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A jam submission

Bery the time wizard!View game page

With time against slime! 😎
Submitted by Dragoons, Fireskelet (@fireskelet), Rihards Paškausks (@pxskausks) — 1 hour, 7 minutes before the deadline
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Bery the time wizard!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#353.5003.500
Overall#393.5423.542
Juice#423.5423.542
Theme#463.5003.500
Visuals#633.3333.333
Audio#653.0423.042

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Fun but hard, or I might just suck :D

Submitted(+1)

Once I got used to the controls I really liked this one -very fun!!!  Really good music and art too!! Awesome work!! :D

Submitted(+1)

Nice! I liked the Slow-Motion effect.

Submitted(+1)

Nice game. Controls are tricky, but it think it take time to get used to them. 

Submitted(+1)

Nice using the staff as movement and shooting. The lights and the splatters makes it juicy.

Submitted(+1)

Love the juice!
Cool movement idea 

Submitted(+1)

Honestly one of the best game i've tested so far in the jam! Might wanna work maybe on the ui a little bit more next time..

Developer

Thanks for playing and your feedback! Yes i agree the UI was the last thing we did so its no really that good.

Submitted(+1)

Cool game! Great job!

Submitted(+1)

a fun little game. Some more juice would be nice, but overall a nice experience!

Submitted(+1)

Game was very fun. Controls are hard, but it makes game more fun and intresting.

Submitted(+1)

this is a very cool game.😍😍. i love the mechanics

Submitted

I do not understand if the big green creatures are like frogs or slimes ahaha
Quite cool game ^^ I panicked on controls but it is ok ;)

Submitted(+1)

I like the mechanics alot, and the patterns are well balanced enough to make it not frustrating! I certainly had a blast playing it =)

My main concern is in the visual and audio feedback, I think. The visual feedback can be annoying at times, especially with how much the staff flashes whenever you attack. Maybe if you're firing it can stay lit up instead of going all the way back to darkness in the next half-second? The audio feedback is also cluttered and can be alot, and I think the shooting sound effect's volume can be turned down a bit. They're a great start, but could definitely use a bit of workshopping to make it feel really great!

Developer

Hey, thanks for playing and for the detailed feedback! There is an option to turn down the SFX in main menu option tab. But If we do release an update i will keep this in mind! Thanks!

Developer

Thank you for your feedback! I agree about the sound effects - the mix could definitely use some work. Certainly going to pay more attention to that in the future!

Submitted(+1)

The controls are interesting, and the game is very fun. Good job! :)

Submitted(+1)

I liked how the character pleasantly bounces off the wall, accelerating on his attack, it would be interesting to develop this as a mechanic) The game feels smooth, great work!

Submitted(+1)

Didn't understand the wand mechanic initally as I was just spamming xd, but it's pretty fun. Maybe you could had a penalty to using too much, on top of the one you have for using too little

Submitted(+1)

Pretty neat, one small suggestion is to make powerups more common (I was pleasantly surprised when I picked up a triple shot from somewhere) so players can enjoy more of the juicyness.

Developer

Thanks for playing and the feedback, agreed! 

Jam HostSubmitted(+1)

Very juicy, well paced and well balanced. I am surprised by how well this idea works and how well you managed to execute it. The player's shoot sound being in key with the music is a really nice touch and adds a lot! I was a bit confused when I died the first time though because there isn't any indicator that you died but other than that, great work! :)

Developer

Thanks for the feedback, but it should show the main menu button on the screen + your score when you die :D

Submitted(+1)

Damn the music and effects so fun!

Original movement mechanic, nice job!

Submitted(+1)

The movement mechanic is a great idea, especially with the the time slowing. Good job!