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A jam submission

ThymeView game page

Submitted by alion8me — 13 hours, 20 minutes before the deadline
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Thyme's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6763.4343.434
Overall#8583.4203.420
Originality#14563.3433.343
Presentation#18743.0913.091

Ranked from 143 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Controls are loose, giving the player a feeling that they are "Out of Control". There is also an obstacle that reduces the player's control over their movements.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 50 to 31 of 70 · Next page · Previous page · First page · Last page
Submitted(+1)

Fantastic game that I can see people wanting to sink hours into playing if there were more levels. The way the story was presented was extremely powerful and coupled with the art style chosen, made for an extremely well rounded gameplay experience. One of my favourite games I've played so far this jam.

Submitted

That's a really well mastered level design you got there, I loved it! Did you made other games before this one? This really doesn't seem to be your first one, or you're very talented.

Some people said the screen rotation was introduced too early but I think it was perfect this way : I spent a the third of the game thinking it was an useless mechanic until it became necessary and I suddenly felt so proud when I figured it out after being blocked. Didn't think the storytelling could help teasing an important mechanic, that was a nice one!

There is still room for debate on some of your design decisions : For instance I'm not sure it was a good idea to introduce checkpoints as circles instead of lines, I sometimes missed them and felt very frustrated from having to do a puzzle again; I feel like this shouldn't be part of challenge.
Some slightly less punishing hitboxes might also help without affecting the difficulty too much.

Anyway, thanks for that; it was a good entry!

Submitted

Really cool game! The movement is tuned well - it's very satisfying to play and feels out of control without being infuriating. Nice job!

Submitted

Nice game. I like that the controls are a little bit challenging at the beginning :)

Submitted

I enjoyed that alot. Your art style was effective and the controls felt really good. Good job!

Submitted

nice and challenging game!

Submitted

Loved the game, it reminded me of the worlds hardest game (as others pointed it out). A little too long for a jam playthrough, but I enjoyed it so much that I had to play it 'till the end.

Submitted

The art and music is quite nice and I like the 'Worlds Hardest game' vibes that it has. I did find it quite nauseating to spin the screen though, so found myself avoiding it completely and missing out on the text in the game. Still really fun to play though and I would have definitely had a blast playing this on CoolMathGames as a kid.

Submitted

I had a lot of issues progressing at first...

I thought the red dots were mines and tried not to touch them.

The rotation changes on death which was disorienting. Didn't know which way to go. I was doing downwards before dying so when I died I continued going downwards but that was now not the right direction. I was going backwards until I realized that I had reached the "trails" text in the beginning of the game.

Restarting the game didn't help since the old checkpoints replaced the new and I had to start from the beginning.

Now, after getting past those hurdles. Pretty fun game. It has a lot of content and a good amount of variation.

Submitted

Really cool gimmick, definitely reminds me of the flash games mentioned in the description. I feel it took a little too long to start using the camera for puzzles but it was really cool playing around with the mechanics past that point.

Submitted

awesome game!

Submitted

Stopped reading as soon as I figured out how to rotate. Fun stuff!

Submitted

Good job

Submitted(+1)

Nice job. Needs a few quality of life things. Like arrows on the direction to move forward. Because the camera gets reset after death it confuses my frame of mind on it. Also the camera rotating almost seems pointless except to read the text.

Submitted

I really liked playing extreme curling, I mean Thyme. I played it all the way through and enjoyed the whole thing.

A few notes:

  • As stated by others, the rotation mechanic is introduced too early. I'd introduce it once it's relevant. It took me a second to realize that I needed to rotate because I had already forgotten about it by the first time I encountered a puzzle that needed it.
  • I liked the slow release of mechanics, though to fit the theme, you might have wanted to introduce the blue squares first, as that's really where the "no control" aspect comes in.
  • There's no sense of urgency. While I don't suggest you add a timer, I think that hinting to players that there might be a timer would be enough.  As it is, the game makes me want to do things slowly and there's really no reason to press forward, which I think actually makes the game less fun. Just a few comments like "Hurry up, you need to get out before time runs out," might add this. I don't think you need a timer, just the idea that there might be one, to get players to move faster.

Thank you for letting me play your game. Again; I really enjoyed this one.

Submitted

Really liked this one, rotation mechanic was neat

Submitted

I was sooo concerned when I got past a section and almost missed a checkpoint! Def a patient mans game!

Submitted

This is an interesting mechanic I haven't seen someone do yet - but I would give it a bit more relevance in the beginning, as there isn't really any reason to use it early on - I see that it's used later more, but I would implement it in some fashion in the beginning.

Submitted

I like the movement system but i don't feel like the rotating adds much to the game, maybe you could include gravity somehow

Viewing comments 50 to 31 of 70 · Next page · Previous page · First page · Last page