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A member registered Aug 07, 2018 · View creator page →

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I love this game 🐸


Very cute game! Your link to the Ludum Dare page is not working for some reason. I would love to give it a rating! 

I got to agree that this is one of the best games in the jam. I am not very proficient with C# language and I wish the NPC would explain the effect of the code block to me during the selection screen. I spent a few hours playing the game and thoroughly enjoyed the game!  

This game deserves more plays! I really enjoyed playing all the different levels. The game feels very polished and the art and music are great too! One feedback I have is that I wish the velocity of the ball is replaced by my input instead of adding to the current velocity so that the control feels more responsive and the ball is actually traveling in the direction of my input. 

Thank you for playing our game! I am flattered that our game has reached many people! 

Thank you for playing (and the feedback on Discord)! We wanted to create a relaxing and dreamy experience, and I am glad that you agree.

I agree the game is a bit repetitive. Initially, I kind of intended the game to be endless, but later I decided that having an ending would be rewarding to the player, so I just choose an arbitrary number of 3 loops before the game ends. I'd certainly like to expand on the gameplay if I had time! Thanks for playing our game! 

It's very impressive that you are able to build a game around a problem that would usually only be interested by academics (I am fully aware of how hard that is!). The complexity of the scheduling problem also makes up a great captivating game. I really enjoyed playing it! I gave it a few tries and my highest score is 81 (by maximizing on the air drones). 

Just purely for my own interest, would you mind sharing how the road network is represented (weighted graph?) and what kind of scheduling algorithm did you use? 

Love the implementation of the worm moving mechanics and making puzzles around it. It's also very clever to use springs to simulate the worm joint dynamics! (I love games that incorporate physics simulation and I wish I have thought of this!) The movement is polished and intuitive to move around. Overall, I think this is a very solid entry to the jam. 

Very unique mechanics. I am not sure if I completed the game, I got to the point where the frog king says something along the line of "I just want to save my queen" and the game brings me back to the title page. I didn't get to save my friend :( 

This is just my opinion, but I think the unique mechanics and the art assets (they are very beautiful and I wish I could interact with them) would make a better puzzle game than a combat one, like the one where you light a fire at the beginning of the game. Without the combat pressuring you to make a decision, there would be less fumbling and frustration. Overall, I think the game has a lot of potentials and I really enjoyed playing it. 

Thank you for the feedback! I agree that the gameplay is a bit lacking in depth and your points are very valid. I heard in an interview with the Hollow Knight devs in which they mentioned they keep polishing their game before adding new elements so that they can release it at any point and that idea resonated with me. I wanted to prioritize creating an enjoyable experience for the player and spent most of my time polishing right after the maze system is done. It also took me a while to experiment and fix the 3D library (and I see my main contribution to the jam to be the blend of 2D and 3D pixel art aesthetic and the movement mechanics instead of the gameplay). Celeste is also one of the games that I looked up to, and I am glad to hear that you think the visuals are up to the standard of @starling's script and that it reminded you of Celeste! Anyhow, I will keep your suggestions in mind and hope to focus more on the gameplay aspect in the future! 

Thank you! We spent a lot of time (and maybe too much time) adding little details to make the world feel alive. I hope you liked it! 

Thank you! We wanted to break away from the adventure RPG convension where you have the stakes of losing the game and choose to focus on the player experience and creating a peaceful game! I hope you enjoyed the game. 

Thank you for playing! We wanted to experiment with a new and different visual style for our game and we are glad that you liked it! 

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Fun little game. I enjoyed playing it. Very impressive that you even made mobile builds! 

I enjoyed playing the game. Love the graphics and the characters are very charming! 

The puzzle is very creative and the overall game feels polished. I wish the level select is not locked and I wouldn't need to finish the game in one sitting. 

Beautiful game. Took me a little over an hour to complete it. My favorite part is Chapter 2 where you have to dodge the in-coming rats although it is a little difficult to estimate their hitbox. I think the vision is there to create a beautiful game (love the art, the music, lighting, and all the shaders) but one month might be too short to complete and polish three chapters. Would love to see a more polished version in the future! 

Love the art and the procedural sound is impressive. I enjoyed playing it, but I wish there is a little more to the game such as different obstacles, or maps. 

Simple but charming. Love the art style of the game. The room where you have to defeat 50 enemies is a little too difficult for me, but I still have plenty of fun playing it!

Brilliantly executed! Love the concept of the game getting primitive as you progress. Love the art (while it lasted) and the characters. I hope I have reached the real ending! Thank you, my friend. 

I love the puzzles and the 3D assets look really nice in the game. Enjoyed playing the game! 

Hollow knight is one of my favorite games of all time, the progressive power-ups certainly remind me of that game. The jump control is a little difficult to get used to, but I still have fun playing it.

The platforming is a little difficult (especially when the gravity is reversed). I love how you can see the game variable in the background and how it changes when you interact with the environment and the glitch effect is very cool. 

Cute little game. I got stuck in one spot (top right beehive) and wasn't able to move but I still enjoyed the game! I love the collecting pollen part and wish there are a little more than just running between flowers. 

Thank you! I hope you enjoyed playing it.

I love the catching butterfly idea! I wish we have thought of it earlier. Thank you for playing! 

Thank you! We hope you liked it.

The puzzle was great and I would love to see them being expanded upon. The movement can be a little more responsive. 

There is a way to fall off :)

Thank you! We wanted to focus on the player experience for this game, and we are glad that you liked it! 

Thank you for your kind words. I hope you enjoyed the game! 

Thank you for playing! I am glad that you enjoyed the atmosphere we created. Thank you for the suggestion as well. A few others also pointed out that the game lack some explanations. We will keep that in mind in the future! 

Finally got around playing this game. I love the character design and the ability system you have there. I spent 10 minutes on one level but I could not find the exit portal, some hint or direction would definitely help. The map is a little empty but this is to be expected for such a grand vision and a short deadline! Would love to see a more polished version in the future! 

Very clever idea! Love the art and thoroughly enjoyed the puzzle. 

Very impressive for your first game. I love the color palette and art, they look so beautiful. I enjoyed playing it :)

Beautiful experience. Love the designs and everything is so calm. Everything is perfect, and the game has left me speechless. I look forward to seeing the continuation of the story. 

I love the idea that new skill replaces your old ones, would love to see the idea be expanded upon. The graphics are also very nice. One feedback is that the movement feels a little too slippery. I enjoyed playing the game nonetheless!  

Short but charming. Love the premise of the game and the graphics are beautiful. Personally, I preferred a more fast pace and responsive platformer, but I still have plenty of fun playing it! 

This is very cute. I spent one hour 3-staring all the levels but I couldn't get more than one star in the final level (I need to know if there is a secret ending!) and the office level took me a while to get three stars. Love the calm music, the pixel art, and the transitions! Definitely one of my favorite games so far!