amazing jam game. you hit everything with this entry. so good!
Ben Delvin
Creator of
Recent community posts
Thanks so much! This is really great feedback!
Your idea about having plus or minus x when hovering items is a great idea!! I would definitely implement that after the jam if we can continue development!
Yes the inventory thing is a problem. I never filled up the inventory in my playtesting even when using Steal BUT that wasn't much playtesting. actually i was implementing features until like 30 minutes before the deadline (thats why the mute music button doesnt work oops).
You are right about the movement buttons for sure. it could have just been move forward. originally we were talking about a slightly different design where those would have made more sense. right now the only purpose having two buttons instead of one has is to prevent people from unintentionally button mashing through the healing zone.
The shield is +50 defense!! Yeah that could be written down somewhere. lack of information is the biggest complaint for this game it seems but i do think it adds to the retro feel having to try to figure things out for yourself.
15 is a really great score. My highest is 16 and as far as i know thats the record right now! I'm really glad you appreciate the game as much as I do. I've been coming back and playing runs myself to see whats the best team composition/item build combos I can do but i keep dying at the 17th fight. We'll definitely let you know if we update after the jam and thanks so much again for the feedback :)
this game is really cool and a great original concept! for me it was extremely difficult to have any control whatsoever over the ball, unless i trapped it in a corner/against blocks with my paddle, which definitely seemed to be the best strategy. it was also how i killed the boss which happened in probably less than a second. i liked being able to pick up items that increased my stats but i had no idea what each of the stats did and there didn't seem to be any difference no matter how they changed. the graphics and audio were great and the gameplay was fun despite my issues with it. great job!
Very cool. I love the aesthetic and the sound design and music is fantastic. Could have benefited massively from even a brief tutorial but I understand how it is in a jam. I also feel like there is not a lot of feedback when shooting enemies with the gun. Kinda hard to tell if you are even hitting them most of the time. It doesn't help that each bullet is relatively weak, especially from the shotgun it feels like. On the other hand the parry feels amazing and is super juicy! I saw the other comments so I know the boss is glitched but yeah I had to tap out after a while because the projectiles would spawn maybe once a minute for me and usually I would not even notice haha. This is a super sick game overall and its very impressive it was made in 9 days!






