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mikegbrown

17
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9
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A member registered Apr 27, 2014 · View creator page →

Creator of

Recent community posts

Thanks for playing. I agree a controller display or minimal messaging re: controls would have made a big difference.

Great mechanic. Gotta be a shoe-in for the show case. Well done. 

Hi - Thanks for the reply. Yeah I've since fixed a lot of the issues and you're right box colliders were one of my main culprits (that and some bad movement logic). My plan is to upload a post-jam version once judging closes. Thanks again for taking the time to play.

thanks for playing. Diagonal jumps make some of those levels easier and you're right it definitely needs some more love. 

Really like this - the mechanic that prevents them from shooting when you're close wasn't immediately obvious but once I figured that out I had some good runs.

Good job!

Cool. would be interesting if you had to balance skill selection with learning more about your opponent so each skill choice mattered more.

Nice and juice-y and pretty fun. Would've liked to see random letter combinations so taking out hard enemies would be a full gibberish word.

I liked how the letter spawn positions corresponded to the area of the keyboard the key is found. Good work.

We disabled the web version as it was a.) missing a level and b.) seemed to have more bugs. Sorry for the inconvenience.

My favourite mechanic I've played yet at the jam. Super clever and great work.

Really liked this. The feel of the tether is great. I think your version of Platformer without Gravity is better than mine :). Good stuff.

Great idea well well executed. I love the impact of the grappling hook. Thanks for making it.

thanks. 

thanks for playing. 

this is a gooood point. What we get for naming the game so later. Thanks for playing. 

thanks so much for this kind comment, and for taking your time to play. We really appreciate it. 

Hey sorry - found a bug late where if you jump into the wall you're on you get perma-stuck. Most other times you can get unstuck by jumping away. Sorry again, but thanks for playing.

Hilarious idea. Mechanically not that interesting. The penis animation will haunt.