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A jam submission

Lab EscapeView game page

Finish each level under one second.
Submitted by Eva Abollivier, Yacuzi — 1 hour, 55 minutes before the deadline
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Lab Escape's page


CriteriaRankScore*Raw Score
Adherence to the Theme#4204.1824.182

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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This was really fun! Some levels were pretty hard, but there was a smooth progression of difficulty. I liked the stretch of the blob as it moved about. 


Stop Cruelty Against Slimes ! ;-)

Love it. 


That's a really hard game! I really like sounds and artstyle and feel of the game!


That was hard but kinda fun! I like it!

Submitted (1 edit) (+1)

Interesting idea. I like the graphics and game feel.

I found it a bit too difficult :) On level 2 I'm constantly getting stuck on the wall. I think if you improve this, Lab Escape could be a great rage game.

If you're interested, check out my game:


Interesting concept but first levels are far too hard ^^!
Great game feel!


Oooooh nice! I would have thought that the "one second" idea would be too difficult to execute in practice, and that the game wouldn't have enough time to shine; but I was wrong!

The controls are sufficiently precise despite being so fast! Good job!


I felt so stressed playing the game, that now I appreciate living at a slower pace :-D

I like how the obstacles force you to have a strategy, making this game 33% puzzle and 66% reflexes.


i'm not generally a fan of games that rely on very precise, twitchy movements, but the fast movement and simple level designs make this game work surprisingly well


Never realized one second could last this long...


Many of the levels are tough, but the quick death-restart minimizes the frustration. The timer should probably start after the player starts to move. That would allow me to plan out my path without having to continually die until i figure out what I want to do.  I think it is a neat idea and I enjoyed playing it.


One second may not seem like much, but for this its plenty