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ViralAttack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2629 | 2.571 | 2.571 |
Originality | #2919 | 2.750 | 2.750 |
Overall | #3585 | 2.357 | 2.357 |
Presentation | #4490 | 2.000 | 2.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight against a virus, that can overwhelm you very quick.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Agree with Bjorne below. Gameplay is alright, but the controls are really unintuitive without there being visual feedback on the screen of the direction and how far you're going to fling the cell. I wasn't even sure if I could move them at first. Once you figure out how to play though, the game becomes a lot more fun.
The music is really good, and the idea is interesting. But I would like it better, if there was a bit more to do.
Really cool game! the idea is great! thou some art and game feel could help a lot!
you can chack my game too and giveme your feed back about it
Great idea! Tower defence where you have to move the towers around as enemies approach. The execution needs some work though, the art and UI really could use some love. Try getting together with an artist next time, as better visuals would greatly improve the experience. Also the movement of the towers is a little bit unintuitive, and gives little feedback that you are actually doing anything until the tower moves, you could for example make it so that you click once to select a tower, then change the color/make an outline on that tower, then click another spot to move there. Good work though!