Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

So glad you enjoyed it and really love the feedback.  I don't know much about how mac and windows are different but what you describe sounds like the post process I used to create the fog effect. It's an unbounded postprocess that uses the culling and depth. Very very very cheap on resources so very efficient for creating fog. Not so easy to control color though but still in that regard. My guess is the mac doesn't read it the way its intended and that causes the issue you were having. 

I do want to expand on it so that will be something i will have to look into. I totally agree with you, there is not enough feedback for the player to know where to go and iI will definitely improve on that.


I'm actually seriously thinking about remaking it after the jam results but planning it properly and rebuilding from scratch.

Initially wanted the shop to have more than 1 body. You could have a variety to choose from and then the story would also develop even more. Different bodies could have different skills or abilities etc. But when it came to doing the coding i realized i would not have enough time for that hahaha. 

Thanks again for playing i really appreciate it and if you tune in on my channel every now then I'm sure you will see me remaking this soon. :)

(+1)

In my case I was playing on Linux, it’s tough because it’s hard to know for sure when a rendering bug is just down to the game’s time constraints or specific to my system. I want to give useful feedback, but sometimes it’s just entirely my problem to deal with.

There’s another game entry in this jam called Outer Darkness, a horror game that similarly tells a story through a linear set of areas to explore. I would highly recommend taking the way they’ve done lighting as reference because the work there is masterful.

I completely understand the shop limitations, and the moment I saw the layout I immediately knew your intention was different bodies with different prices and stats. For what it’s worth, getting a complete linear narrative adventure with as much content was on offer is still impressive for a solo ten day effort. I’ll be watching to see where the project goes, good luck on your future endeavors. :)