This was really fun! Some levels were pretty hard, but there was a smooth progression of difficulty. I liked the stretch of the blob as it moved about.
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Lab Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #420 | 4.182 | 4.182 |
Overall | #490 | 3.818 | 3.818 |
Design | #558 | 3.576 | 3.576 |
Originality | #690 | 3.697 | 3.697 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That's a really hard game! I really like sounds and artstyle and feel of the game!
Interesting idea. I like the graphics and game feel.
I found it a bit too difficult :) On level 2 I'm constantly getting stuck on the wall. I think if you improve this, Lab Escape could be a great rage game.
If you're interested, check out my game: https://itch.io/jam/gmtk-2019/rate/461829
Interesting concept but first levels are far too hard ^^!
Great game feel!
Oooooh nice! I would have thought that the "one second" idea would be too difficult to execute in practice, and that the game wouldn't have enough time to shine; but I was wrong!
The controls are sufficiently precise despite being so fast! Good job!
i'm not generally a fan of games that rely on very precise, twitchy movements, but the fast movement and simple level designs make this game work surprisingly well
Many of the levels are tough, but the quick death-restart minimizes the frustration. The timer should probably start after the player starts to move. That would allow me to plan out my path without having to continually die until i figure out what I want to do. I think it is a neat idea and I enjoyed playing it.
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