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shigatosis

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A member registered Jun 30, 2016 · View creator page →

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Some of the best presentation I've seen this whole jam, I love it! Admittedly I found the gameplay a little frustrating, especially after the moving enemies were introduced. I think it would be challenging enough if the player and enemies were on one layer, and the platforms on another.

The controls could definitely use some work, and I think the sprites for the bounce pads don't clearly convey their purpose. I found the overall gameplay pretty interesting and challenging though, and the part where the level flips upside down was a really clever reveal.

Cool idea, but I think the main thing holding this back is how punishing it is. Starting from the beginning can get tedious very quickly, especially when some of the deaths feel unfair. In some rooms I fell into lava as soon as I entered because I didn't have enough time to react, and dying when the boomerang hits lava just feels unintuitive. If you fix those things, there's the potential for a fun puzzle platformer.

Also, I'm pretty sure it wasn't intentional, but I actually love how the character twitches uncontrollably when they jump!

Cool idea, but I think the main thing holding this back is how punishing it is. Starting from the beginning can get tedious very quickly, especially when some of the deaths feel unfair. In some rooms I fell into lava as soon as I entered because I didn't have enough time to react, and dying when the boomerang hits lava just feels unintuitive. If you fix those things, there's the potential for a fun puzzle platformer.

Also, I'm pretty sure it wasn't intentional, but I love how the character twitches uncontrollably when they jump!

Full disclosure, I really liked this concept! I appreciate that you leave the player to discover it for themselves to a certain extent. My main criticism is that the game ends before exploring the mechanic in a really meaningful way, as the current content doesn't require much planning or critical thinking.

Thanks for the kind words! I definitely think I could expand on this game, might continue working on it for a little while.

There were some seriously ingenious levels in this one, great job! Hope you make some more levels eventually, I feel like there are still a lot of ideas to be explored with this game mechanic.

Super creative puzzles and slick presentation! I have to agree with others who said the difficulty is too high, as I found it very frustrating to have solved the puzzle only to fail on the execution over and over. I think a more generous margin of error in the platforming would help this a lot. Also, I would have expected the character's jump to inherent the momentum of the moving platform, though I imagine that wouldn't work with the existing levels.

Thanks for the feedback! I admittedly went back and forth on whether or not white projectiles should be able to destroy black ones. In an earlier build you weren't able to do so, but ultimately it didn't feel intuitive, and led so some deaths that felt unfair. As it stands, I probably could have done a better job of making the jump a more useful alternative, maybe by increasing the time needed to charge an attack.

Really compelling game, I tried for a while but only managed to score 33. The only thing I would change might be the control scheme; I think most games have you move with the left hand and aim with the right, so the fact that it was the other way around really messed with my muscle memory.

Took me a little while to figure out how aiming works, really cool concept though!

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Stressful, but in a fun way. I like how the inventory limitation really forced me to plan ahead. Couple of nitpicks: some visual indication for whether a gun is loaded or not would have been helpful. I also might have softlocked the game at one point due to not having enough keys to move to the next level, not sure if this was intentional or if I just missed something. Fun game overall!

The main mechanic is amazingly well done. So far this is the jam entry I'd most want to see turned into a full game!

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Great game! The torch and shield enemies introduce a lot of depth to lining up a good shot, very satisfying when you get a big combo.

I see what you mean, but making a game less complex doesn't always make it worse. In this case, limiting the game to only one key requires players to quickly enter a certain number of key presses rather than recognize words, which results in gameplay that is actually pretty distinct from the typing games this is based on.

Can't say I agree with you, the fact that only one key is used to type the words fits the theme pretty aptly. Even if that key didn't happen to be the '1' key, the core gameplay would still consist of a typing game utilizing only one character.

One of my favorites of the jam so far, perfect difficulty and great polish.

Good stuff, I think the difficulty curve was spot on.

I suck at puzzles, but I love how clever this mechanic is. Also, love the a e s t h e t i c.

Amazing sprite work, cool music too! Couldn't figure out the keyboard controls though, seems like WASD and arrows to move but I don't  know how to attack.

Fascinating concept, great interpretation of the the theme! The UI made things a little hard to understand at first, but I really enjoyed this overall. My only big complaint is that it seems impossible to lose as long as you heal constantly.

Very creative concept, kind of reminds me of Katamari.

Got it, might add some actual sprites in later when I have the time. Thanks for the feedback!

Laughed out loud at the "cool kid" part, nicely done.

Thanks! What aspect of the design do you think needs the most improvement?

Thank you!

Cool idea, but there are a few issues in execution. The fact that you can only form one connection from each star is not very intuitive. This also led to an issue where the constellation doesn't register as solved when two lines overlap. But if you sort out those issues and implement the other constellations this could be a nice little puzzle game, so great job overall!

Really effective gameplay, cute story too. I'd love to see more games that require this type of problem-solving.

Eyyy I see that gremblo!

Thank you! I was worried that the difficulty may have been too high, so I really appreciate the feedback.

Good stuff! I love how wobbly the ship gets once you've collected a bunch of parts.

Really enjoyable challenge, great job! I think I may have found a bug though: if you press down to rotate instantly while moving,  boost forward for a second and then  let go of the up arrow key, the ship will start accelerating backwards. If I had to guess, this might be because the acceleration gained by the extra boost is track separately from the normal acceleration.

Yeah, in hindsight that is probably something I should have considered implementing. Thanks for the feedback!

Thank you so much!

Thank you for the kind words, I appreciate it!

Thank you! I added that part in at the last minute, so I'm glad it all worked out in the end.

Thanks for playing, glad you enjoyed it!

Every aspect of the presentation is amazing! I just wish it was a little more challenging, as it stands it almost feels impossible to lose.

Really fun game, I'd honestly love to see this further developed! My one complaint is that the shooting sound effects for the default guns are are very grating.

Great puzzles, definitely the best entry I've played so far!