In the game description, I mentioned that players are randomly assigned 3 attributes per level. The bottom two attributes serve as offset balances (e.g., excessive movement consumes speed, frequent shooting reduces fire rate), while the top attribute functions as 'HP'—meaning any attribute can essentially act as the player's health pool. Unfortunately, I couldn’t implement a proper tutorial due to time constraints, so I had to explain this via text. Still, thank you for playing (and yes, the game actually has an ending)!"