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(+1)

It takes a while to get used to, but once you do you can see it's one of the best takes on the "balance" theme. The best part has to be the graphics, specially the player character and enemies with the sprite-stacking effects.

I do have one complaint: the camera focuses too much on the mouse cursor. If you try to run away from an enemy while shooting them, you can barely see where you are going.

(+1)

Thank you very much for your patience in trying it out and understanding my design approach. I will make sensitivity adjustments to the camera follow issue. I really appreciate your playtest and the suggestions you provided.