Cute graphics and sounds! This was very fun to play, feels like the beetle was built for this game (its shape works well to bounce boxes off the platform).
Recording feature was a cool added bonus. Great work!
Criteria | Rank | Score* | Raw Score |
Graphics | #96 | 3.656 | 3.656 |
Overall | #113 | 3.377 | 3.377 |
Gameplay | #114 | 3.262 | 3.262 |
Theme interpretation | #142 | 3.525 | 3.525 |
Innovation | #154 | 3.115 | 3.115 |
Audio | #157 | 3.164 | 3.164 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/joegaffey/bugvsboxes
Cute graphics and sounds! This was very fun to play, feels like the beetle was built for this game (its shape works well to bounce boxes off the platform).
Recording feature was a cool added bonus. Great work!
At first it seems to be easy but wait for it, those boxes started to appear really fast! I liked the car control and physics and how polished it feels. Nice job!
cute game! seems pretty polished. :) I only feel like it was pretty hard to control which kind of bubbles you collect
I really enjoyed playing this game. I found it particularly satisfying to try and catch the boxes such that they'd rebound from the car off the sides (I liked trying to use the explosion power to my advantage too) :D Only suggestion I can think of is maybe to have some kind of score tracking so you can go for high scores :)
Great work!
Love the art and the procedural sound is impressive. I enjoyed playing it, but I wish there is a little more to the game such as different obstacles, or maps.
Liking the little quotes from the bug. The game is easy to pick up and play, and the audio is satisfying. The physics on the car was neat.
Fun game. I like the multi-platform support and extra features like recording.
Nice "platformer" :p I am guessing coding the physics part wasn't trivial for this ! Also hilarious that the bug is driving :D
Thanks! One of the reasons to build the game was to learn a physics library. Turns out it wasn't that hard 😁 https://brm.io/matter-js/
Fun and clever idea, graphics were awesome! Some jolly music would have crowned this, great work 👍
And the car is also important here guys, it's the Beetle! :D
I can't really explain why, but I think I'm waaaaaay too amused at the fact that there's a bug driving a bug. It shouldn't be that funny, but it made me laugh. So, kudos to you for coming up with that concept. Oh, and I had fun playing the game as well! The art, and sound fit beautifully and I definitely noticed a difference after hitting a few red bubbles. I could barely push a little box off of the screen. I learned quickly to avoid them. Very well done, good sir!
This game really makes you FEEL like you're a bug driving a car. I'm glad I got to teach those boxes a lesson, but I do have a few questions. What does the engine strength and whatever do? Because I kept receiving the powerups but I didn't feel a whole lot of noticeable difference. And what is the recording feature for?
Thanks! Driving feel comes from physics modelled wheels and tyres with torque and friction values. If I had more time I would have modelled the engine and drivetrain too. I hope to reuse some of the learning in an online driving sim I am building.
Bubbles came fairly late and likely need to be tuned a lot more but they do all affect the physics model of the car.
Recording feature is in-game video recording. I built the game in the browser mostly on a Chromebook as an experiment into what the web can do these days and gameplay recording felt like a gap in the technology so I built a solution into the game. There's more detail in the dev log I wrote about it.
Thanks for the great comments and questions!
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