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Nice work! I wonder if it might be improved if black projectiles couldn't be destroyed by white ones. The way it's currently set up, there's no point in ever jumping until the white projectiles show up. And afterwards, the black ones are coming too fast for this strategy anyway, so I don't think it would take anything from that.

Thanks for the feedback! I admittedly went back and forth on whether or not white projectiles should be able to destroy black ones. In an earlier build you weren't able to do so, but ultimately it didn't feel intuitive, and led so some deaths that felt unfair. As it stands, I probably could have done a better job of making the jump a more useful alternative, maybe by increasing the time needed to charge an attack.