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Buggers!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #153 | 3.071 | 3.071 |
Overall | #170 | 3.143 | 3.143 |
Theme interpretation | #185 | 3.286 | 3.286 |
Innovation | #255 | 2.500 | 2.500 |
Graphics | #261 | 2.714 | 2.714 |
Audio | #271 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/intrepidhero-coder/gameoff2021
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Comments
Pretty cool. I love your cutscenes. Gameplay is fun and addictive.
Thanks!
Pretty cool. I love your cutscenes. Gameplay is fun and addictive.
Simple but fun little game, good effort. Completed all the missions but couldn’t do Furball!
Buggs have a so cute eyes))
Very sad about don't can just ram enemies by the ship.
Very nice! I loved the controls, they somehow felt like different from using space ship shooting games!
Great gameplay, furball was kinda challenging, couldn't get defeat the ship with the one-shot laser Nice Work.
A space shooter is always nice to play. :) This one was simple but playable, challenging, and with unique artwork. Nice work!
Thanks!
I beat it! I love the controls, they make shooting while flying at weird angles feel really cool. Nice mini map and really neat spaceship design.
Thanks!
I managed to finish every map! By kiting everything :). Simple but cool space shooter, good job on the mini map.
Ha, great job! Yeah kiting is overpowered but I didn’t have any brilliant ideas to balance it out. Something for rev 2. :-)
Characters remind me Kapitan Bomba, nice work :D
Thanks!
the gameplay is good but movement is very hard.
Thanks for playing!
Nice job with ship AI, and I liked the art.
Thanks! I’m pretty stoked the AI works as well as it does.
Fun game. The controls are somewhat difficult to master and I'm unsure of the usefulness of using R to target enemies. Maybe if it would help with piloting or aiming to wards that locked on enemy.
My first beta tester ragequit over the controls so yeah, I’m aware that’s an issue. :-) Auto-aiming (of some sort) is definitely on my mind for rev 2.
Cool gameplay, the game plays as intended. Could use a little more music and SFX and maybe the shooting system could help target the foes, since I found it a little too hard to aim sometimes
Thanks for playing! And for the feedback. I agree on all points.
I think auto aim might ruin the neat drifting you can pull off. If you accelerate one way, then let go of the movement keys, you can turn and aim elsewhere while drifting. This was pretty neat, and it would be a shame to see it replaced! A different method of making aiming easier is decreasing the player's rotation speed, or increasing the size of their bullets. Great work!