Great concept! The use of physics is pretty interesting. The art style is well done and the ambient music compliments it very well. It's also challenging which is great! Nice ^^
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In Space No-One Can Hear You Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #9 | 4.679 | 4.679 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome game!
Lovely graphics, simply but with a perfect approach, fantastic and functional mechanics, which in fact was something totally attractive and it's the main reason I kept going on it for so so long!
At the beggining I felt a lack on the audio, but after I got myself on it playing for more than 20 minutes, I completelly understood the reasons behind the aplication!
You guys shouls be totally proud of your work, the game is awesome!
A very fun and awesome concept! really had fun and loved how the challenges keeps becoming harder and harder! Really well executed game!
EXTREMELY impressed. Everything about this game is so cohesive and polished. It's such a simple and elegant concept that works so well. Be proud of this!
Really neat concept that you explored very well. The controls are tight, and the graphics and sound are great. I felt it could be a little unforgiving at times, though. Having more checkpoints could alleviate a lot of that, though I also felt maybe the collision could be a little more forgiving. Had sometimes when I felt I hit asteroids that I shouldn't and conversely one time where part of the character sailed right through the tip of the ship and hit an asteroid on the other side.
I feel like it might be a cool inclusion to have the game show you the bounces you will make off of bubble walls, which could remove a lot of trial and error.
Either way, it's a really good jam entry.
That was fun! It was very well polished, and it looked and felt great.
However, I felt that the nature of the game is more about experimenting to see which angles and timings work, and that the level design didn't really fit. Often times, i would get past a section only to die and have to replay the previous section, often times dying a couple more time until I could get back to the new section. Since I view this game as about experimenting, it can feel frustrating having to replay things that you know how to do, but maybe just aren't super consistent at executing. Maybe more generous checkpoints?
Either way, I found this game quite enjoyable!
Really liked this. The feel of the tether is great. I think your version of Platformer without Gravity is better than mine :). Good stuff.
Good platformer. Mechanics are simple and intuitive yet the game is still complex enough to be challenging. Not the most inspired use of the theme, but great execution of it.
A great game! Finished it completely. Fits the theme well and I would like to see this expanded upon and turned into a full game.
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