So out of control xD i couldn't get the controls even after few minutes of play...i feel like it would be great to give some instructions on how it works or make it less confusing
Play game
Wetline: Turku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #425 | 3.966 | 3.966 |
Fun | #1004 | 3.239 | 3.239 |
Overall | #1238 | 3.239 | 3.239 |
Originality | #2208 | 3.023 | 3.023 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Car has funky control schema and the need for collecting power pellets that hide game altering effects.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
You are definataly correct about controls being visible.
They keys are just arrow keys, up for throttle, left/right for turning, down for rolling the car. Collect the pellets to get more gas, and try to go as long as you can, Gas is on the right upper corner counting down. Remember to put pedal to the medal! As that is kinda the point.. to go forwards. :D
Hope to see you try again to get bit more out it, I promise you its worth it ;D
Thanks for feedback!
It's a really fun game with a cool concept and polished mechanics. The game changing effects are also really creative. Good job!
Can't believe how pretty and juicy this game looks and feels. Love the fun casual gameplay!
Very fun game with awesome graphical style! I'll eat my own shoe if the controls of Wetline wasn't inspired by Triplane Turmoil.
My favourite thing to do is backflips, we should get more points for that ha ha :D
Well... You aren't wrong! You might like to check out this other project we've been working on for a while: Triplane: Furball ;D
Thanks for the feedback, really appreciate it! Maybe we can implement a backflip mechanic in the post-jam patch. :think:
t. Iiro @ juicy
Felt nice to play, though I wasn't entirely sure of what was going on. I didn't know that "Bensa" was fuel so I was mostly tried to avoid them. The effects were cool, but I wasn't aware they weren't just things to avoid! The controls are interesting, though I wasn't sure what flying upside down was for? It all looks really cool, and the soundtrack helps make an interesting atmosphere. The controls feel both nice and out of control, Great job!
Thank you for the feedback! :)
Thing with fuel is the players choice if they want to risk it collecting all the pellets and have plenty of fuel or choose to collect only some of the pellets and risk having the fuel run out. Definately agree that the UI should better inform the player about "fuel running low" and use a more clear method for infomartion but there simply werent enough time for us :)
Upside down flight was originally intended to invert the control but I disabled it as I dont like to fly that way :D And never remembered to turn it back on! It was also supposed to be another "power-up" to randomly invert your fly-controls. :shrug:
Thanks alot for playing! :)
- antti @ juicy.games
Really nice art style, love it! Hope you guys will continue expanding it!
I wish the game had been less punishing, because I really like playing around with these controls and would have enjoyed it more in a different environment. Great vibe, and the controls are... super weird, in a good way.
Well... if you like the controls.. You .. could check our very old demo in our itch homepage (The very first thing uploaded ). You might find some similarities..
But I must warn you that it is very old :D (BUT SUPER FUN! :D) ... and still in .. not-that active development.
Thanks for playing and thank you for the feedback! :)
My god, the funkyness just oozes out of the screen! I love that vaporwave pixelart aesthetics your game's gotten there.
Also, the controls felt like I was driving some sort of glider? Like the Elytra in the minecraft. It was fun! although it was a bit jittery & tends to go chaotic and out-of-control (hell yeah, theme adherence) pretty fast if you tried to do some sick backflips.
My best score.. or 'matka' was 4888.13! Good game.
Thanks for submitting your game to play it on stream, hope you find the feedback valuable! (Approx time codes to all games played in the description). Congratulations on making a game in a weekend!
Cool! Thanks alot for taking the time and play our game on stream! Its precious to us :)
It's so weird looking at people playing your game! Sorry about not being able to attend the stream as I had "real-life" matters to attend to :P We would have definately suggested you to really press that pedal to the metal!! :D You were being really conservative with it :P
And we forced you to learn a bit of finnish as well, your translations were totally correct xD
Thank you alot! C:
- antti@juicy.games
OMG this looks amazing! Waiting for the web or mac build after the jam to play it :)
Really fun game, the only issue is you need to show the input of the game somewhere. A good strategy is just putting it at the bottom of the screen or just put a tutorial card at the beginning of the level. Player shouldn't have to look on your page to know how to control your game.
Otherwise, really like the art, the music is good while not being annoying and the game itself is fun !
Really nice concept! Quite hard but I quickly learnt what I was doing. Very nice, smooth and crisp presentation and very nice, smooth and crisp gameplay.
I like the concept, it's pretty cool, but also very, very tough to do for a long time. Especially the speed boost really got me a few times. I'm not a huge fan of the black-out as it just incentives players to stay in the air for a while, but other than that it's pretty cool.
Thank you alot for the feedback!
If you have any ideas in the "hat" that could be great "power-ups" we would be more than happy to take those out of your hands.. :P
Best part about the speedboost for us is when you get the "steady fly"-perk (ammattikuljetta) right after the speedboost and then combo a speedboost right after that... Then you just know you are screwed when the steady fly ends.. :DD
Awesome that you liked it!
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