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Becky Rose

A member registered Jun 14, 2021 · View creator page →

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Pro: Doom with a stapler against demonic co-workers and how I imagine middle managers look when they take off their office wear. Con: Immediately changing to Doom with a shotgun Pro: Shotgun has 3 barrels Pro: The game was inside the game

Overall Great effort, had fun. I think if the stapler was the only weapon it could maybe fire staples and still be effective.

I would recommend putting a web version up to get more ratings. Jam players are often loathe to download.

Thanks, by itself no but in addition to the other feedback it definitely does. It can only be 1 of 2 things, either it didn’t understand you or it shut off listening. I think it may be the latter.

It’s in dev freeze for voting now (and tbh framerate is a bigger issue) but if you are keen to play it and see the whole game you can reset the mic by walking away from the NPC you are talking to and returning, you don’t need to go far - just far enough for the on screen options to disappear.

I believe that Chrome is shutting off listening if it doesn’t hear any clear words for a period of time, which is a nice undocumented feature to find out after the coding window :)

The browser microphone indicator in the address bar should switch off if this theory is right, I suppose the game ought to show this on screen clearly somewhere but it doesn’t because: I didn’t know; and because its a 1 month jam and there’s lots of things I didn’t do that I would have liked to! (I had planned a final encounter with a pregnant Johnny Silverhand where you had to take him down without hurting the baby so V could get her - now pregnant - body back…), but I only got as far as making the displacement map for V’s tummy.

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Thank you for trying it out. Can I check what browser you used, I have noticed Microsoft Edge’s speech recognition is really cumbersome and unreliable, it works much better in Google Chrome (and does not work at all in Firefox). Also, where in the world is your accent from?

tbh I got a little bored, but before I did I never really felt I was in control over whether the code was being reviewed or not. It wasn’t easy to reconcile the developers actions with their active task, and honestly outside of this game and in the real world most of this happens according to process and doesn’t require such a hands on process of a PM moving each ticket through each stage about and re-allocating them.

I thought the game idea was really quite innovative and I gave it 5* in that category but I didn’t feel like I was actually building software. Perhaps the tickets could have been more than just a number but could have told a story in themselves (maybe even some ironic ticket titles showing how design by committee results in everything we build being blue + grey!)

Nice idea, and hey - and the only “bug” I found may have been a feature ( accidentally moved a bug ticket to done and couldn’t move it back… )

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The highscore being broken is something I am aware of, the high score was one of the last things I did before submitting the game and it didn’t work properly. I’ll be fixing it when the voting code freeze is over. Everything else you’ve said has been said by others and I do agree.

For me the frustrating one is the controls and I think it stems from me not having time to do a tutorial. (I entered the jam at the halfway point so only had two weeks), and I pivoted the game from an RTS 2 days before the end, meaning the last 2 days were new gameplay features (such as the cockpit view, ant logic (which also has a bug I’ll fix post jam) and the highscore system). I simply didn’t leave myself enough time to do a tutorial.

The controls are still allowing for some un-needed RTS features like the split screen and ability to autopilot, and fire weapons with the mouse, that necessitated holding the right mouse down to turn the turret which I think a lot of players are missing. Otherwise I think the control scheme is the most obvious choice: It’s standard WASD, and the 5 weapon mounts are attached to the five surrounding keys in the most logical place.

I guess the thing to try is to remove the autopilot, split screen, and mouse activation of weapons and instead have the turret rotation just track the mouse.

Lovingly put together, a short and cute game filled with bee puns. Gameplay is aimed at the younger audience (which through no fault of my own - I am not!). There’s definitely an emphasis on quality in the way this entry has been put together and the attention to detail and care with which its been written really shows through.

Good work.

Like others have said you can’t aim in time to actually shoot at the bugs. And if I did the turbo spin thing then Windows asked if I wanted to turn on sticky keys because that was on the shift key. This game defeated me.

The key control for each laser is shown next to the weapon entry in the bottom right of view. Each key is bound to a weapon mount and each weapon mount has it’s own traverse limitations. The starting mech has laser on left arm (Q key) and minigun on right arm (E key). The canon is top mounted (2 key) and does not traverse down. The canon is good for long range and the minigun for short range. The laser is admittedly hard to use, I should probably have removed it.

Later you get mechs with shoulder weapons (1 and 3 keys) which have very narrow horizontal traversal but are good for medium and long range shots.

This game is wonderful.

Like others I did initially get confused until I understood the attack meter, but once I got going it was a simple yet fun little game. Could use a little more animation in places but a great effort that generated lots of interesting gameplay challenges.

A nicely polished quick to pick up game, well done.

I do love the odd retro remake, and there’s few games more retro than PacMan. Great job on putting it all together.

The sound was nostalgic but also quite jarring so I had to play muted.

The screen glitch effect killed me, the bugs killed me even when I sprayed them, and I wasn’t sure if the lighter were just meant to be cherries or if I was meant to ignite the spray can.

But it was a few moments of nostalgia none-the-less, and a bitter reminder that I’m old enough to remember the original coming out! :D

What a great little game very much in the vein of the first GTA. Brilliant work!

I could not find all the Neos in time so it would’ve been nice to be able to fix some of the matrix glitches in order to get more time, maybe by moving over them or something, but I guess that’s on me for being old and slow! :)

Kept wondering if I should find a phone booth, both because Matrix, and GTA1…

wonderful 5 stars! Thoroughly loved it.

Ran a little janky at times though, especially in the arena.

A nice experience if a little sedate as there didn’t seem to be any form of threat or challenge for the player other than their own patience for the collect quest.

Lovely aesthetic and honestly you’ve tackled a tricky genre to do well and this is a reasonably good stab at it. The mechanics of turning your bug mobile are a bit jarring and the speed of play a little on the sedate side. I found it difficult to overtake other bugs because of the mechanic of collisions causing the player to stop rather than bounce so the only way for me to win was to hold the lead from the start.

I struggled a little with working out what to do and with the speed the screen moved, but you’ve created a very innovative little game.

I just wasn’t good enough to get very far!

As FPS’ go it was polished and very well put together and much higher quality than a lot of jam games. There just isn’t very much game here, it’s like doing the dirty for the first time - it was all over before I got started!

Completing games isn’t easy. Kudos to you for a good effort at a difficult game genre.

Every time I thought I had figured out what this game is, it changed its mind in the most mind melting way possible. This is brilliantly innovative and in a jam full of meta jokes about bugs out does them all with narrative cunning in the most WTF way possible.

A great game that is merely pretending not to be with it’s weirdly simple 2D pirate platformer start and simple graphics.

I just wish it was longer.

Ran in to some controller issues (Win/Chrome). First after going fullscreen the keyboard no longer worked. Then after refreshing I collected all the flowers I could find and tried to visit another hive to dance off with them, but then I lost controller input again. So I wasn’t able to experience the game.

This is lovingly created and clearly a lot of work. You’ve put a lot of effort and skill in and the result shows.

I thought the flower stem grabbing words rather than items in the environment was a lost opportunity tbh, but even still the words appeared in a nice way, although the waving made them harder to read at times.

Regrettably I ran in to a bug fairly early on… After the tutorial when you jump across the swinging lift/bridges I appeared to go right off the end of the screen. I found a frog talking after that on the ground to the left; but my character was somewhere offscreen or invisible.

I also had some difficulty with the mouse bounds, I have a dual screen setup and was playing on an ultra wide screen. Because the mouse was hidden but never repositioned I couldn’t see my cursor but could regularly go offscreen edges making some words hard to grab without first using my second monitor to position my mouse right in the corner/edge and then having enough movement across the screen to reach the word.

Really awesome art, but I ran in to some bugs that made it impossible to play. Name entry was broken - I tried the light up game thing a couple of times but the game slowed down and my controls didn’t seem to work, and so I tried the cocktail mixing thing and I got stuck with a drink glass I couldn’t seem to do anything with.

I tried a different browser, and maybe its me not knowing what’s going on, I really wanted to explore the game as the art style alone meant this deserved a play. But alas, the wrong kind of bugs prevented this.

Simple but fun little game, good effort. Completed all the missions but couldn’t do Furball!

I am glad you had a mostly positive experience of it. The loading times sadly where a dev time compromise. The quick thing to do was to just refresh the page, the proper thing to do would have been to store & restore the scene; but that just wasn’t something I was ever going to fit in to the time I had available.

I think I can improve the controls, but I made life hard for myself by only deciding to enter the jam at the half way point and then pivoting from an RTS in the last couple of days when I found stomping around in the mechs directly was more fun than giving them orders.

But then I ran out of energy, I actually had a migraine once the game was up and had to walk away from the computer for a day! So I just didn’t leave myself enough time to perfect it.

I’ve been playing with a fresh project since the jam and have made a mech builder that even makes tanks and defence towers and space ships all from the same parts (I may have taken it much too far) so you never know - maybe there will be a better sequel…

I was on desktop, I switch browsers a lot but I think yesterday I was mostly in Firefox but could’ve been in Chrome.

A pleasant little idle-type game, but the fps slows down around 100 ants and the ants begin to have trouble pathing past each other. You can draw out a map that takes them a very long time to actually dig such that I never actually waited for the whole thing to get built.

Still it’s strangely alluring, and makes you want to start over and half-build something new.

I guess the deadline beat you as the game appears to be somewhat incomplete, but you’ve done some lovely art here so its a shame not to have a game with which to show it off.

Well done on making a game. It’s not small feat to complete games so well done.

It was a bold choice to go with a politically extreme far right icon for the ball graphic. Generally its safer to avoid politically polarising content in games.

One small snag, I couldn’t see any paddles onscreen.

But well done on completing a game.

Neat little game which reminded me of the Atari 2600 tank game. I wish the shots lasted longer and that I had more control of left/right so I could make use of the wall bounce more rather than directly shooting at things, but otherwise pretty solid little game.

Loved the theme, great idea and really inventive. Full marks for theme & innovation!

I found controlled humans moved very slowly and there was quite a lot of waiting until characters moved close enough to where you needed them to be before taking them over because the infection time before they died was so short. If the gameplay had had a little more polish here and there then it could have been amongst the best games of the jam.

Great concept, very original.

It’s a wonderful narrative, although the game wasn’t really my thing I played longer than I intended just because its been so lovingly put together. There’s lots to appreciate here.

Could’ve been a fun little game but for some reason my dude was stuck on the right hand edge of the screen so I could never see where I was going. I got to floor 5ish but got frustrated with having to make blind jumps.

Shame, as the art style was kinda cool and I think if I hadn’t had that bug I might’ve made a stab at getting to the top.

A nice little game and worth a few minutes of ones time to try.

Would’ve been nicer to be able to fire faster.

One of my favourites so far, though I swear in real life toxic masculinity soldiers aren’t that strong! :P

Got to the third level and was killed by some kind of lag (may have been a background task), it’s quite nice for what it is - a very simple game. I felt it could have used a little more animation in places. The music disincentivised me to want to play again.

I never did find out what the exit was. But after a few goes I managed to figure out that my spider could upgrade with enough energy.

I’m not convinced I was seeing the whole screen, even when I tried it in fullscreen mode it looked like the view was being clipped at the screen edges. I have a super widescreen and it just showed black bars at the left&right edges and half a tile there.

I just want to enjoy my picnic in peace gorramit! :D

What a great little game, ramps up in difficulty nicely; and it was all going really well until the picnic table moved! As a game designer you realise that you are evil right?

The first musically inspired game I’ve seen with terrible music (what with me being the composer).

It’s very innovative, although to start with I was trying to figure out what to do; before I realise that that isn’t really the point of this game!

Very innovative.