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A jam submission

Lab EscapeView game page

Finish each level under one second.
Submitted by Eva Abollivier, Yacuzi — 1 hour, 55 minutes before the deadline
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Lab Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#4204.1824.182
Overall#4903.8183.818
Design#5583.5763.576
Originality#6903.6973.697

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was really fun! Some levels were pretty hard, but there was a smooth progression of difficulty. I liked the stretch of the blob as it moved about. 

Submitted(+1)

Stop Cruelty Against Slimes ! ;-)

Love it. 

Submitted(+1)

That's a really hard game! I really like sounds and artstyle and feel of the game!

Submitted(+1)

That was hard but kinda fun! I like it!

Submitted (1 edit) (+1)

Interesting idea. I like the graphics and game feel.

I found it a bit too difficult :) On level 2 I'm constantly getting stuck on the wall. I think if you improve this, Lab Escape could be a great rage game.

If you're interested, check out my game: https://itch.io/jam/gmtk-2019/rate/461829

Submitted(+1)

Interesting concept but first levels are far too hard ^^!
Great game feel!

Submitted(+1)

Oooooh nice! I would have thought that the "one second" idea would be too difficult to execute in practice, and that the game wouldn't have enough time to shine; but I was wrong!

The controls are sufficiently precise despite being so fast! Good job!

Submitted(+1)

I felt so stressed playing the game, that now I appreciate living at a slower pace :-D

I like how the obstacles force you to have a strategy, making this game 33% puzzle and 66% reflexes.

Submitted(+1)

i'm not generally a fan of games that rely on very precise, twitchy movements, but the fast movement and simple level designs make this game work surprisingly well

Submitted(+1)

Never realized one second could last this long...

Submitted(+3)

Many of the levels are tough, but the quick death-restart minimizes the frustration. The timer should probably start after the player starts to move. That would allow me to plan out my path without having to continually die until i figure out what I want to do.  I think it is a neat idea and I enjoyed playing it.

Submitted(+1)

One second may not seem like much, but for this its plenty