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In my case I was playing on Linux, it’s tough because it’s hard to know for sure when a rendering bug is just down to the game’s time constraints or specific to my system. I want to give useful feedback, but sometimes it’s just entirely my problem to deal with.

There’s another game entry in this jam called Outer Darkness, a horror game that similarly tells a story through a linear set of areas to explore. I would highly recommend taking the way they’ve done lighting as reference because the work there is masterful.

I completely understand the shop limitations, and the moment I saw the layout I immediately knew your intention was different bodies with different prices and stats. For what it’s worth, getting a complete linear narrative adventure with as much content was on offer is still impressive for a solo ten day effort. I’ll be watching to see where the project goes, good luck on your future endeavors. :)