it’s a ball eats ball world 😔
Rihards Paškausks
Creator of
Recent community posts
Yes, you’re absolutely right!
Because of personal time constraints and a late start, I pretty much had almost 0 time for polish or gameplay improvements, so the player experience is very lacking and confusing. I tried to pack all the necessary info in the intro text, but, of course, can’t expect everyone to read it 😅
Thanks for playing it!
That really is a sick beat! :D
Also, you got a really good timbre in your voice for this type of rap, you know, it has attitude, and that’s also supported by the great mix job, I think!
And that breakdown with the singing was a nice suprise!
In consensus, cyberpunk rap is pretty effin fire, good job!
Also, also, cool cover art! :D
EDIT: I hope that ableton crash didn’t screw you over too much!
Guitar leads and cyberpunk go hand in hand! Nice drum timbre too.
The sneak level track is great, and would fit nicely to a stealth mission!
Oh, and the sax in Next Station is so nice! Saxophone leads like these always make me think of a neon lit dark alley where a small bar awaits their next patron, or something like that :D
the FLEX sampler is pretty neat, the little bit I’ve used it!
Real outrun vibes in these tracks, I like the instrumentation and melodies a lot, and the cover art is also very appropriate!
One minor comment - I think the drums in Walking are clipping the mix, especially audible at 1:06, and, checking out the comments, I see that others commented on it too. I think, distortion on drums works very well, especially to add some warmth and girth, just gotta be mindful with it :D
I love the classical music influences in this soundtrack, combining synths with more traditional instruments like harps, organs and such! It’s an interesting combination, one which I wouldn’t have come up with myself, definitely! Really like the organ + drum combo in Neon Showdown!
Also, general props for the amount of music you’ve done!
Guitars are relatively rare in this jam, so always glad to hear some!
The riffs are nice, they keep the rythm going strong, combined with the nice synthy leads, makes for a nice combination. I like the note choice which really fits contextually, considering this is a game about a detective! Well done!
I really enjoy the piano leads with the breakbeat drums! That would work nicely as a title screen track! And that the character themes use similar instrumentation, and occasional motifs, but have their own characteristics, so you can tell they are from the same soundtrack, but convey different things.
Pretty cool game idea you have there overall, it’s impressive that you put in the work to plan all that out!