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A jam submission

Hands To A GunfightView game page

You fight evil cardboard with barrels on your mission to retrieve a mysterious suitcase. Made for the GMTK game jam.
Submitted by Dominik_Dec (@dominik_dec) — 3 hours, 24 minutes before the deadline
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Hands To A Gunfight's itch.io page

Results

CriteriaRankScore*Raw Score
Design#5142.7423.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Cool idea, felt a lot like using the half life 2 gravity gun.

Submitted

Can't get passed by the first 2 guards shooting :(

Developer

You have to use the barrel as a shield to get close to them. Then you can destroy them. Maybe it helps if you stand closer to the side. This way you will be in sight of only one guard which you can then easily kill. Hope this helps and thank you for trying the game.

Submitted(+1)

Ok, I'm dumb. Because the barrel becomes invisible, I thought that it didn't block the bullets (the first time I tried, they shot me anyway, while holding the barrel, but I guess I just held it at the wrong angle). I've managed to beat the game, it was fun. I like the surprise jail room :D

Funny thing is that I didn't get that barrels can't pass through doors. :D I was moving with the initial big barrel all the time. After some deaths, I realized that this is not the idea. :D

Good job. :)

Developer

I am delighted to hear you have finished the game. Glad you like it.

And thank you for the great feedback :D It really helps to discover flaws in the level-design/ introductory style that I have tried.

So these are my takeaways:

Since the barrel has to become slightly transparent (so you can see what is in front you), the first encounter should have been against only one enemy. That way you won't get hit from 2 different angles what essentially lead to your first experience.  To the second point: I guess the best way would have been to make it somehow more obvious. To not let the player pass trough that door with the barrel in hand would be one or to introduce "blocking doors" before in a way you don't die if you miss it, would be the other.

And may I ask how the last fight against the 3 guys upstairs went? At first this was more like a puzzle as well. But then I got scared that it was way to hard and added more barrels (since there are no checkpoints and dying to often there would be very frustrating) which in the end weakened the puzzle ^^

Submitted

I'm ashamed to say that I cheated and brought the big barrel with me and went around them :D

I think I was supposed to use the small barrels, but was a bit afraid to do so, they bullets/sounds are too scary.  :D

Developer(+1)

oh ok, I mean that is perfectly fine xD

Submitted(+1)

Nice idea, pretty  hard, hated that I always had to restart from beginning

Developer

Thank you for the feedback! I completely agree that some kind of checkpoints would improve the experience (and the difficulty).

Submitted(+1)

Great concept, well executed and iterated on. It could use a bit more polish, but best one I've played so far.

Developer(+1)

Thank you for playing. Glad to hear you enjoyed it :)

Submitted

No problem! mind if I share mine with you?

Developer(+1)

Already on it