Nice game, the charged repeating shoot was nice to use. love the 3d aspect when the player rotate.
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Malfunction's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #21 | 3.800 | 3.800 |
| Graphics | #28 | 4.000 | 4.000 |
| Audio | #55 | 3.433 | 3.433 |
| Overall | #63 | 3.440 | 3.440 |
| Innovation | #135 | 3.100 | 3.100 |
| Theme | #255 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/FunnyDogDev/Malfunction_GameSourceCode
Comments
The game looks amazing, love the animated title picture of the itch.io site and love what you did with the balance mechanics!
Nice graphics and gameplay, very fun game. However, I didn’t quite get the connection with the theme.
It's a very fun game and you can play it for quite long! I didn't quite understand the balance bar tho, but it's definitely a well made game!
In the game description, I mentioned that players are randomly assigned 3 attributes per level. The bottom two attributes serve as offset balances (e.g., excessive movement consumes speed, frequent shooting reduces fire rate), while the top attribute functions as 'HP'—meaning any attribute can essentially act as the player's health pool. Unfortunately, I couldn’t implement a proper tutorial due to time constraints, so I had to explain this via text. Still, thank you for playing (and yes, the game actually has an ending)!"
This one of the most engaging concepts I’ve seen so far in the jam; the juice, pixel art, and arena design are on point too. My main suggestion would maybe be to blend in/lighten up the floor patterns a bit, the contrast mixed with how scattered they are sort of makes it look like they're supposed to do something; that and sometimes them and the wall patterns overlap with the corners of the walls. Hope this gets more attention, God bless :)
Fun game. Nice graphics and good sound. I think the camera is a bit too close.
It looks very cool and juicy! It took me a while to get used to the UI and I'm still not sure if I understood everything correctly. The game is very fun and polished but it would be nice to have a quick tutorial or more detailed introduction. Pretty nice game overall :)
Thank you so much for playing! During development, I considered adding a tutorial, but integrating it seamlessly into the gameplay would have required significantly more time. Using plain text descriptions risked being inconvenient for some players and potentially dampening their interest. So instead, I opted to subtly explain the game mechanics through intuitive cues in the web page.
I like the vfx, the bullets feel really nice, Very juicy. The art is well made and looks really pretty as well.
It takes a while to get used to, but once you do you can see it's one of the best takes on the "balance" theme. The best part has to be the graphics, specially the player character and enemies with the sprite-stacking effects.
I do have one complaint: the camera focuses too much on the mouse cursor. If you try to run away from an enemy while shooting them, you can barely see where you are going.
Fun game, nice shooter! I loved the juiciness you put in the game and in the UI







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