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megamaz

24
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10
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5
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A member registered Jan 02, 2020 · View creator page →

Creator of

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Hey, thanks for watching! I might make more cool stuff like that in the future. Also, really cool stuff! The depth effect was on purpose, though it's a side effect of how the rendering itself is done. And that last one looks awesome- I personally didn't manage to get anything cool from 3 screens but you nailed it.

This game is amazing, the art looks great, and the gameplay is great as well.

My main concern is that the player's hitbox is MASSIVE. I'd imagine that it's the same size as the actual sprite. I suggest making it smaller and more square shaped to make it easier to evade the attacks.

Also, the lack of sound when I take damage makes it hard to tell when I actually take damage. I've been playing Undertale lately and don't actually look at the player when I play- so I can't tell when I'm taking damage.

Otherwise, great soundtrack, great gameplay, great story, and great game. Amazing job!

Very cool! I really like the bottom one, looks very nice.

The pulsing effect is because the screen becomes brighter, so your camera adjusts and so displays darker. Then the screen becomes darker, so the camera adjusts and displays brighter, which ends up in a loop.

I haven't been able to figure out how to do it with my camera but I suggest that if you can, you switch it to manual to prevent that from happening.

Very nice game! Music jams and spent a while on it lol. I would add a couple more levels and maybe speed up the bullet.

Would love to play the game but whenever I move I get teleported into the void or into a wall. Seems like it'd be fun, looks great but couldn't play because of that bug.

Very cool game! All it's missing is some sound effects and a bit of music. This feels more like a two player game than a game where both players are connected together however. I would say make the line less elastic and more harsh.

Also I'd expect to have the ability to jump off of players. 

Interesting game. I would say the "nightmare" spawns too close to the player and didn't give me time to react. It's a bit of a short game but could  be interesting if worked on a bit more.

Looks like a fun concept, if it wasn't broken. The third level doesn't contain any secondary spirits, making it impossible to pass as far as I know.

The ground texture could look better. If you made them pixel art, then in the sprite settings you can change filter to "Point (No Filter)" to keep its pixelated look.

Will def check out your fix after the jam's over. 

Could not move but immediately guessed by the look of the game this was a copy of overcooked. 

did not run as it asked for admin perms.

Cant play the game for some reason. PC Keeps thinking it's a VR game (which I don't think it is.) Game crashes when I hit play. 

Fun concept. Not sure how it fits the theme of "joined together" though. Kinda sad to see how short the game is. I'd love to see you develop more on this and add more levels.

Very fun game. The way you can keep going as you play the game and unlock more areas as well as the size of the map is great. I ended up playing it for half an hour before realizing I had more games to rate lol. I managed to find four trophies but couldn't find a way to unlock the golden one.

Only piece of feedback I have is to add a map that can show you what you've seen, as well as where you are / where your tube is. The additional dialogue throughout the game as you unlock more and more of the map is great as well. 

Music fits the game really well, definitely has its underwater feel to it. 

As of fixes I would just say maybe make it so your tube doesn't get stuck on corners at times. (Maybe round the corners a bit?) Very fun game, 10/10 would love to see the map expend even more.

And just as a general question, how many coins are there in total / how big is the map? I got to around 200 coins.

Thanks! A lot of people have told me i've overdosed the chromatic aberration... The art actually wasnt my me, it ended up being a friend who made it. I couldn't get myself a credit section in time :^( but ill tell them you like it! 

Im glad you like the level generation. Took me a while to figure out and it could work better ( especially if you load the maximum 1k rooms and get 7 items every time, 7k items loaded at once!) But I couldn't figure it out In time. 

Although I think the game is finished. I won't push it any further as it was done in the 48hrs window and I want to keep it that way.  Like you said, more items would've been nice, but I couldn't get ideas or enough in time. 

Thank you so much for the feedback! It's really helpful and I will probably put it to good use on my next Jam.

X/A on a controller, not a keyboard.

Dekstop goose dislikes dual screen

You seem to be one of the very few people that actually enjoyed the invis platform! Most people seem to have disliked it. Unfortunately tho, the game is in it's final stage and will no longer be updated. These 13/14 (I can't remember with unused level 9) levels are all you will get. But hey, thanks for the feedback!

There's a title screen button on the controls page, that why pressing Esc. Didn't work. Sorry if you didn't see it :/

Very, very nice game! Very much enjoyed playing it and I love the little easter egg at the end ;). Gameplay is smart and complicated, and puzzles were great. I would love to see you expand on that.

Coming soon ;)

24 :0

There's a bug D:
if you never let go of left click the glasses will never stop.