Unforgiving, would be my one-word summary. Generally I found if I missed, that was it, you rarely had chance to collect the harpoon before getting smushed.
Though running around helped, it was harder when the horned cubes started spawning.
Had fun though, even with my bad aim~
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HARPOON!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #765 | 3.846 | 3.846 |
Design | #922 | 3.154 | 3.154 |
Overall | #1150 | 3.205 | 3.205 |
Originality | #1661 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked that the enemies hopped when they got close - threw off my aim a few times or they dodged the harpoon completely. Having to 'charge up' your pick up was also nice, meant you had to plan your moves instead of just mindlessly fighting. I had fun! Also.... that scream when you die :D
Nice game!
The AI is good (the little jump before killing you is subtle) and the feedbacks are good.
With some juicy effects (screen shakes, some slowmotions, etc.), it could be a good arcade game.
Good job! :)
Two ideas I loved:
- Enemies hopping: just right for them to evade a throw.
- Retrieving your harpoon takes time: on many "one-bullet" games of this jam you have to go get your only bullet, but by adding this little timer, it creates a lot of tension when enemies are nearby.
Great job!
Very fun game! They player controls are perfect and time to take back the harpoon makes the challenging (which is good, in my opinion) Now, the game needs a lot more details to make it enjoyable (very small things that together make it more fun), for example: particles (walking, throwing, etc.), environmental (textures, bugs moving around, etc.), sounds (music, etc.). With these the game would be really fun! Great job with this game!
Would love if you could check mine out too! Or not, no pressure ;)
Not a bad little game at all! You achieved one of the key virtues of a game jam; being feature-complete and properly scoped as to allow polish. I appreciated the longer run-up time you gave to let me get used to handling the harpoon and there was a genuine moment of tension when I kept missing my first devil-horned enemy!
There's a lot of little stuff you could do to improve this going forward; stuff like tweaking the pick-up mechanics, creating more varied enemy types, to even more complicated stuff like giving the player new movement options. This game is a really solid base you could go a lot of directions from, and I hope you keep developing it.
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