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Watermelon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #697 | 3.509 | 3.509 |
Fun | #749 | 3.382 | 3.382 |
Originality | #877 | 3.611 | 3.611 |
Presentation | #1243 | 3.411 | 3.411 |
Ranked from 275 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character's movement is sometimes out of the player's control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
the wind is a b... , but overall is very funny puzzle game xD -Ivory-
Very intriguing puzzle game! I hope you create more levels in the future :]
Fun, but it was a little unclear when the forced moves would happen
Fantastic concept! Great puzzles
Starts easy because there are only so many routes you could take, but then gets pretty challenging. Nicely done.
Def challenging! That lady bug has a hard life!
Very nice puzzle game ! It's pretty innovative and interesting ! I love it !
a good amount of thinking is required for this game and i love it! - RTHiro
Cool idea forcing you to think ahead, branching a few possibilities in your head... I like it!
A nice simple idea, implemented well.
It was quite confusing at first for me because I thought it counts forced moves for some reason, not that it show when will the wind blow, but maybe that's a problem on my part. After I understood what's going on it was very cool. The difficulty is a little too high for my liking, but the game is very interesing. I enjoyed it even though my ladybird probbably spent more time in the water than eating the watermelon :D.
Difficult but fun puzzler and works well with the theme, amazing game!
Pretty neat puzzle. Maybe a little bit too complex at moment, filling levels with a lot of overwhelming content (paths and moves) that just make them laborious to read. I'm more a fan of concise puzzles. The last level is well done in that regards: every bit of level has a purpose, so solving it is really about reading the level and planning moves.
It's still a nice concept. Maybe it would benefits from a little more visual effects ("forced moves", without reading the description, feels a little weirs). But it's an interesting twist on sokoban that fits well with the theme! Like I said, analyzing the levels and anticipating movements was interesting. :) Good job!
A cute little game, but when the forced moves started becoming over 10 moves ahead, and there were around 8 forced moves (I'm not able to predict where I'll be in 48 moves time).
It would've been interesting to try to up the difficulty while keeping the forced moves fairly minimal (just 2 possibly).
Fun little puzzle. 4 and 8 levels are the best.
It takes some time to understand what those numbers mean)
At first I thought that "Moves left" is how many time you should go left))
But overall good idea for a game.
Fun little puzzle. 4 and 8 levels are the best.
It takes some time to understand what those numbers mean)
At first I thought that "Moves left" is how many time you should go left))
But overall good idea for a game.
The Ui could do some work...otherwise nice concept
https://bom222243.itch.io/control-plus-zee
Nice game!
Nice puzzle game and interesting forced move mechanic!
Loved the gameplay. I can see very intersting puzzles come out of this if more time is invested into it.
The UI is a little confusing, a little bit more information would be usefull regarding the value next to the direction tile (figured it out after 1 level, but still)