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A member registered Oct 28, 2017 · View creator page →

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Hello there,

When you say tiles, you mean only tiles for background and foreground (which means that player or other characters must have 8x8) or may I break a bigger sprite apart into 8x8 sprites and glue them in code, like GameBoy games used to do?


Hey MadeByBull

Thanks for playing and for you feedback.=D

I will be updating it, since I realised some effects were not rendering at all (and I'm planning to extend gameplay as well. =)

Stay tuned!


There we go:

I adapted the glitch shader from this page: (if you are going to use it commercially, I think you should ask for the developer about the license)

The other two shaders were just for asteroids and background effect. I realised they were not rendering properly on the final texture just one day after submission, but shaders are working fine.


Hey Johano,

Thanks for your feedback.

I am happy you liked it. =D


Hello FleecyFly,

Thanks for playing a giving feedback!

I will share the shaders I used in this game in the post above as soon as I turn my laptop on. =)


Hey there!

Sure, I am far from my laptop, but will share as soon as I get it.


It's a nice game.

My highscore is 201 m. I personally like these kind of games which I have to reach as far as I can.

Song is nice as well.

Nice job. =)

Mend manda bem nos rolês. <3

Hello Finduses,

Thanks for your feedback!

I put the instructions on game's page, but basically the numbers within the blue spots inform how many fake spots are around that box. The next connected blue spot can only be one of adjacent spots (up, down, left, right) and not diagonal. However it doesn't mean that a diagonal spot is not also connected to another one.

TIP: Generally if you also take account of the number of previous blue spots, you can make a more confident guess. ;)

Thanks for playing!


I really liked how colours mix as people should in world. =)

This game somehow made me feel warm. =D


A very conceptual and experimental game.

I liked that. =)


I am just emotionally attached to my carrots, hahahahaha.

Loved your game. Loved the music (but looking who composed, now I understand why it's good :p).

Very well done!


Hey Yubs,

Thanks for your feedback!

The ideia is precisely what you said, after making some improvements (and tutorial - it really needs) and polishing, I will release on some mobile stores.

I will really consider you idea of particle effects, sounds nice. =D


Hello there!

That's a lovely game, with cool music and graphics, however I couldn't manage to get out from the first island. I tried to click on that spot above the hand, which seems to be the right spot, since it didn't make that error beep. I think that happens because I don't have any resources, but I can't also cut the tree. Could you help me with that?


That's a very cool and polished game.

Gameplay is smooth and intuitive.

Well done. =D

Unfortunately, I had to put the instructions at game's page.

Sorry about that!

Now I consider myself a renaissancist. 

Very well done. =D

Now I consider myself a renaissancist. 

Very well done. =D

It's my pleasure. =)

Hello retrobrews, how have you been?

Please, feel free to redistribute it on your project (which sounds to be really cool!).

I didn't add the license on Github, but it's GPLv3, so you are fine to add it. =)

Thank you for your interest!

It's a very engaging mechanics and that message about a score of 333 made me more engaged, hahahaha. However I could only do 224 when I reached the end. :p

But it's a nice game. =)

It made me really happy (and surprised at the same time that you could play it on a 3DS)! =D

I hope you had a good time playing it.

Thank you! =)

Hello again AntiqueGearStudio,
We are happy that you had some good time with our game! =)
Your point is indeed valuable and will be considered when we port it to mobile.
Thanks for playing!

Don't worry!
It will be here whenever you want to play (unfortunately now I can't upload a fixed version, as you may know). =)

Just drop us a message, that we will play it for sure. =D

Hey azure2s,
Thank you so much for pointing out so many improvement!
After the jam, we'll port it to mobile so everything you (and other guys here) said will be very valuable to us.
We always try to thing the more natural way to do things as possible, but it's always cool to hear some feedback about UI and gameplay.
Thanks for playing and we hope you had a good time playing it! =)

Hey AntiqueGearStudio,
We have to agree with you with that and we will make sure that our next releases don't ask such things.
Thanks for playing!

Oh, that's really taking out mechanics, hahahaha.
I really liked music, sfx and art, but struggled with commands. Perhaps if you give more time for players to get used to the commands would be nice before you add more commands.
But it's still a nice entry.

I loved the music and sfx (some of them were made with mouth I guess, hahaha)
The game fits to the theme and is playable (and I'd say hard, hahahaha).
But it is a nice entry! =D

I really liked the music.
The concept fits to the theme and it is very interesting.
I just missed more that queues of enemies moving together like a snake, hahahaha.
But it is a nice entry. =)

It has a good concept, a cool soundtrack and nice art.
However I had a few issues with loading bar (sometimes it didn't charge, perhaps collision issues).
But it's still a nice entry. =)

Hey, what a nice entry!
Of course I was biased that glowing things (I love glowing things, hahaha), but the concept fitted 100% into the theme.
I only had some issues with mouse not moving sometimes, but not that would make the game smaller.
Very nice entry! =D

I liked the concept and it fits well into the theme, however I just could go one instruction forward (perhaps if I was English native would be easier, hahahaha).
But it is a nice entry. =)

The art is very cool and the game fits to the theme.
However it would be better if the witch could rotate faster.
But it is a nice entry anyway. =)

This is one of best game I've played so far in this jam.
Art, music and sfx are mixed very well and gameplay is awesome. =D
I had few issues when I was sure my cursor was in the sign area but I couldn't break. Perhaps if the sign highlights when cursor is on it would be fine .
At the end on level, it just freezes and music keep going (I think that's the end). I am almost sure you didn't have time left for that, but it's fair.
Very nice entry. =D

Hi, M,Sarhan :)

We are very happy with all the good feedback that we've been receiving.
We ran a lot against the time and we tried to do the best art that we could, but we'll impove it!

Thanks for youfeeback! :)

I liked the idea and it fits easily into the theme.
In tutorial level, it took me sometime to realise what to do. Perhaps if instead of hitting Continue, you could do in a more natural way. =)
The art, sfx and song looks cool, but sfx and music don't mix so well.
Nice entry!

That's a very cool concept! It fits entirely into the theme.
The art and music are also good, however if you are planning to carry on with its develoment, I would suggest you to balance difficulty or rethink the mechanics of shooting. Perhaps just by hitting spacebar should be enough, them you add other challenges to balance it again or it would be too easy them. Players don't like to struggle with mechanics. ;)
Nice entry! =)

Hey Cyber Twilight :)

We are very thankful with people that have been playing, enjoying and telling us what they thought about the game, this is very important for us. We'll fix everything that you guys have told to us! The main idea was a game with shooting, and it ended up like a puzzle because the game gives you the polen (shoot) and you have to think where to put the mushrooms.

Your feedback was very important for us!
Brigadão pelo seu comentário, ficamos bem feliz com ele!

Hi meatghost,
It's actually Greensleaves, a traditional song. =)
Thanks for playing!