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A jam submission

WatermelonView game page

2D puzzler with moves out of your control
Submitted by shoebe, Fuiuchi — 1 hour, 34 minutes before the deadline
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Watermelon's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#6973.5093.509
Fun#7493.3823.382
Originality#8773.6113.611
Presentation#12433.4113.411

Ranked from 275 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character's movement is sometimes out of the player's control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 105 · Next page · Previous page · First page · Last page
Submitted

the wind is a b... , but overall is very funny puzzle game xD -Ivory-

Submitted

Very intriguing puzzle game! I hope you create more levels in the future :]

Submitted

Fun, but it was a little unclear when the forced moves would happen

Submitted

Fantastic concept! Great puzzles

Submitted

Starts easy because there are only so many routes you could take, but then gets pretty challenging. Nicely done.

Submitted

Def challenging! That lady bug has a hard life!

Submitted

Very nice puzzle game ! It's pretty innovative and interesting ! I love it !

Submitted

a good amount of thinking is required for this game and i love it! - RTHiro

Submitted

Cool idea forcing you to think ahead, branching a few possibilities in your head... I like it!

Submitted

A nice simple idea, implemented well. 

Submitted

It was quite confusing at first for me because I thought it counts forced moves for some reason, not that it show when will the wind blow, but maybe that's a problem on my part. After I understood what's going on it was very cool. The difficulty is a little too high for my liking, but the game is very interesing. I enjoyed it even though my ladybird probbably spent more time in the water than eating the watermelon :D.

Submitted

Difficult but fun puzzler and works well with the theme, amazing game!

Submitted

Pretty neat puzzle. Maybe a little bit too complex at moment, filling levels with a lot of overwhelming content (paths and moves) that just make them laborious to read. I'm more a fan of concise puzzles. The last level is well done in that regards: every bit of level has a purpose, so solving it is really about reading the level and planning moves.

It's still a nice concept. Maybe it would benefits from a little more visual effects ("forced moves", without reading the description, feels a little weirs). But it's an interesting twist on sokoban that fits well with the theme! Like I said, analyzing the levels and anticipating movements was interesting. :) Good job!

Submitted

A cute little game, but when the forced moves started becoming over 10 moves ahead, and there were around 8 forced moves (I'm not able to predict where I'll be in 48 moves time).

It would've been interesting to try to up the difficulty while keeping the forced moves fairly minimal (just 2 possibly).

Submitted

Fun little puzzle. 4 and 8  levels are the best.

It takes some time to understand what those numbers mean)

At first I thought that "Moves left" is how many time you should go left))

But overall good idea for a game.

Submitted

Fun little puzzle. 4 and 8  levels are the best.

It takes some time to understand what those numbers mean)

At first I thought that "Moves left" is how many time you should go left))

But overall good idea for a game.

Submitted

The Ui could do some work...otherwise nice concept

https://bom222243.itch.io/control-plus-zee

Submitted

Nice game!

Submitted

Nice puzzle game and interesting forced move mechanic!

Submitted

Loved the gameplay. I can see very intersting puzzles come out of this if more time is invested into it.

The UI is a little confusing, a little bit more information would be usefull regarding the value next to the direction tile (figured it out after 1 level, but still)

Viewing comments 60 to 41 of 105 · Next page · Previous page · First page · Last page