The game was a bit choppy but it was a really creative experience and I think you should continue to work on it to expand that narrative. The humor and visual language of the game are certainly strongpoints and I hope you work to push them even further.
Play game
Out of time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2115 | 3.059 | 3.059 |
Presentation | #2396 | 2.871 | 2.871 |
Overall | #3159 | 2.506 | 2.506 |
Fun | #3919 | 2.129 | 2.129 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When a science experiment goes wrong, the space time continuum is thrown into chaos.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Thank you!
A narrative game like this was something we've never done before, so I'm glad parts of it seemed to work so well :)
Will definately consider continuing. All the things we learned in the jam and all the feedback will have an impact on my/our other projects as well.
I uploaded a post jam windows version that should be smoother :)
https://gluftur.itch.io/out-of-control-post-jam-windows-version
That was certainly an ambitious experience. I think more clarity is needed though, especially in the interior scene. But a kind of 'The Beginners Guide' with a barrage of weird ideas would make a cool game. Keep it up!
I love the fact that you gave so many dialogue options in the computer, even if the player kept replying "no" to every message - I would make what you're supposed to be doing a little bit clearer though (a problem I had with my game as well). Also - love the game's name ;)
Thank you! :)
-even though you want the world to end you sadist! :D
Yes, just making clear what was happening was super hard for me. Added the dialogue as kind of a cheat to deliver exposition an tried to convey what you have to do through that as well.
Have to try out your excellently named game es well! ;)
Thank you!
We used a premade distortion shader. The rest is mostly adding some glowy stuff and post processing :D
Putting that together took a lot of time though^^
Would highly recommend the public domain materials from this site https://cc0textures.com/ in case you don't know it :)
I honestly don't know a lot about shaders. I played arround in unreal engines shader graph and wanted to get into that when unity released shader graph and the new render pipelines. Never really got arround to that though.
The standard shader is not bad. The thumbnail scene is just simple materials (with the standard shader) that have either emission or a lot of reflection.
The glow then comes from the bloom post processing effect.
Added color grading set to Aces and a vignette to make it more cinematic.
To be clear ,we didn't write any shaders for this jam, but piecing existing ones together :)
I enjoyed playing this game. I was quite confused as to what was going on, and the first time I played it the camera was upside down. Was falling through the floor how it was supposed to end?
Anyway, I loved the dialogue with the computer, it made me laugh quite a lot. I don't really know what to make of it, but I would certainly play a fuller game, since I was intrigued and captivated.
Thank you!
I think the idea is growing on me. Got a pretty big pile of experimental projects that are far from even beeing a game. They are pretty fun to work on though^^
So having something, that is a 'finished' project in the roughest sense might be a nice starting point
Edit : Just noticed, that the original message was actually posted( thought it didnt work :D)
Great game, although my mouse did keep going out of the screen. Other than that though i had fun. Keep up the great work :D
A good looking game. I had trouble looking around since my cursor kept leaving the game screen.
The dialogue was amazing, especially when I tried to NOT save the world, lol. Started to get pretty laggy as I got close to the electrical sphere thing, but overall pretty cool.
Your art and story concept were very ambitious for this project. Unfortunately, I think making it a web game kind of hindered it, as it was really laggy at points. Also the game didnt capture my mouse focus, making it difficult to turn and look around since the mouse kept leaving the game view and it wouldnt let me fullscreen for some reason. Other than that good work!
Thank you for your feedback!
Should have gone for a desktop version. Was a bit short on time so I didn´t find an option to upload both. Someone else has done it though.
I uploaded a post jam windows version :)
https://gluftur.itch.io/out-of-control-post-jam-windows-version
Thank you!
It was probably the browser or the fact that it was a web game.
I uploaded a post jam Windows version if you want to try that out :)
https://gluftur.itch.io/out-of-control-post-jam-windows-version
The visuals (space distortion, space view, ...) are all really well done and it makes the atmosphere really intriguing. The game offers various kind of experiences in a short amount of time (using the terminal, moving in the upside down world, suddenly going to space ...) so it keeps the player engaged. My main main complain would be the lack of music/ ambiance sounds that could be proper for this kind of adventure game, and also the sensitivity of the camera that can be a little frustrating. But overall, very good job to have being able to tell a short and understandable story while dealing with a strange atmosphere, time-travel and extravagant twists.
The game was very short, the graphics also really really harmed the frame rate which made it difficult to move around. Otherwise, very interesting interpretation of the theme.
Thankk you for your feedback!
There is a post jam windows version of the game that I uploaded, if you want to try that out. :)
https://gluftur.itch.io/out-of-control-post-jam-windows-version
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