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A jam submission

1v1View game page

One room. One boss. One button.
Submitted by shigatosis — 3 hours, 11 minutes before the deadline
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CriteriaRankScore*Raw Score
Adherence to the Theme#1264.5174.517

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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This a great example of a good and smooth game with no need of fancy art. One button! We also thought about that. Good job!


i relay enjoyed the game please let me download so i can play at school


When I accidentally landed on one of the black projectiles I just stopped using the blast to stop them and just bounced on every black projectile I could XD 

Awesome game good for a quick play


The crunchy SFX really amped this game up. I love how not having to worry about the art allowed you to just focus on purely juicing up the gameplay! I was sad for awhile I couldn't use the ground slam for more things, and then the reflect ability came up. Awesome game-feel here. I'm curious where this could go?


Thanks for the kind words! I definitely think I could expand on this game, might continue working on it for a little while.


Really solid!  The animations were great, and the moveset you got out of a single key was very impressive. Awesome music too.  I'm very impressed. 


really fun just a bit too hard towards the end


Pretty awesome bossfight with good game-feel! It's impressive how much depth and things to do could be achieved with only one button. Good job!


Nice work! I wonder if it might be improved if black projectiles couldn't be destroyed by white ones. The way it's currently set up, there's no point in ever jumping until the white projectiles show up. And afterwards, the black ones are coming too fast for this strategy anyway, so I don't think it would take anything from that.


Thanks for the feedback! I admittedly went back and forth on whether or not white projectiles should be able to destroy black ones. In an earlier build you weren't able to do so, but ultimately it didn't feel intuitive, and led so some deaths that felt unfair. As it stands, I probably could have done a better job of making the jump a more useful alternative, maybe by increasing the time needed to charge an attack.


Simply brilliant


Good flow to the controls and well polished. The sfx made it very satisfying.