I like the core mechanic of not being able to stop flying towards the cursor, I thought that part worked pretty well! I do wish the second ship came in a little more gently. I pretty much just focused on keeping them both off the bottom of the screen once the second ship appeared. Also the game over music is very loud compared to the game music and is pretty unpleasant to listen to.
Play game
Demon Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1105 | 3.189 | 3.189 |
Presentation | #1350 | 3.351 | 3.351 |
Overall | #1424 | 3.162 | 3.162 |
Originality | #1506 | 3.324 | 3.324 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
'Out of control' lead me to think of ships flying through space, completely at the whim of the forces around them
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I think I would really like this game, but there are two things that kinda kept me from really being able to progress: 1.) because the mouse is both used for moving the player and aiming, it's really tough to actually hit an astroid, and NOT run into it, as you'll be dashing towards it. 2.) I expected the second ship to already be there when I started, and just slowly go down, but it spawned in way later, and fell down like a literal brick, lol. I almost didn't see it, it went so fast. I tried to keep them both in the air, but it felt impossible. I'd recommend making them fall down slower and starting with both ships on the screen at once. I'd also recommend making the movment use WASD/arrow keys and the aiming use the mouse. Other than that I think the game has a lot of potential, I can see this being developed further into interesting levels, even with some puzzle elements, where you constantly switch between the two ships. Good job on this entry!
Great concept and execution! The controls felt really smooth and nice to play with. The game is tough, but I enjoyed myself!
This one is challenging , hope i can make it to wave 3
Art and music creates a good mood for the game :) excellent job
Introducing the second ship turns the game from Asteroids into a juggling simulator real fast, haha. You really can't focus on anything except keeping both ships from falling constantly. I think it would be interesting to have the second ship follow or orbit you but also take damage, that way you can keep trying to shoot stuff with both ships, but at higher risk of running into things. Just a thought. Nice art, music, and effects though!
Very hard game! I wished the second ship was introduced earlier, to get a feel for it before it gets harder, and I also thing it needs a bit more energy: bigger bullets, more visual feedback in general. Other than that, it's great!
If you polish some parts of it (like making the learning curve smoother and maybe more visual feedback), it will make the game really fun! But apart from that, it was a good challenging game, keep up working on games :) liked it!
How this is cool. i love the concept. Just sooo hard dam.
Leave a comment
Log in with itch.io to leave a comment.