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A jam submission

TophetView game page

Steal souls through deep despair
Submitted by Soulcube (@soulcube__) — 11 minutes, 19 seconds before the deadline
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Tophet's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7833.6893.689
Originality#10843.5113.511
Overall#21972.8442.844
Fun#34662.2892.289

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of the player being the one out of control, we tackled the theme by having a village of people that are "out of control" of their own lives, as the player possess & torments the AI humans. The whole game is centered around a war of control between the satanic forces & the humans.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

I don't really know what I did, but I almost won! I did find one glitch where my human got stuck and then left the house without taking me with him. Cool art and aesthetics but lacking some polish, overall pretty good. Can't wait to play a post-jam version :) 

Developer

Thanks unicorn!

Submitted

This game looks nice, but I have no idea how to do anything. 

Submitted(+1)

The art is really, really dope but I'd say the objectives and what I was able to do was not all that clear !

Submitted(+1)

Cool concept!

Submitted(+1)

Amazing art!

Developer

Ty!

Submitted(+1)

I really liked the use of the theme! The art style and the sound effects (specially that voice in the beginning) are so good! Congratulations! 

Developer(+1)

Cheers dude!

Submitted(+1)

That opening voice scared me AAAAAAAA HELP!

Developer(+1)

I assume it also scared my neighbors while I was recording at 3am 

Submitted
Deleted 3 years ago
Developer

Cheers! They were fun to make!

Submitted(+1)

The voice acting and music made it feel super creepy to play! Awesome job with the art style too it was fun causing havoc!

Developer

A true person of chaos 

Submitted(+1)

Great! Awesome art style! Hope your throat doesn't hurt :P

Developer

Thank you! I downed at least 3 glasses of water after recording those lines lmao 

Submitted(+1)

It's a good idea, and I love the art and some of the music. It definitely feels like it could use more polish to deal with strange interactions (As a rat, I pushed a candle and that let me push people around!) and at one point, I got stuck on a black screen. It would  also be good to actually see what we can interact with, I mainly just guessed and clicked. 

Submitted(+1)

Oh wait, it turns out the camera was just pointed underneath the ground for some reason! 

Developer

Cheers! We certainly agree there is LOADS that could be done to improve the game to player communication. There should def be some sort of cursor change or icon when you hover over interactables, as well as clearer communication when the humans are in unstable conditions. I tried getting some sound cues in last minute but they kept infinitely playing and I was like yeaaa naaaah no time for this lmao. In the rush, I forgot to attach the destructible object script to some items so like you said, the candles are kinda OP! I was working on this game till 5am & nobody in my timezone was awake to test for bugs apart from me so I have NO idea why the black screen error happens lmao sorry. Thanks for the feedback - and we certainly agree with you!

Submitted(+1)

I have no idea what to do, but it looks nice and voice acting is great!

Developer

Game bad, art good. Now THIS is what we like to hear :kappa:jk thanks lmao

Submitted(+1)

Ahahah that voice over is perfect!

Developer

Thank youuuu! I think the 3am recording time brought out my inner devil

Submitted(+1)

Great art and music! Voice acting was great too, but the game concept wasn't explained the best. Hopefully a better tutorial in a post-jam version? :D

Developer(+1)

Ty! We certainly agree there wasn't enough game to player communication - a product of the 48h deadline heh. In a few months we'll probs be throwing a poll up  on our socials for the Soulcube community to vote on which jam game we should remaster - this one would def be my personal fav! 

Submitted(+1)

Top notch voice acting, and great visuals

Developer(+1)

Cheers bud!

Submitted(+2)

Great art, funny voice acting, but I don't understand the game at all.

Developer

Ty! Yea there isn't a sufficient amount of communication  to the player, & not everyone has 30 minutes to decompile the game just to work out what the goal is so that's fair stuff lmao! 

(+3)

Objective wasn't clear, voice acting was fun for the rats though!

Developer

Cheers! The issues lie with communicating to the player HOW to achieve the grand objective, & such the whole concept ends up quite confusing. Def lots of improvements to be made if 48h was a lil longer heh! 

Submitted(+3)

I'm not sure I understand the goal, but I love the pixel art and the mood!!

Developer

Thank youu!

No Kappa Solution to understand the objective: Hack into the games files & read the spaghetti code. 

Submitted(+2)

A bit hard to get, but looks VERY nice!

great work!

Developer(+1)

This is a VERY nice review.


Ty! 

Submitted(+4)

I played the game for a solid 5-10 minutes but I have to be honest and say, I have no idea what I was doing. Are you supposed to become something else than the rat? I didn't really understand the objective of the game (even though it was described in the beginning and in the pause menu)

Developer

Mate we commend you for sticking with us that long! Cheers dude.

If you bring the humans to despair (when the slider is empty), you can posses them too - but the majority of the game can be beaten as the rat. I threw up an almost rat only playthrough on the page if you'd like to flick through. 

We def agree that there could be muuuch improvement in terms of the tutorial & the game to player communication. However I'm sure you can tell by the state of the current info sources (the beginning & the pause menu) how rushed we were!