I really loved the experience. Hard and punishing at a point you have to really plan each move.
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Yup, you are right. We lost like 8 hours of development because of hardware issues and we had to rush everything for delivery a demo for the jam. But definitely thanks for the feedback :) Glad you like it :)
Consider to add a rate :)
Oh thanks! I appreciate that, especially because we encountered so many issues because of Construct3 limitations. There were so many assets and design ready to be put in the game, but in the end we decided to go for a demo instead. We will rebuild it again using another engine after the jam :) Consider to add a rate :)
Mechanics, Level Design, Narrative, Game Balance, Testing, Prototyping etc.
That was just an example of a game I made, and nope I created the rules but then is up to the players experience it. :)
I am also proficient in videogame design as well.
Hi, one example can be a Tabletop RPG:
Heavy Hearts is a role playing game for 2 players about the struggle of people to move on after past unhealthy relationships based on communication issues. Some of them will find comfort only by discovering the truth and speculating on different and alternative scenarios, others will eventually move on and break connections with the past.
In this game the players will have distinct roles: one of them will be The Memory, while the other will be The Truth. Both of them will explore the memories of the Afflicted character (played by The Memory) about his/her past and unhealthy relationship, and his/her inability to move on. The Truth will portrait the Lost Love character and secretly decide what really happened in the relationship including what were the untold truths and the real problems. Will The Memory dig deeper into the memories? Will The Memory wish things went differently? If so, just ask The Truth "What if…?" to explore new possibilities in a what if scene.