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I really liked playing extreme curling, I mean Thyme. I played it all the way through and enjoyed the whole thing.

A few notes:

  • As stated by others, the rotation mechanic is introduced too early. I'd introduce it once it's relevant. It took me a second to realize that I needed to rotate because I had already forgotten about it by the first time I encountered a puzzle that needed it.
  • I liked the slow release of mechanics, though to fit the theme, you might have wanted to introduce the blue squares first, as that's really where the "no control" aspect comes in.
  • There's no sense of urgency. While I don't suggest you add a timer, I think that hinting to players that there might be a timer would be enough.  As it is, the game makes me want to do things slowly and there's really no reason to press forward, which I think actually makes the game less fun. Just a few comments like "Hurry up, you need to get out before time runs out," might add this. I don't think you need a timer, just the idea that there might be one, to get players to move faster.

Thank you for letting me play your game. Again; I really enjoyed this one.