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A jam submission

BloodrushView game page

Fast paced arena madness
Submitted by Arcy (@arcywastooshort), Mochii🌺 (@MochiiPixel), Crossedkiller (@crossedkiller_) — 3 minutes, 49 seconds before the deadline
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Bloodrush's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.8894.889
Overall#24.3894.389
Fun#94.1944.194
Juice#114.2784.278
Audio#203.8893.889
Theme#293.7783.778

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+2)

I loved absolutely everything about this game - the look, the feel, the sounds, the music. The gameplay feels great and it’s good fun slapping the creatures around with your sword and dodging their attacks!

My only critique - no pause menu, so I can alt-tab and tell my team to try the game!

Submitted(+2)

Every time I enter a game jam during review I always anticipate the feeling of when I play that game that is undoubtedly better than the one I made and this one is it lol fantastic job

Submitted(+2)

How can someone make such a great game damnit that too in 8 days. My personal favourite!! I love mochii's pixel art and the game in itself is so visually apealing. JUICY!!!!!

Submitted(+2)

Such a great game! Nice blend 2d and 3d style! Lighting and environment also feel very comfortable!

I like that I can just hold down lmb and it will auto-attack, really saved my fingers xD

I feel the music can become a little more intense as the level increases so it create an even better feeling of progressing xp

Submitted(+2)

I really dig the art style of this game, it looks really good with the mix of 2d and 3d. The camera shake and sound effects make each hit real meaty, and I like the health bar mechanic that slowly drains so you're forced to go on the offensive. I also like all of the quality of life stuff you put in, such as the arrow markers and the seeing enemies through walls thing.

The gameplay started feeling repetitive until around round 15, which is when the difficulty kicked up with the pink enemies. I would have ramped up the difficulty progression faster, as right now it feels like I'm not really doing anything until the later rounds kick in. Adding weapon upgrades or offering different types of weapons would have also helped make each run more interesting. 

I also think that enemies should visually explode on death and leave their remains behind. The weapon hits sound super good, but they also make it seem like the enemies should do more than just disappear after they die. A simple implementation I would've done is take each enemy sprite and cut them up into pieces, then when an enemy dies, their pieces get flown across the floor randomly and disappear after a few seconds.

Overall, great entry! I had a lot of fun playing this. My highest score was round 26.

Submitted(+2)

Really good job. Very nice game (the visuals and juice are top notch). I didn't quite enjoy playing it as much as I did looking at it.  Congratulations!

Submitted (1 edit) (+2)

Absolutely amazing game!  The graphics are amazing, and the impact of not only hitting enemies but the player getting damaged by the enemies as well feels so satisfying and really juicy! I love the concept of having to keep alive by fighting, it was fun, and a really good response to the theme.  The music and the sound effects throughout it were really nice too!  Overall I really liked this game!  Well done!

Jam HostSubmitted(+2)

Not to discredit other entries but this is by far the most beautiful game of the jam! The difficulty curve and overall pacing are great in my opinion and I just couldn't get enough of that hit sound. :P

Unfortunately the game doesn't really take advantage of the full arena or incorparate movement that much so you mostly remain in one spot, but that's my only complaint.

You three make an excellent team!

Submitted(+1)

I really like the sprites, and the controls feels really good :)

Submitted(+1)

Amazing visuals, sfx, and juice overall! Huge kudos to mixing 2D and 3D so well. I had a lot of fun with it! 

I do think that the challenge should start increasing a bit faster though, since the first 15 rounds were easy to the point I was getting bored, and then after it started getting challenging I died and didn't feel like sitting through another 15 rounds.

Submitted(+1)

Wow, seriously amazing game! Visually absolutely amazing, the 2d pixel art with the 3d environment was implemented perfectly. The art was beautiful. The fact you were able to make this whole thing during a single week is rediculous! Congrats on finishing the game jam and making such a well polished game!!

Submitted(+1)

The art style reminds me of Octopath Traveler, I really like it! It looks amazing! Animations are clean and neat, and the enemies look nice.

The gameplay also feels good, but lacks a bit of variety.

Really great entry!

Submitted(+2)

Only criticism I can think of is add some sfx for enemies or turn them up slightly as sometimes it felt a bit quiet even though there are tonnes of enemies and it is hectic!

Submitted(+2)

Look like I am not a good gamer XD I can't survive after 16 wave

Developer(+1)

Honestly same :p I was constantly working on the game for a week and still can't get past 17 haha

Submitted(+2)

First game i voted 5 stars on everything. I would say that if continued in the next months, could be a successor of Binding of Isaac. Really Gj team ^^

Submitted(+3)

Damn what a game, visuals are amazing, music fits perfectly. 2D-3D is a great combination and everything just feels so fucking good. Bravo, would love to see more!

Submitted(+3)

Amazing art, great use of unity's lighting/post processing... I am in a blood frenzy. my thirst cannot be quenched. I must SLAY. 10/10

Submitted(+2)

I love the 2D - 3D and the hits feels very good

Developer

<3

Submitted(+2)

Wonderful game! The art & sound are both fantastic, & it's really nice to just look at, especially with the top-down 3d view. The juice was definitely there, & the game has a great variety of enemy types for you to fight. My only gripe would be that there's not a whole lot that varies between rounds, making the game tiresome quickly. Maybe some form of power-up or procedural generation could help, but as it is, this is still an exceptional game.

Developer(+1)

<3 glad u liked it!

Submitted(+2)

That was awesome! I kept wanting to play longer after each run to see the new enemy types. The gameplay was really fun and so insanely satisfying!

Developer

Glad you liked it!

Viewing comments 20 to 1 of 26 · Previous page · First page