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The two separate worlds for when you're alive and you die is a great idea. I do have some feedback:

  • I felt that the tutorial area for the shooting range was a bit long.
  • There's a lack of feedback on the gun when you shoot. You said that these were placeholder assets and I can understand that. But in a game where the gun is your only interaction with the enemy (for now anyway), making the gun the star of the game is important.
  • I never switched away from first person. For one, I forgot the key to do so, and also I feel like it's a better game in the first person.
  • I didn't know what was killing me during the horde trials and I figured out it was the water. You should make the water, green, or red just to make it obvious to the player that it's dangerous.

Overall a great start and a lot of work done in 10 days. Nice!

Thank you so much for the feedback. I was having hassle with the firing animation, my bad for leaving it to last, but i totally agree, gun play needs alot of work cos as you say it is an essential part of the experience. The water was also a last minute addition, there are a few board placed in the map that do warn that water is instant return to presence but they are by far not enough. 

I was a bit undecided about the first person to third person view. I actually added it simply so that fps hater would maybe try it out aswell but I agree with you. It is essentially a fps game and i should keep it like that.

That would have also maybe have saved me some time to work on other things cos with the 2 views there was quite a few bugs I had to work out. You don't actually realize until you do it how much a camera can impact code hahaha. 

I really appreciate the feedback and thank you so much for playing. :)