.

Love how polished this is. Nice and simple which is always good for getting people to play and understand the game.

I love how simple and relaxing this game is. I do see some of the issues with control as you have smaller and smaller bubbles to work with. That said I was never really frustrated though maybe that was in part because of the calm music. I really like this.

The biggest complaints I can give are around the "larger" bubbles you end up with (as I'm writing this I'm at over 1000 merged). Simply being a scaled up image of the smaller bubbles it does feel quite different both in how it controls and how it feels.

I also just "finished" with a score of 1285. Yay me.

And congratulations again on finishing a game for the jam.

Really fun and simple game. Love the random levels and easy to pick up-ness of the mechanics. A great game.

I did get a little frustrated with the small red flashing dots and trying to time things to get by them but that is more of a skill issue. Honestly, my biggest complaint is that it can go a bit too fast at times preventing you from really having time to react to what is coming up.

Still, loved the game and really enjoyed playing it.

Very clever and impressive to make this in the time limit of a game jam. I do find myself getting lost in what I can do and a direction to take, but that speaks more to the scope of actions I can take than anything else.

Like others have said, a fun game but not too deep mechanic wise. I do think it is a clever interpretation of the theme though.