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A jam submission

Clone ShipView game page

A simple 360 degree space shooter prototype made for the GameDev.tv Game Jam 2022
Submitted by MarkPain — 2 hours, 23 minutes before the deadline
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Clone Ship's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1073.6673.667
Sound#1593.2783.278
Story#2682.6782.678
Fun#2883.2333.233
Mechanics#2913.1223.122
Aesthetics#3133.4003.400
Theme#3213.1003.100

Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
All CC0 assets - 3 music tracks, a skybox & 3 or 4 textures

Link to your source?
https://drive.google.com/drive/folders/1N7biI9TK-odajECjLk6dtJ-pbpt_0QXn?usp=sharing

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Comments

Viewing comments 40 to 21 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

Amazing work in 10 days. Well done. 

I'm not sure what the lines around the player were. Maybe that was the player dying or it was a shield?  Are the turrets indestructible, I didn't know if I was not playing well or not. A little more feedback to improve on an already amazing game jam entry.

Developer

Thanks very much! Also haha, you're right about the line effect - it was all of those things. The player ship blowing up, but also being obscured by the lines which were meant to represent the 'cloning' process, which repairs the player and also creates a duplicate of themselves to fight alongside them, aaaand the player is also invulnerable during that effect, so it's kind of a shield too :P

The turrets are not indestructible, they just have high HP to keep the game going a bit longer and I ran out of time to add hit feedback effects so, my bad. Thanks again!

Submitted(+1)

Your ship steering, camera, and shooting felt really excellent. The audio feedback was great too. However, I couldn't seem to do any damage to the turrets. Maybe I was doing something wrong. I'd love to see this worked on some more!

Developer

Thank you, haha no you were right, they just have a lot of health and I didn't get to add any hit feedback to the game in time - I got fixated on the player controller for too long and then prioritised everything else instead so, whoops!

Submitted(+1)

Congrats on completing the jam! I did not expect to see 3d space combat in a game jam, but it was fun! A first-person/cockpit view would be awesome!

Submitted(+1)

This was amazing, loved the style and gameplay, so cool.. I did get disoriented at one stage but I didn't mind at all..

Submitted(+1)

Nice space game, I did get a bit disoriented sometimes. Maybe add an direction indicator to the edges of the screen

Submitted(+1)

Sooo this is how Everspace was prototyped ?  - hehe nice Spacey Game!

Submitted(+1)

A nice space odyssey you got going there! I really loved the death effect and was impressed with the clone ai! I will need to have a look at that in you files :D I found the movement when you collided with something a little disorienting although it is probably spot on how collisions would be in space :D Some more hit-feedback would be great for the player and the enemies!

Developer(+1)

Thanks! Haha well to save you having to sort through my very messy and inconsistent scripting, the AI ships just point themselves at their nearest target and pick a random speed to ram into it at - for whatever reason though, they usually miss and the result is what LOOKS like an intentional flyby while they bring themselves about for another try. Plus, since their weapon aim is unrestricted, they're able to fight effectively provided they aren't busy dragging themselves across the big orb's rigidbodys :P As for the collisions, I purposely added a high bounciness because I needed to move on from the player controller and never got around to adding a reverse or strafe ;)

Submitted(+1)

Ohhhh I love that so much! AI that should be dumb actually turns out to be a cinematic genius! :D Thanks for sharing! I think the thing That bothered me most with the collisions was how it forcefully moved the camera with it if that makes sense?

Developer(+1)

Yeah I got you, the thing is, the camera is fixed to the ship's rotation and position, so whenever the ship bounces off something, the camera will too just out of necessity, so I guess right now it would need some kind of method to detect when a physics collision occurs, and lock the roll and maybe pitch of the ship for the duration of the bounce? No idea how to do that at my current level but I'm sure there's a way haha

Submitted

Good art and I like the space skybox. The ship control is a bit difficult and I would recommend a better ship model, the player ship's too low detail compared to other objects, Also could use some vfx when things get hit (both player and enemies). Overall, great job.

Submitted

Nice game overall. I liked it but little hard to know if i am hitting them or not

Submitted

Nice music and game mechanics, when my health get to 50 percent my ship started to shiver nice touch

Submitted(+1)

Nice game! Good gameplay, and great ship control system! Loved the atmosphere and the music. Nice done!

Developer

Thank youuu!

Submitted(+1)

I really love the visual style in this. It just screams this style of game that died in the early 2000s, and I can’t get enough of it.

Personally, I think the game’s controls can be very unwieldy. I think it could have used strafing controls on the ship, which would have suited the locked-camera aiming scheme better.

Sadly, I think having just the tanky and highly damaging turrets makes the gameplay a little tough to enjoy at times. I found myself frequently getting stuck in a death loop right next to a turret, just trying to get away from the station so I could take another diving run. The clone mechanic is neat and the particle effects are… stellar (anyone?) but the forced standstill while waiting for the clone to spawn adds a little bit of clunkiness that feels unnecessary.

If there one crucial improvement that comes to mind, I think it’s fighters. Having flying enemy ships, no matter how weak or incompetent they might be, would liven up the gameplay significantly by letting you use your forward-driven flight model against similar enemies as opposed to static targets. They could serve to draw you away from your targets and break your focus to keep the skies clear, and maybe even drop some gear to help you.

Mechanically and aesthetically, I really like what you have on offer here. The use of that bombastic orchestral score also gives the whole game this authenticity of pulp sci-fi that I’m not used to seeing these days.

Congrats on the submission!

Developer

Thanks very much, I definitely wanted to add all the staples but there just wasn't enough time - you make a good point about the static clone spawning - I think I got caught up worrying about making what was happening more visually understandable, and the game flow suffered for it. I also thought about adding some invulnerability time to prevent the death-loop but yeah, time. Thanks for the feedback!

Submitted(+1)

Fun game, but it was hard to tell if I was hitting the target or not.

I think that other ship that spawned some time during the fight did most of the damage.

I'd suggest adding a health bar to the turrets, so that the player gets feedback.

Good job.

Submitted(+1)

Really cool little game. So when I die is that my old ships that roam around? And that death effect was really cool! I especially liked that you could turn off stearing in order to drift and shoot. Good start!

Developer

Yeah more or less. One of the many things I wanted to add was a camera zoom out when a new clone spawns, and another particle effect on that clone to highlight their addition to the scene so it was clearer to understand what was happening, but alas, the passage of time ;) Thanks for the kind words!

Submitted(+1)

I really liked this game! Was struggling a bit with the controls at first, but when I understood what the toggle movement button and noticed that slowing down increased your turn speed the game changed for me. And then it changed again when I died and got more boys to fight for me! Definitely the highlight of your game. Would be really cool to see larger scale fights with tons of ships of different factions fighting eachother.

You've got the beginnings of a great game here. Keep it up!

Developer

Thanks very much, I'm glad to see someone get it as well as you did!

Submitted(+1)

That was a fun space shooter. Great job on your first Game Jam. The ship was a bit squirrely to control but I found myself having fun.  Some screen shake when being hit would be nice. There definitely needs to be some kind of a hud indicator for where the targets are located. It would make the flyby's so much easier to recover from . 

Developer(+1)

Yep, just needed another 10 days to add everything the genre needs :P

Submitted(+1)

So simply put and so true, just another 10 days! The truth is then another 10 days, and another 10 days... I wish I had the same. LOL. Love your reply cause it is to the heart of my own wants. 

Submitted(+1)

Fun game and congratulations on your submission. I very much like all space things. I had a lot of problems though destroying anything. feedback on the amount of damage caused would be great at the turrets. And the other thing was that I lost the direction one time, and it took me a while to find the enemies again. Some indicators at the corner of the screen in which direction the enemy would be great.

Developer

Yep, totally agreed

Submitted(+1)

Wow nice work the game feels and looks great! Congrats on making such a cool game for your first game jam! 

Developer

Thank you, I appreciate that :)

Submitted(+1)

You nailed the fun of being able to fly around and shoot. It’s fun. Music fits right into Star Wars as well lol

Submitted(+1)

I seemed to miss like a stormtrooper all the time, but the clones did the trick. Just hope noone does the order 66 on me. The music reminded me of a big space franchise as well :D

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