Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Clichepunk 2077View game page

An openworld cyberpunk game that brings nothing new to the genre
Submitted by Becky Rose — 4 days, 14 minutes before the deadline
Add to collection

Play game

Clichepunk 2077's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1463.0833.083
Graphics#2762.7502.750
Overall#3392.4172.417
Audio#3552.0002.000
Theme interpretation#3792.1672.167
Gameplay#3921.9171.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/ProgrammerBecky/clichepunk

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Pretty cool concept. Didn't manage to go too far since my computer started going crazy, however I love the idea of using the mic and camera in a Game Jam context, to generate the character. 

Nicely done!

Submitted

The idea of using my voice for the dialogue options and webcam for the avatar, was a cool technical surprise I really don't see often!

I think with some more polishing and work, this could become a really interesting idea.

Submitted

Definitely some cool ideas here. Hope you get to finish it!

Submitted

Cool and original concept, I get stuck in the voice acting part, I allow the mic use but nothing, nice graphics to, would be nice see more, nice job!

Developer(+1)

It uses the system default microphone. Sadly there’s a limitation with speech recognition in the browser which prevents from being able to select which microphone to use; that’s controlled by the browser itself.

Submitted

Very ambitious, it seems like you may have spread yourself too thin trying to add so many features! There's a lot of interesting ideas here though that are worth exploring!

Developer

Unfortunately if there’s one thing I’ve learned about myself and game jams doing GameOff the last 2 years it is that I will consistently try to do too much in too short a time window.

Submitted

An interesting idea, but I hope someday there will be a normal build, not for browsers. There were problems with the Opera. The idea with generation through metauniversal avatars, as a 3D artist, is a bit unpleasant for me. but a good shortcut. Locations are more like a blockout, but you can understand why, time. In general, a pleasant pastime, keep up the good work, but look at the art, it's important

Submitted

I love the look of it, but the voice-activated dialogue system seemed to have a hard time recognizing in put.

Developer (1 edit)

Thank you for trying it out. Can I check what browser you used, I have noticed Microsoft Edge’s speech recognition is really cumbersome and unreliable, it works much better in Google Chrome (and does not work at all in Firefox). Also, where in the world is your accent from?

Submitted

I was playing on Chrome, and speaking with a Midwestern American accent. Hope that helps!

Developer

Thanks, by itself no but in addition to the other feedback it definitely does. It can only be 1 of 2 things, either it didn’t understand you or it shut off listening. I think it may be the latter.

It’s in dev freeze for voting now (and tbh framerate is a bigger issue) but if you are keen to play it and see the whole game you can reset the mic by walking away from the NPC you are talking to and returning, you don’t need to go far - just far enough for the on screen options to disappear.

I believe that Chrome is shutting off listening if it doesn’t hear any clear words for a period of time, which is a nice undocumented feature to find out after the coding window :)

The browser microphone indicator in the address bar should switch off if this theory is right, I suppose the game ought to show this on screen clearly somewhere but it doesn’t because: I didn’t know; and because its a 1 month jam and there’s lots of things I didn’t do that I would have liked to! (I had planned a final encounter with a pregnant Johnny Silverhand where you had to take him down without hurting the baby so V could get her - now pregnant - body back…), but I only got as far as making the displacement map for V’s tummy.