Awesome graphics, good music and SFXs. It seems to have lots of potential!
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Thanks for your comment and glad you liked our game! We too had some trouble finishing it with 0 deaths during our gameplay tests!
Nice game, with a nice interpretation of the “bug” theme. The graphics are good, and the manual control scheme feels like controlling an actual car!
Racing with this control scheme was really hard for me and I found myself using the reverse A LOT.
Would love to see more of the game in the future
Nice game! Very good sprites, nice music, and shooting around feels very good. The game screen is a little too big, the level transition is a little sudden and there are some minor bugs like double jumping using W and Space. Also, I think the controls could use a little tuning to make them work better for the kind of precision platforming the first level has
All around I think you nailed the theme and had very creative ideas, like on the second level having to jump around with the cannon.
Thanks! I’m happy you liked our game so much! All the team spent a lot of effort to make everything very polished!
Glad you liked it! The web was a different kind of tool we wanted to implement and together with the dash mechanic it makes the game more fluid and fast.
Loved the soundtrack and graphics! It reminded me of the mecha games I used to play in arcades. Would love to see more levels of it.
Also: I loved the title!
Loved your take with a possible story behind the game and why the bugs are of this size! Also, glad you liked it!
Really solid game! The graphics and music are top notch! The SFX are good, but the loudness of the music made things hard to hear. Would love to have a better sound control to tune the music and SFX volumes. The gameplay is really engaging and everything works well together. Would love to see some twists to the side scrolling shooter and maybe have more distinction to the elements in the screen (but I know the ggame was also made for the Palette Jam with an 8-colors limit).
So! Great game! Congrats!
Cool gameplay, the game plays as intended. Could use a little more music and SFX and maybe the shooting system could help target the foes, since I found it a little too hard to aim sometimes
Thanks for the review! The procedural animations and the web shooting were very cool for us to develop!
And maybe zooming out with the mouse wheel can help you with the big arena
I got some good Braid feelings in this one!
Everything worked as intended from the get go and the megaman style is really good too!
My only critique would be to make the difficulty curve a little flatter, because there is a big jump from the first tutorial level to the second one, and this could be a little frustrating.
LLoved the music, the graphics and the gameplay feel! Everything worked flawlessly on the web build for me. Some way to control the volume would be good, and maybe make it more apparent to the player that we need to get all the coins before proceeding
Thanks! We’re glad you liked it! And to help avoid the enemies you can press Space to dash.
Thanks for playing! The game was made for a game jam so it was a little short. But maybe on the future we`ll revisit it!
Wow! Just. Wow!
The game is really well polished. The art, the sfx and the music really go well together. And to wrap it all up the humour was really good. Even though the characters are all Todds, they are all different and peculiar.
Really good game! At first I thought the progression was a little slow, but when I read about you trying to make a game a 3yo kid could play, it made total sense. The controls are great, the gameplay feels very good and the game is very forgiving. I think you were spot on for a game for young children.
Also, slipping on the banana peels feels really great and I couldn’t stop laughing when I slipped for the first time while holding a “key”.
Thanks for playing it! The mechanic to lock doors was the core of the game and we spent most of the time making it and polishing it. Glad to know you liked it!
Thanks for playing it! And also for giving a more detailed review! We’re glad to see that you liked the pacing and immersion. We worked hard on it to make sure the game felt like an horror movie.
About the sideways doors, they were kind of a last minute fix, as we didn’t take the time to make the art like the rest of the mansion, but just did what we could. Now, after the jam, it is probably something we could have spent a little more refining.
We’ll take a look at the frame rate issues, but I can say to you that we really didn’t stop to optimize the game yet.
Thanks again for playing!
Ha! We did love the teleportation mechanic, specially because of those random cases where you just locked him down, feels safer, opens a door and… there he is again!
Go for it! It looks pretty great! Maybe there are more mechanics related to locks you can add, too!
Pretty good game! Loved the art style and the pixel art looks good. The controls are a bit too complicated and I couldn’t figure out how to finish the first level. Could use a bit of music and sfx for more immersion. Nevertheless, quite a good job here. Congratz!
Really good game here! The pixel art graphics look crispy, the music is really catchy and everything you do has a sound effect. The UI is pretty good too and the gameplay works really well. I played all the levels and wanted more! My favorite from this jam yet!
Pretty cool game with nice graphics. I loved shooting things on the game, and maybe shot more cows than zombies. Would love if it had some music and sfx.
Really creative take on the “Locked” theme with great graphics and music. The writing is good, but I think the “topics” could be broken down into more different objects on the scene.
Pretty cool graphics and a catchy music. The gamepllay works ok, but I think the UI needs to be improved, as the font colors don’t stand out against the background
Thanks for playing it! Glad to see that you felt like on a B-movie. That was what we were striving for!
The locks can all be broken by the slasher on a random basis. When the enemy tries to open the door to chase you, it has a chance to break the lock, but it doesn’t try more than once. If the slasher can’t break the door, it tries to find some other path to get to you, and if there is none or you get too far, it teleports to one of the fixed places on the mansion.
We know that this teleport could sometimes look weird, like it just appearing somewhere you know it couldn’t be, but it led to some really awesome B-movie moments when you think you’re safe and when you open the door the slasher is there. Kind of a Nightmare on Elm-Street feeling.
And also all the locks have the same strength, what changes is that as you get more keys, the slasher has a bigger chance of breaking down the locks up to the last one where it can always break down the doors to chase you.
Thanks for playing it! We loved making the sound effects and working on the player immersion with the vfx and lighting!
Game Title/URL: SlasherLock
Pitch/Information: In this game we explored the concept of locking and unlocking doors while you are chased by a typical slasher movie killer in a top down mansion. Your goal is to find all the keys and escape the house before the slasher catches you!
I’d like feedback on: Everything, really. Most of our team was working on things they haven’t worked on before, so all critics are welcome.