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shigatosis

130
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6
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A member registered Jun 30, 2016 · View creator page →

Creator of

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Thanks so much for feedback, I really appreciate it! Puyo was definitely a big inspiration for this, so your suggestions make a lot of sense in hindsight.

I love the aesthetic of this, so charming! I think you did a great job with pacing too, the game was just challenging enough and the perfect length for a jam entry IMO.

Really fun, it felt like every weapon had a practical use and the difficulty ramp was pretty well-balanced. Great presentation too!

Glad I found this before the rating period ended, because it's one of my favorites! A bit hard as others have mentioned, but really engaging once I got into it. Also gave me flashbacks to working in a call center.

There were a lot of games that involved characters tied together this year, but this is the best one I've played. Really clever puzzles too, amazing work!

Awesome core mechanic, it was really satisfying to pull off a big combo of flies.

The puzzles were a bit too hard for me, but I love the concept and presentation. Probably my favorite original music from this year's jam!

Pretty good, that's actually not far from my own high score. Thanks for playing!

This is really cool, hope you keep working on it because I was excited to see where it was going.

Really unique and interesting concept. I think my main problem is readability, the text on the cards is a bit small and the characters' portraits are too similar to each other. I hope you keep developing this after the jam, seems like the idea has potential!

Adorable, and satisfying gameplay too. I love the faces on the little color guys, amazing level of polish.

Thank you so much for the detailed review, I'm glad you enjoyed it!

I really enjoyed this! The one part I found a bit frustrating is that it seems like you can't move both characters at once, which got me killed a few times.

I'm glad you liked it, thank you!

Nice game, reminds me of Katamari.

I love how atmospheric this is! I wish the scoring system was more clear, and the ship's speed seems a bit too fast. But honestly I had a great time just sailing around and enjoying the ambiance. 

Really original game, hurt my brain trying to keep track of the invisible trucks lol. Love the surreal vibe.

Really cute theme! A visible cooldown timer for the bone throw would probably be a good addition.

That's great to hear, I didnt have time to playtest so I'm glad it wasn't too confusing. Thanks for playing!

Really unique and great presentation, with some refinement I can totally see this becoming a full game.

I absolutely agree with the gap thing, didn't realize that was an issue until it was too late. Thank you for the kind words!

I love the level art and character animation, stylish as heck. Gameplay was really cool too, a little tricky but not too frustrating. My only complaint is that some of the text is cut off by the edge of the screen, other than that awesome game!

Interesting idea! That said, I ran into an issue where there were no safe blocks available on screen, so I was basically just doomed.

Thank you, I appreciate the feedback!

I love all the little details in this one. The section between work days really caught me off guard, reminds me of Papers Please. Stressful but in a way that works really well!

Thank you!

Adorable artwork and great interpretation of the theme! I did have some issues with the controls though, most of the time it took a few tries to select and deselect the blocks.

Great idea, nice art too! Sorry you weren't able to submit it to the jam, I hope you develop this further with more complex puzzles.

Cool idea and good puzzles! I would have liked an extra checkpoint in the level with the spikes though.

I did, thank you!

Great game! I tend to get pretty frustrated with puzzles, but the difficulty curve here felt very manageable.

Thanks for the feedback! I tested the idea of the AI hacking 2 systems at once early on, but that made it almost unplayable. And yes, rapid-fire beeping is a perfectly valid way to assert dominance.

Slick presentation, and very elegantly designed! My only real complaint is that dying feels very abrupt, I imagine that making the play area just a bit bigger would allow for a more apparent difference between success and failure.

I agree, a scoring system would have been a great addition. Some kind of queue to prevent the AI from doing the same things over and over would probably have helped too, glad you enjoyed it regardless!

Thank you!

Yeah, I originally planned to have some way to counter the AI's interference but it ultimately fell outside of the project's scope. Thanks for the suggestion!

This comment makes me go YES! Thanks for playing!

Yeah, I'm on Windows 10. As best I can describe it, after opening the disc drive the frame rate seems to decrease until all movement on screen stops after a second or two. Buttons on screen can still be pressed but don't seem to do anything. My computer is a bit of a toaster, so maybe it's a performance issue? Hope that helps!

Good stuff! I'd honestly love to see more of this type of game.

Wow, thanks for the feedback! I didn't have much time to playtest during the jam so I'm genuinely relieved to hear that my game is not annoying.