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Ben Delvin

140
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A member registered May 06, 2021 · View creator page →

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amazing jam game. you hit everything with this entry. so good!

fantastic game!! i love the concept and the expressiveness of all of the art. the combat feels really juicy too even if it is quite simple. very sick

very cool!

these types of games were always my favorite at the arcade. i like the twist you put on it!

Pretty cool game with a very original idea! I made it to the end with the remote but only one battery... I didn't know what they were for and I had a lot so I discarded them so I didn't have to lose a life. Good job for such a short time period.

thanks for playing!! the ability descriptions are all listed in the Game Manual section on the itch page under the game. if you got to 7 without reading that you are a legend 

 Sorry about that, they really don't know whats good for them. We ran out of time anyway but I didn't even think to fix that because my inventory never got full while testing!! Gotta make sure to always bring a teammate with the Eat ability i guess haha

Thanks so much! This is really great feedback! 

Your idea about having plus or minus x when hovering items is a great idea!! I would definitely implement that after the jam if we can continue development!

Yes the inventory thing is a problem. I never filled up the inventory in my playtesting even when using Steal BUT that wasn't much playtesting. actually i was implementing features until like 30 minutes before the deadline (thats why the mute music button doesnt work oops).

You are right about the movement buttons for sure. it could have just been move forward. originally we were talking about  a slightly different design where those would have made more sense. right now the only purpose having two buttons instead of one has is to prevent people from unintentionally button mashing through the healing zone.

The shield is +50 defense!! Yeah that could be written down somewhere. lack of information is the biggest complaint for this game it seems but i do think it adds to the retro feel having to try to figure things out for yourself.

15 is a really great score. My highest is 16 and as far as i know thats the record right now! I'm really glad you appreciate the game as much as I do. I've been coming back and playing runs myself to see whats the best team composition/item build combos I can do but i keep dying at the 17th fight. We'll definitely let you know if we update after the jam and thanks so much again for the feedback :)

fantastic game

woah how did you get it to be so realistic. this is how i drive in real life

really fun game!! you nailed the aesthetic too!! I couldn't figure out what the handbrake did it kinda seemed to be on all the time but after a few tries i beat all the levels. I beat the final level at 1 second remaining which was very fun . sick game

i had to tap out on this one because every turn pretty much consisted of me launching the ball and it falling straight between the paddles. very cool idea though with good audio and aesthetic. i liked the juicy buttons too!! great job for a week of work

cool short beat em up. the combat was pretty satisfying! my only issue is as soon as i started i kept shooting the gun thinking "woah this is so cool" until i had no ammo haha. good job!

thank you so much!! :)

i love this game. the writing is so good and compelling and the central mechanic is very original to me. so cool and a great interpretation of the theme!!

this one is so good!! i love everything about it. i just wish there were more levels!!

thank you so much!!

thank you!!

couldnt fit that much text on the floppy disk. gotta read the manual!! :P

thanks for playing!!

this game is really cool and a great original concept! for me it was extremely difficult to have any control whatsoever over the ball, unless i trapped it in a corner/against blocks with my paddle, which definitely seemed to be the best strategy. it was also how i killed the boss which happened in probably less than a second. i liked being able to pick up items that increased my stats but i had no idea what each of the stats did and there didn't seem to be any difference no matter how they changed. the graphics and audio were great and the gameplay was fun despite my issues with it. great job!

This game is so cool. You guys really went all in on the retro aesthetic and controls. The fighting is a bit basic and there are a lot of encounters when exploring. Its clear a lot of work went into this and its pretty amazing that it was made for a jam!!

Very well done. Great aesthetics and fun puzzles

Very juicy and a cool homage to some classics. I don't like pinball at all but this was pretty fun

really fantastic!!! i loved the twist and the running mechanic. i HATE the mud puddles tho

i really liked how the controls felt a lot. i played only once and got 8000 points

mucher is very cute. he seems hungry though idk

cool art! 

Really coo. love the tutorials and the simple bump controls are really great!!

this was super sick. great idea. definitely keep working on it once the jam is over!!

Very cool. I love the aesthetic and the sound design and music is fantastic. Could have benefited massively from even a brief tutorial but I understand how it is in a jam. I also feel like there is not a lot of feedback when shooting enemies with the gun. Kinda hard to tell if you are even hitting them most of the time. It doesn't help that each bullet is relatively weak, especially from the shotgun it feels like. On the other hand the parry feels amazing and is super juicy! I saw the other comments so I know the boss is glitched but yeah I had to tap out after a while because the projectiles would spawn maybe once a minute for me and usually I would not even notice haha. This is a super sick game overall and its very impressive it was made in 9 days!

the art and music in this are so sick. i LOVE out there surrealist projects and wish artstyles like this were explored more. at the same time it has to serve a fun game and you killed it with the two simple minigames. reminds me of a warioware game! great job to the team!!

the art and music in this are so sick. i LOVE out there surrealist projects and wish artstyles like this were explored more. at the same time it has to serve a fun game and you killed it with the two simple minigames. reminds me of a warioware game! great job to the team!!

11 is a good score good job. mine is 16 and i made the combat system and balanced it so for a second run thats great!

it is! you are the first person to have pointed that out

thanks so much!! That’s my favorite part too

very cool interpretation of retro. really fun!!

my current high score is 16!! >:)

thank you!! :)

I just noticed  it looks like someone submitted over a day late and updated their game 14 hours ago. There is one small glitch in my game I would like to update the game to fix (I've already fixed it, but I didn't update it because I thought that was cheating). Let me know.

My high score is 234 coins.