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Keysaber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #81 | 2.750 | 2.750 |
Overall | #86 | 2.875 | 2.875 |
Visuals | #89 | 2.875 | 2.875 |
Theme | #89 | 2.917 | 2.917 |
Juice | #89 | 2.708 | 2.708 |
Fun | #107 | 2.542 | 2.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was fun! Liked the graphics and the juicy effects too -combo system was nice too!! Liked the in between level taunts as it got crazier xD Awesome job on this!
Ayy thank you! Finally someone mentioned the in-between level taunts :)
Nice recreation! It is a bit hard to know when to hit the notes. Good UI and usage of LeanTween
Thanks! Yeah omg leantween saved me soooo hard.
Yes a few people have commented that tbf I suppose it is a bit hard, I'll see what I can do
I like it a lot, though it does take a bit to get going since the first 3 speeds were super easy.
I think you can work on making it a bit more obvious when you need to hit the keys, since I thought "good" was the only thing you could get till I hit something early and got a "perfect." Other than that I thought it was decently well done, nice job!
Thank you! Yes a few of my friends also commented on how it was hard to time it correctly, but yes that shouldn't be too hard of a fix.
Nice game. Well gameplay, colors and sounds. Gj ^^
Thank you!
really ambitious and well done having something complete to submit! I don't have any feedback that hasn't really already been said, i hope you feel proud and continue to do more with it :)
Thank you I really appreciate it! :)
The graphics look awesome, I see a lot of effort being put into the menu and tutorials but I wish all that time was put more into making the beats sync with the music since it's a rhythm game. But it was satisfying nonetheless to correctly hit on those beats, more juice could definitely be added on the audio and the cubes being destroyed but considering you only had a week, this is still very impressive work. A great submission overall and I'd love to see more in the future because I feel like this game has so much potential!
Thank you!
Yes that's the biggest feedback everyone has said like it needs more juice on destroying boxes as well as making them sync to a rhythm
Wish I had done that now, but overall as you say it still turned out good for a solo jam!
Hey :) Thanks for the game, here are some thoughts. Overall, I must say I found it pretty boring for different reasons :
- The gameplay is not in sync with the music, and actually nothing is. Seeing what you've done, there are definitely some improvements that you would have been able to do about it. I suggest you look at these videos : Audio Visualization - Unity/C# Tutorial [Part 0 - Result] - YouTube that talk about audio visualization in Unity, and explain things that are actually simple and can be used in games such as yours :)
- It lacks soooo much colors and feedback ! When I destroy a cube, I want to see it being obliterated, I suppose you know about Beat Saber :p so you know the cubes are cut and thrown away which feels great, here there are just a few particles and the cubes disappears. So if it's just for scoring, I have no real interest in destroying the cubes. The UI is white, I wish it was more flashy or with some neons, that the combo text bursts a lot of colors when getting a bigger combo, etc. this is would have make the game a whole lot fun, because this kind of game is just here for visual and audio pleasure, so you have to put everything on it.
- About audio, as already mentioned, the music not in sync is the main issue. But I also think the musics do not really fit, they're not fast paced enough, there are not loud enough drums so that I can bang my head while bursting cubes, and that's a shame. You can start with a slow music for the tutorial, but you need to quickly rise up the pace. Also, when losing combo or missing a cube, you can play with audio mixer effects like low pass to add lot of juice in your game audio.
- About the tutorial, it was good though I would have prefered the tutorial to make me destroy a cube, and do it again until I do it correctly. It would have probably been a bit harder/longer to do, but definitely better !
- I wish there was a liiiiittle bit more than just cubes coming one by one. Maybe some long cubes that requires to keep the key pressed, or cubes coming in pair. Not random pairs, that could be hard and frustrating, but sometimes a left/right or up/down pair, just so that the player feels he's doing something hard and getting better.
Other than that, let's not forget the fact that you made this game alone, despite using some already existing assets but that's perfectly fine, and it's really good ! You have polished menu animations and an animated tutorials, a fully working gameplay loop, and even if I said lots of negative things, you just have to tweak a lot the speed of the game and add more feedback, which should be technically fairly easy to do though it can take some it, and it would be really great to play ! And I would play it again with pleasure if you do so :)
Hope my feedback will be of any help !
Yes for my first solo game jam I am very proud and satisfied with the result.
No honestly this is the best feedback I could ask for, you need someone to say this to actually improve it.
The timing it to a rhythm I thought would have been really hard which is why I left it out in case I didn't finish in time.
I was worried by adding too much juice and stuff that I would reduce the visual clarity of the game and hence make it hard to see the boxes. But I think through this I made it not quite juicy enough.
Also when it comes to UI and particles I was really struggling to get this to work as I had initially planned for it as it's juicy. The combo would have exploded with particles as you say. But when I tried making a ring for it, the distance from it to the camera warped it slightly so it was more of a sideways oval. Do you know how I can get the particles to actually be on the canvas with the UI?
I also planned to slice the meshes like Beatsaber but didn't have time for that.
What did you think of the sfx as that was my first time ever making any?
Yes I can see why it can get boring quickly as the only motivations for the player here are to beat their own score and also to enjoy the feeling of it/aesthetics. I would have liked a high score system or leaderboard from friends and stuff to add more motivation, and also different levels of songs and the percentage that the player got correct. So that way completionists would be motivated to max out every level, etc.
Seriously appreciate the feedback!
You can actually be proud :) the game is far from perfect as I said, but hey, it's a game made alone in 8 days and it's already great. Solo jams are hard. Otherwise, glad to read that you thought of UI particles, adding more juice and stuff, and you're definitely right about the fact that it should not reduce the clarity of the game, so knowing that, I'm sure you can work on something great without making it a complete visual mess :D About the UI particles, indeed it's a bit annoying to do. I've already used this package that works really well, just needs to learn it a little bit, it comes with a demo scene so it's fairly easy : mob-sakai/ParticleEffectForUGUI: Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. (github.com)
The SFX did not bother me, I was mostly focused on the music to be perfectly honest, but if I did not pay any attention to them, this may not be a bad point.
And you're welcome :) Feel free to ask me if you need any help!
Thanks, I will take a look at this package.
I will let you know if I have any more questions and stuff, cheers!
Nice remake of beat saber :p
Thanks xD
Good job!
Cheers!
nice game
Thanks!
a bit hard but also fun
a bit hard but also fun
a nice game. The difficulty curve could be a bit steeper and its a shame that the blocks and the music is out of sync.
Other than that, great job!
Thanks! Ooh higher difficulty okay, some people playtesting were finding it too hard so I lowered it a bit. But you must just be a beast lmao.
Yeah if I had another 2 days or something I would have wanted to make it sync with the music as that really would have been the cheery on top.
Really cool game! Though personally I feel that the combo system needs to be tweaked a bit. I'm used to playing a lot of rhythm games, and I thought the way combo systems worked is to count the amount of consecutive notes that you've hit?
Other than that, agreed with what GDeavid has said, it feels odd to play a rhythm game without rhythm. If some custom maps are made for some of the music, I'd like to play this again! Congrats on finishing for the jam btw.
Firstly, thank you for the compliments and the feedback.
And yes I totally agree with you both that if I were to take it further, then I would make custom maps to the rhythm and obviously faster songs would be harder etc, etc.
For combos, initially it was for every box hit but the score was getting way too high so I made the quality of the timing of hit affect the percentage that the combo goes up by. I suppose I could have worked around it instead but it was good to hear your opinion on it thanks.
Impressive that you made this during the jam!
Being based on a rhythm game, it was pretty weird not playing to a rhythm. It was also a bit off that any lane can have any arrow direction.
Thank you! It was quite a large undertaking for a solo jam lmao
Yeah playing it to a rhythm felt like it would take too much time and balancing within the time limit, and I really wanted to focus on juice and visuals rather than coding complex mechanics.
But if I were to take this game further I would definitely play it to a rhythm.
And yes thanks a few of my friends also pointed out that it was strange having the arrow in any direction in any lane.
i like the evan king music and i like the creative use of the arrow keys being used instead of the other controls in the original beatsaber. graphics could use some work, but i'd say overall 4 out of 5 stars. great job.
Thanks you very much, I appreciate the feedback! This was my first solo game jam and I'm glad you enjoyed it