The 100 cost unit seems a little over powered imo. It takes down the tower so fast.
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Hmm. I feel like a room people are getting stuck on it the switches and spikes.
The switches is more just a lack of telling the player when things are good to go. Meaning you need to toggle each switch once and then the pressure plates. Once everything is in the on position the doors open. But i don't make it very clear when things are in the correct position.
As for the spikes. SPOILER - Its that a spike that just went up will never go up in the next round. So you sort of just have to keep moving.
The initial screen that asks what resolution I want sort of just sets the max resolution and then the game scales to a point that i cant interact with most of it. I would suggest just having a normal selection.
Nice job! Great stuff for a first game jam. The controls as a little weird but easy to use. The E move seems a little powerful without a range limit on it. Also the enemies should prob react to you once they get damaged.
Initially the graphics are a bit confusing because i cant tell where a hallway is. I had a bug in one room where after talking to someone and killing them they did not disappear. So i was stuck talking to them over and over until i lost.
Great art! I found it a little hard to actually hit all the enemies at once, because they flew out of the screen too often. (Maybe im just slow)
Just FYI on larger format monitors you cannot see the (Y) to apply changes on the options screen. So it took me about 5 min to get a size i could play on. Consider making it windowed by default! Continue shows up even though i've never played? D-Pad doesn't work.