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A jam submission

Ode 2 the deepView game page

Submitted by DKMK100, Gonxo91, elimarable, Clementine (@Artgalles) — 29 minutes, 4 seconds before the deadline
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Ode 2 the deep's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2673.8003.800
Overall#3593.8003.800
Originality#5033.8293.829
Presentation#7063.7713.771

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game is focused on the pipe connecting you to the oxygen machine. This pipe, and how long or short it is, limits where you can go in the game which is the focus of the game.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted

What an amazing game! I love the concept of collecting coins to grow the length of your explorable area, it felt great. So many times I felt so close to getting a coin but had to leave and circle back to go and get them. The art and animation looked incredible, the music was perfect as well. 

Overall, easily one of my favorites from the jam! 

If you get a chance, check out my game!

Submitted

Neat idea! Congrats!

Submitted

Good job, the game is funny and easy to control. It took some time to understand the behaviour of the coins (maybe I missed something in the beginning), but after that everything was clear.
Nice game, good luck!

Submitted (1 edit)

Wow. Just wow. One of the best games i played so far. Could be fleshed out into a whole metroid vania kinda game. 5 out of 5, definetly something for the top hundred. Would be nice if you could check out my submission too. :)

Submitted

Hey this was really fun, well done! It's really satisfying making the tube get longer, the only thing I really have to say would be it'd be nice if I could move faster considering how much backtracking there is! Would like to see this concept explored further and with some polish!! :D

Submitted

Feels like a really chill kind of underwater pacman, a good play

Submitted

really lovely animation! I really liked the mechanic of coins increasing your range, it felt like a fun twist on the metroidvaina system, but instead of big leaps forward it was lots of little ones!

I do think you should be more carful with the boxes the magnetism didn't seem to work for me and its easy to get soft locked

Submitted

Nice game! The art is stunningly beautiful! The theme is utilized well, and the execution stands out! Amazing work!

Submitted

This is one of my favourite games so far - has the progression of a Metroidvania (oh, I want to go through that big cavern but I'm not long enough, e.t.c.) squished down into a jam-sized game. It used the theme really well and I had a lot of fun! Great job!

Submitted

Your animator did a pretty amazing job. The tether is a really interesting way to get people to think about backtracking.

Submitted

Animation is top notch and the gameplay gives me that Metroidvania feel!

Submitted

i love it!. 

Submitted (1 edit)

Very decent game with one caveat. Softlocking yourself with boxes.

Intuitive gameplay and coin tease is on point. Feels like a natural evolution of the Snake game (or nobi-nobi boy). 

You have an incredible sense of game flow. Also the simple design allowed to add so much - it's staggering. Doesn't feel like a game jam game at all.

Developer(+1)

how did you softlock yourself with boxes? There's a magnet on the sub that enables after standing still a couple of seconds, which allows you to get most out of reach boxes.

Submitted

Already discussed this in Discord, yeah wedged it in the corner. Magnet button with shoddy tape like attachment (due to story budget constraints) would paint a better picture. But that's the only downside of the game.

Developer(+1)

yea I agree the game could use some tweaks. But since it was just a game jam after all, I'm not to sad about it.

Submitted

Incredible. The controls are super tight, the idea is great. Well worth a play. Very well done.

Submitted

One of the most fun Games I've played during the Jam so far, its well designed and feels pretty polished. Personally I don't like how the resolutions and style of the art varies, but other commenters seem to disagree, so take that with a grain of salt!

Submitted

Nice game ! Really like the art style and the concept !

Submitted

i was really impressed by this one! the presentation is really good, i love the submarine's art. and the music is nice too!

this game's take on the (...very popular) chain mechanic has some cool twists. i like how coins increase its length, it's almost kinda like a metroidvania in how you unlock new areas. it's also handy for backtracking and finding your way back from a long tunnel maze. AND it's relevant to the story of the game! cool stuff

i think the game gets pretty tedious at parts though, like when you have to keep going back and forth to collect coins or get boxes (or unwind your chain). if this game were expanded on, i'd try putting more obstacles in the way, and giving the player more options to traverse quickly. also, the box pull could have a dedicated button, instead of having to stand still for a long time

the other thing i really liked was the inclusion of things like dialogue and hidden trophies - pretty in-depth for a jam game! had a very good time with this as a proof-of-concept, and would like to see this take on the chain explored in a faster-paced title!

Submitted

This is great, the art and especially the sub is fantastic.

Very fun game. The way you can keep going as you play the game and unlock more areas as well as the size of the map is great. I ended up playing it for half an hour before realizing I had more games to rate lol. I managed to find four trophies but couldn't find a way to unlock the golden one.

Only piece of feedback I have is to add a map that can show you what you've seen, as well as where you are / where your tube is. The additional dialogue throughout the game as you unlock more and more of the map is great as well. 

Music fits the game really well, definitely has its underwater feel to it. 

As of fixes I would just say maybe make it so your tube doesn't get stuck on corners at times. (Maybe round the corners a bit?) Very fun game, 10/10 would love to see the map expend even more.

And just as a general question, how many coins are there in total / how big is the map? I got to around 200 coins.

Developer(+1)

The map is a great idea, and we were going to add one but of course ran out of time. Maybe we'll make a post-jam version IDK. 

Rounded corners is a good idea, but IDK how to implement that.

There are 260 total coins in the game, including all the secret areas. There are also 9 trophies to collect, although due to a bug only 8 can be obtained. The two golden trophies are quite tough to get lol. I'm assuming you saw the one in the vault, there are multiple switches that all light up 1 light on the door (that's why it has 6 lights).

Submitted

I liked it! Very original concept, and well executed! (Also, the mechanic where you can magnetise crates towards you is genius.)

Viewing comments 20 to 1 of 22 · Previous page · First page