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A jam submission

Camp Death - InitiationView game page

My submission for the Gamedev.TV Jam. Themed "Death is only the beginning"
Submitted by Petraefa — 1 day, 3 minutes before the deadline
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Play death Camp

Camp Death - Initiation's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2122.8442.844
Sound#2433.0003.000
Mechanics#2793.1563.156
Theme#3323.0633.063
Fun#3393.0943.094
Aesthetics#3513.3133.313
Music#4342.4692.469

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
One

Did you use any existing assets? If so, list them below.
List Of assets used. Unreal Engine Marketplace Assets. * ALSV2 Base locomotion sequences. (Idle, walk, run, starfe left, strafe right, run backwards and jump) * Maxim Bugrimov's Adventure Character(Premanently free content) * Military Pistol (And flash particle) * Animation starter pack * Starter Asset template pack * Some engine content template sounds. Audio Used * Music made by me * Some sound effects made by me * Base Velocity sound from Sonnis royalty free audio library (GDC) yearly free giveaways) All epic content fall under the standard epic licence agreement. For use only in unreal engine. Source code provided as is and is for tutorial purpoces only. Please contact me at petraefa@gmail.com if you would like any more information or queries. Petraefa List Of assets used. Unreal Engine Marketplace Assets. * ALSV2 Base locomotion sequences. (Idle, walk, run, starfe left, strafe right, run backwards and jump) * Maxim Bugrimov's Adventure Character(Premanently free content) * Military Pistol (And flash particle) * Animation starter pack * Starter Asset template pack * Some engine content template sounds. Audio Used * Music made by me * Some sound effects made by me * Base Velocity sound from Sonnis royalty free audio library (GDC) yearly free giveaways) All epic content fall under the standard epic licence agreement. For use only in unreal engine. Source code provided as is and is for tutorial purpoces only. Please contact me at petraefa@gmail.com if you would like any more information or queries.

Link to your source?
https://drive.google.com/file/d/1q1ByFjmRSnxfoAgQasA7wah2i3RoRFXb/view?usp=sharing

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Developer (1 edit) (+1)

Thank you so much for the kind words. Lot's of kinks here and there but I have been gathering some resources and references so i can work on environment  and flesh it out a bit more and see how it goes from there. From next week my stream will be back to what I was doing, learning unreal and tryna make stuff and I will most likely be working on this game.

I played your game on stream Playing submissions for the Gamedev.TV Game Jam https://itch.io/jam/gamedevtv-jam-2022 #GDTVJAM - Twitch  at approximately  1hour and 20 min in. :)

Submitted

oh wow cool I'll go watch it tomorrow. that's a new experience for me : )

Submitted (1 edit) (+1)

OMG thank you for rating my game so I could find yours it is so good! writing this in less than 1 min but have so many great things to say about it. Not going to dwell on the quality markers because it is aces all the way through. Please make this game into a full fledged release. I am planning to go back and donate and if you did something like steam greenlight for a more fleshed out edition lmk because I will buy. innovations I appreciated, the progressive interaction of dialogue and exposition built in, the store that appears where you need it, the two trials just had some really fun ideas esp the marksmanship one. was like quake meets the secret island of Dr. Quandry. love it love it love it. 

Developer

Thank you so much for playing. Yeah, adding the maps is something i learnt from the last gdtv jam. Made a huge maze with 800 pickups you had to find before you could pass. Probably the worst experience in a maze ever hahahaha.  I'm actually gonna go download and play Valorent to see what you talking about. That sounds so cool. Maybe pickup a few pointers as well. :). Also been thinking hard on expanding on it. Won't have a deadline so will be able to take my time and make it smoother and more. 

Decided for now after the jam I will continue on it and get it to what i initially pictured and then take it from there after getting fresh feedback :)

Thanks again for playing and the feedback is super helpful. :)

Submitted(+1)

I liked it. A lot of unreal games on here didn't have very good performance but yours ran perfectly. I enjoyed the mechanics you made where you have to buy a body to interact with the world. I never liked mazes much so the fact that you included maps and indicators helped me find my way around. Clearly a lot of work went into this. The gun needs feedback (much like my own game)  but what you had did the job and shooting was fine. It reminds me of valorant's practice range and aim labs, so I felt right at home there. Overall nice game, you could expand this more.

Submitted(+1)

Cool game! and it even ran on my potato PC. I liked the wolf3D / early FPS vibe with the 2D mazes - and the 'YOU ARE HERE' signs were great for the hard of thinking (i.e. me). 

Would have been nice to highlight what to do next after beating the trials - I wandered around a bit after clearing the shooting gallery - not realising I needed to activate the wall with the text on it to continue.

Nice game overall.

Developer (1 edit) (+1)

Thank you so much for playing. So glad you enjoyed it. And a very big thanks for the feedback. That's something I must definitely look at improving. Of course it will run on a potato pc. It was made on a potato pc hahahaha

Submitted(+1)

Good game, well made.

I was a little confused at first, didnt seethe shop and was wondering around without a body for quite some time, once I figured it out I really enjoyed it.

Developer

Thank you so much for playing. I'm glad you enjoyed it. I definitely needed to add more in regard to visual direction for player.

Submitted(+1)

Fun FPS, clearly a lot of work put into this. Great job, well done!

Developer

Thank you so much for playing. So glad you enjoyed it. :)

Submitted (1 edit) (+1)

If I had one word for this game… I’d say “ambitious.” It feels like you shot for the moon. I like arcade games in these jams, but I love when people go all out on narratives. In that regard, you don’t disappoint here.

I played this game in Linux through Wine, and I had two main bugs. For one, the Presences are rendered below the skybox layer in priority. Combined with short culling distances, the sky regularly clipped through them. I also had a bug where the gun model was invisible– not sure if that’s because of my setup or not. Otherwise, the game worked as intended.

I was pleasantly surprised by the locomotion and love that you incorporated a Soul Reaver style approach to death where you purchase a replacement body. Unfortunately, there isn’t much to do with either the ammo or coins and the amazing shopkeep voice had no real purpose in game. I felt that the bugs could use better reactions to bullets.

I also appreciated how the Presence view lacked any kind of view bobbing or anything. I got comfortable with that perspective thinking “Okay, locomotion is basic, just a jam game…” then BOOM, I’m using a locomotion system with accurate sway and can go third person? I loved the body shops with the bells and the sheer number of dialogue lines you crammed in there… it gives the world a lot more personality.

My biggest frustration with this game comes from the level design. In both cases with the trials, I completely missed the doors and checked every inch of the map as both a presence and in a body to find out where I was supposed to go. I wish there were more lights pointing in the right direction and better uses for the coins than “skip past this area.” This is obviously a ten day jam so issues are expected.

I really enjoyed my time with this game and wish there were a little more in it. More importantly, I think you could probably do a lot more with the ideas in it with more than ten days– but for now, this was a really interesting project that I enjoyed my time with. Awesome work on the submission!

Seeing the Continue button that is “not ready yet” might be the cheekiest way to tease a postjam version I’ve ever seen. If you do continue the project, I’d love to see it.

Developer(+1)

So glad you enjoyed it and really love the feedback.  I don't know much about how mac and windows are different but what you describe sounds like the post process I used to create the fog effect. It's an unbounded postprocess that uses the culling and depth. Very very very cheap on resources so very efficient for creating fog. Not so easy to control color though but still in that regard. My guess is the mac doesn't read it the way its intended and that causes the issue you were having. 

I do want to expand on it so that will be something i will have to look into. I totally agree with you, there is not enough feedback for the player to know where to go and iI will definitely improve on that.


I'm actually seriously thinking about remaking it after the jam results but planning it properly and rebuilding from scratch.

Initially wanted the shop to have more than 1 body. You could have a variety to choose from and then the story would also develop even more. Different bodies could have different skills or abilities etc. But when it came to doing the coding i realized i would not have enough time for that hahaha. 

Thanks again for playing i really appreciate it and if you tune in on my channel every now then I'm sure you will see me remaking this soon. :)

Submitted(+1)

In my case I was playing on Linux, it’s tough because it’s hard to know for sure when a rendering bug is just down to the game’s time constraints or specific to my system. I want to give useful feedback, but sometimes it’s just entirely my problem to deal with.

There’s another game entry in this jam called Outer Darkness, a horror game that similarly tells a story through a linear set of areas to explore. I would highly recommend taking the way they’ve done lighting as reference because the work there is masterful.

I completely understand the shop limitations, and the moment I saw the layout I immediately knew your intention was different bodies with different prices and stats. For what it’s worth, getting a complete linear narrative adventure with as much content was on offer is still impressive for a solo ten day effort. I’ll be watching to see where the project goes, good luck on your future endeavors. :)

Submitted(+1)

Good game, with good graphics. You should work a little on guns feedback, but it's a lot of work! 

Nice done, enjoyed it!

Developer

Thanks so much for playing. I was a bit wrong my organising. Left the weapon animation for last and ended up with no time to add it hahaha. So glad you enjoyed it. 

Submitted(+1)

Saw your game, it looks like a very big amount of work but there is also a big amount of assets oO  - what should I say - well pieced together :) No problem with assets on my side - I just felt a little empty some times...

Developer

Thanks for playing. yes, most definitely not enough content. I spent too much time coding and too little time on environment. More props would have made it better. Some vegetation maybe even. Thank you for the feedback :)

Submitted(+1)

I really laughed when I had to "buy a body"!  Great idea!!  

The tutorial part is an excellent idea too, perhaps a bit long.  The only "bug" I could see is that the first page with the instructions (keys), in my screen, the tittle was over the first line.

Good work!

Developer

Thanks so much for playing. Glad you enjoyed the body buying. :p I really wanted to develop that a bit more. I will look into the instruction keys. UI isn't my strongpoint so I have no idea what I am going to be looking for but i need to understand why it happens so I will be doing some deep UI learning. :) Thank you so much for the feedback. :)

Submitted(+1)

Great game with nice graphics. As mentioned in other comments some feedback in the gun would be nice as well as an in game menu to be able to restart or exit. Overall great job!

Developer

There is an in game menu but I made the same mistake as last year. I assigned P key to open it instead of ESC. I still have no idea why i do that. But I am going to add that. Thanks so much for playing and for the feedback. :)

Submitted(+1)

The two separate worlds for when you're alive and you die is a great idea. I do have some feedback:

  • I felt that the tutorial area for the shooting range was a bit long.
  • There's a lack of feedback on the gun when you shoot. You said that these were placeholder assets and I can understand that. But in a game where the gun is your only interaction with the enemy (for now anyway), making the gun the star of the game is important.
  • I never switched away from first person. For one, I forgot the key to do so, and also I feel like it's a better game in the first person.
  • I didn't know what was killing me during the horde trials and I figured out it was the water. You should make the water, green, or red just to make it obvious to the player that it's dangerous.

Overall a great start and a lot of work done in 10 days. Nice!

Developer

Thank you so much for the feedback. I was having hassle with the firing animation, my bad for leaving it to last, but i totally agree, gun play needs alot of work cos as you say it is an essential part of the experience. The water was also a last minute addition, there are a few board placed in the map that do warn that water is instant return to presence but they are by far not enough. 

I was a bit undecided about the first person to third person view. I actually added it simply so that fps hater would maybe try it out aswell but I agree with you. It is essentially a fps game and i should keep it like that.

That would have also maybe have saved me some time to work on other things cos with the 2 views there was quite a few bugs I had to work out. You don't actually realize until you do it how much a camera can impact code hahaha. 

I really appreciate the feedback and thank you so much for playing. :)

Submitted(+1)

Great graphics and I agree with the others about the hoard trial being well crafted. Would love if you could check my game out as well.

Great job, very impressive! Especially in the timeframe!

Developer

Thank you so much for playing.  Really glad you like it and I have added your game to list for my stream later. :) 

ETMPetraefa - Twitch

 

Submitted(+1)

loved the hoard trial ,  i thought i was getting killed from behind by spiders before i realised i was dying by touching the water, it would be nice if it was obvious that you can't touch water .

Developer

Thanks so much for playing. I was undecided about the water. In all honesty i actually only added to the game in the last few hours while i was trying to do environment. hahaha. I liked how it looked but it created a slight issue if player could walk on it but spider couldnt. Took the easy way out. hahaha. 

Submitted(+1)

I really liked what you have going on here! Loved the hoard part of it! A little more player feedback would be nice so I know that I should go buy another body. The little maps were a nice addition :D

Developer(+1)

Thanks so much for playing. I will definitely have to add some sort of mechanic to let the player know. It's always the one thing you dont think will ever be a hassle that everyone says is a hassle. hhahaha

Submitted(+1)

It was a little difficult to understand what I was doing at first. The hoard was a challenge and I went back a few times trying to get those guys! Thanks!

Developer

Thanks for playing. It definitely needs more in the form of letting the player know what's happening. Will be looking into  ways to make it a smoother experience instead of a sudden deep end dive.

Thank you for the feedback. :)

Submitted(+1)

Awesome game! The only thing I think you could add is a board for all the controls where you put a picture of the map. I didn't know I had to press Q to equip the gun.

Developer

There is a controls setup in the menu and the pause menu but adding that to a map board is a really good idea. Thanks for the feedback and thank you so much for playing. Glad you enjoyed it. :)

Submitted(+1)

Nice work on this. I think it could be simplified for the player. The cursor change after picking up the gun, I had to dive back to the controls screen often to realize I had to equip the gun after. Would be also great to know the target score to get in the time trial. the movement and gunplay is great though.

Developer(+1)

Oh man. Wish I'd seen that earlier. I had the Score needed shown at one point but today i was decorating and fixing spelling and i totally forgot to replace it. I did over-scope a bit. Simple would have been better and way less of a headache, (and possibly would have had more sleep) . Thanks so much for the feedback and thank you for playing. :0

Submitted(+1)

Oh it happens. I wanted to add more story stuff in mind and spent hours serializing the wrong thing then, without knowing, made my dialog system WAY too complex thinking the wrong thing that was breaking it. And ended up scrapping like 5 recorded lines. For a jam though, cool stuff! Be proud of what you did.

Submitted(+1)

Great submission! the graphics were wonderful. A menu system would be nice with a control listing and an quit program option. 

Developer

Thank you so much for playing. there is a menu system with a control listing. But I assigned only P key to it. Thanks for the feedback. I will add Esc aswell. I should've thought about it. 

Viewing comments 20 to 1 of 30 · Previous page · First page