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(+1)

Looks like a fun concept, if it wasn't broken. The third level doesn't contain any secondary spirits, making it impossible to pass as far as I know.

The ground texture could look better. If you made them pixel art, then in the sprite settings you can change filter to "Point (No Filter)" to keep its pixelated look.

Will def check out your fix after the jam's over. 

(1 edit)

Thanks :)
Actually to split you need to press [K], but silly me I disabled the visual for it.
The ground texture looks pixilated because I wanted to experiment with non-pixel sprites for the first time, and didn't think about Point (No Filter) since I thought it wouldn't matter. Thanks for pointing it out.
Sorry about the bug! I didn't notice it until too late.
Yet, thanks a lot for this feedback :D