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adamskipadamski

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A member registered Dec 04, 2020

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Thanks for playing, and for the kind words! :D

Yeah, I'm refining the character controller for something else we're working on now. I know for me at least the wall climbing + wall jumping needs a bit of polish :) I'll maybe go back and see if I can work out rebindable controls once the jam ends! It's something I've had a go at in the past in another project but didn't really explore it fully XD

Thanks again!

Thanks for playing, and for the kind words! :D

Thanks for playing, glad you enjoyed it! :D

Thanks for playing, and for the kind words! :D

It required some pretty long days towards the end, but luckily managed to get it all put together in time XD

Thanks for the kind words! :D

Haha, it took us a couple of goes to get a decent wall climb, but think we got there in the end XD

Thanks for playing :)

Thanks, I'll have to check it out! :D

Fun game, and congratulations on finishing your first! :D

Movement felt solid and I like the game loop (pretty big fan of these types of games)! I think upgrades would be quite a cool addition e.g. increasing movement speed etc., which in turn could then lead to ratcheting up of the difficulty over time :)

Great job!

Fun game, I feel like there's a lot of potential with the core concept in this one! :)

Great job!

Fun game! I thought the control scheme was cool :) +1 for kittens as well XD

Really fun game! :D

I've actually been wanting to play Geometry Wars 2 recently but can't find it anywhere, this was very much the kind of thing I was wanting from it XD I thought the difficulty was really nice, not too easy but not over the top hard either. The upgrade system was cool, and I liked that by the end of the game you're in a pretty OP state :D

Not really much to say in the way of criticisms, would have maybe been cool to have another enemy type or two, and I'd have been happy for it to have been longer :)

Great job!

Fun game! :)

I managed to get to wave 7 and then couldn't manage to thread the needle between 2 cars XD I think an upgrade system of some sort would be quite interesting to explore, and I think some kind of player feedback to let them know they've taken damage might be good too. I liked the movement controls, felt nice moving the character around :)

Great job!

Thanks for playing, and for the kind words! :D

Glad you enjoyed it :)

Thanks for playing! :D

Yeah, I tend to find Metroidvanias/platformers can be trickier with keyboard than controller XD We tried to match/take inspiration from the keyboard controls of other popular Metroidvanias/platformers, but I think they could still do with a little work :)

Thanks, it required some pretty long days towards the end but managed to get it all finished off the back of them! :)

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Thanks for playing, and for the kind words! :D

Yeah, I'd say that's somewhere around 1/3 :) That section with the vertical shaft and sea slugs I actually think could do with a little tightening up XD And yeah, I think platformers tend to feel a lot better on controller. I play quite a lot, but despite that I can end up struggling on keyboard! We tried to match/take inspiration from the keyboard controls of other popular Metroidvanias/platformers to help, but I think they still add to the difficulty :)

Thanks again!

Thanks for playing! :D

Yeah, this was our first full game so it's a bit rough around the edges XD

Maybe one day we'll do a remaster and tighten it up :)

Thanks for playing, and for the kind words! :D

Glad you enjoyed it :)

Yeah, when you pick up the wall jump ability that includes wall grab + climb as well :) We'll maybe add something to make it clearer that when you pick that item up it unlocks all of the wall-related abilities and not just wall jump.

I like the idea of expanding the abilities page to help make the abilities you've currently unlocked clearer, so we'll maybe have a look into that!

Glad you managed to get past it, just let us know if you encounter any bugs or the likes :D

Thanks again!

Thanks for playing, glad you had fun! :D

Yeah, I actually agree that the wall hugging + jumping needs a bit more work :) My plan is to actually continue implementing the character controller in a separate project, as I think it's something we could end up reusing. Provided I can get everything smoothed out, we'll probably come back and update the controller in this game post-jam.

Thanks for playing! :D

Yeah haha, it was pretty tiring towards the end making sure we had everything in place in time XD I'm actually the same regarding difficulty in that I tend to like platformers on the tougher side. In retrospect we maybe should have added more difficult shells in the earlier parts of the game as well (something for next time!) :)

Oh yeah, that lever bit is really tight! Post-jam I think we're going to shift those blocks in that area up a tile or two so that there's more breathing space for the player. I want to try adding Celeste's nudging mechanic as well so that things like vertical jumps aren't invalidated because of nothing more than a couple of pixels of overlap with a ceiling, which I think will also help in some of the narrow spaces where you have to jump up.

I think we could have done more with attacking as well. We ended up adding it quite late, and then didn't really have time to factor it properly into level design and the likes XD I think next time we'll probably look to get any combat mechanics implemented earlier, which would hopefully make it easier to then design levels around them.

Thanks again for playing! :)

Thanks for playing, and glad you're enjoying it so far! :D

Yeah, from your comment I think you're at the part where you have to route up through D8 into C8 (as you've alluded to). The easiest way to do it is to not bother trying to bounce up the shaft by wall jumping, and instead wall climb + wall jump as appropriate. The timing is a little tricky but should be possible (I might actually go back and tweak that section slightly to make it less finicky post-jam). I've just had a go at it now and the method I used was:

1, Jump and grab the left wall

2, When safe, jump and grab the right wall and climb up in preparation to jump back to the left wall

3. When safe, jump and grab the right wall and climb up and out

And yeah, shells are just collectable so you don't have to worry about them factoring into unlocking rooms/beating the game.

I'd be interested to know how you get on, if you find that section is just too finicky that's a sign that we probably need to polish it up a bit :)

Thanks for playing, glad you enjoyed it! :D

Thanks for playing! :D

Yeah, there were some pretty late nights towards the end to try and get it all in place XD I think if we continue to develop this game post-jam we'll probably look at expanding the amount of space the player has in certain areas where it's currently tight :) I kind of want to try implementing the nudge mechanic that games like Celeste use as well to see how that feels.

Thanks, that's good to know! We had one instance when we were testing where Steam was interfering with the controller bindings for whatever reason, so we thought we'd add a note just in case. Good to know that this isn't always an issue though!

Thanks for playing! :D

That's good to know, I'll have a look to see if there's something we can do to offer proper support for Linux after the jam :)

Glad you enjoyed it!

Thanks for playing, and for raising your issue! :) 

Are those the 3 platforms that have the sea slugs moving back and forth on them?

Thanks for playing, and for the thorough review! :D

We'll look at addressing the issues you've raised post-jam!

We didn't actually realise that you could get to the boss without dash, thanks for catching this! Looking at the map, it appears that we placed a breakable wall the wrong way round in the top of the map XD

We'll have a think about maybe adding a 100% completion bonus too!

Thanks for playing! :D

Really great sense of humour (it was a lot of fun finding out which reference I'd get next)! The voice acting was a really nice touch  as well! :D The rampage segment at the end was a lot of fun, and I like the collectable aspect with the possibility of going through and collecting all of the available Frankenstein parts. I did almost get stuck behind a table at one point (I was in the building that has the Ghostface mask in it IIRC), but I managed to get myself unstuck with a bit of wiggling XD I also liked that the game saves what you've collected so far if you die, which I did once, so was happy that I was able to keep my progress :) The graphic style has a really nice charm to it. Great job!

Really nice chill game :D I thought the art and audio were both very charming, and I liked that you could interact with a lot of the items in the world!

I'd sometimes end up going back into a room after coming out as a result of trying to get myself into the right space to walk down the various hallways, but it wasn't a major issue and didn't detract from the experience in a meaningful way for me :)

The secret party was a nice touch XD

Great job!

I haven't beaten this game yet but I intend to go back and give it another shot! XD

I really like the controls and felt that as I played more I was getting better with them, and as a result was able to get through things much quicker than at first which gave the game a nice speedrunning element. I really like the graphics as well, I'm a pretty big Geometry Wars fan and they reminded me quite a lot of that game :D The audio fits in really well and I like the difficulty.

It took me a little while to realise that I had to essentially scan the walls to find the secret rooms, but once I realised I didn't have any other issues.

Great job! :)

Fun game! I really enjoyed the variety of the minigames :D Cool graphics, and the voice acting was a really nice touch. Great job! :)

Thanks for the kind words and feedback! Glad you enjoyed it :)

We had planned for the shop management aspect of the game to be more fleshed out, but we ended up having to cut back on it a bit due to time XD Once the jam's over we're planning to at the very least patch the issues we know about, but if we end up looking into releasing a fuller version of this game then we might end up looking back into the shop management stuff again (and possibly adding more impactful choices) :) We'll have a look into the issue you've noticed around the books resetting if you restart the day (think that's a new one! XD), and we'll look into the safe interaction/experience as well to see if we can improve that too. Regarding the purpose of the stuff in the safe, it's just lore that ties into the hooded figure's storyline as you've suggested (it's not a critical piece though) :)

Thanks for playing! :D

Thanks for the kind words, glad you enjoyed it! :D

Managing to get it all finished in a month was a bit of a challenge in the end, haha XD Think we managed to pull it off though :) We did have plans to expand on the shop management stuff that's in there, but had to limit it a bit due to time. We've spoken about maybe taking this one forward and expanding it into a full game, just have to see if that becomes reality! :D At the very least we intend to patch a couple of things here and there that we've noticed :)

Thanks for playing! :)

Thanks for playing! :)

Thanks for playing! Glad you enjoyed it :D

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Great game with amazing art and audio! Really enjoyable puzzles to solve, and an engaging story. Would have happily kept playing if it were longer :) Great work! :D

P.S. If you're notified of extra comments that mysteriously disappeared then that was me, sorry (accidentally submitted the form several times, should have deleted my duplicates though)

Really solid platformer with a fun boss encounter :D Nice work! :)

Great cosy game! :D I really liked the art and characterisation of the various crits! The characterisations were in-depth enough such that you could reliably find the crit in question, but also left enough to the imagination so that  you'd have to do a bit of detective work before choosing :) Great job! :D

Really nice art! I'm a pretty big fan of Pac-Man as well so I enjoyed the gameplay a lot as well :) I liked the sweep mechanic, and the difficultly was tuned nicely too :D Great job!

Thanks for the kinds words and feedback :)

We're thinking we might make a couple of updates to the game post-jam, part of which might involve optionally putting a bit more emphasis on the shop management side of things. Hopefully that would help keep it more engaging in the beginning while it gets going :D Yeah, I think there are definitely some improvements we can make from a 'tutorial' perspective to help guide the player (especially in the beginning). That's something else that we might look into adding :)

I'm glad you enjoyed the interactions, none of us are novelists so it was a bit daunting going for a game so heavy on dialogue XD

Thanks for playing!

Thanks for the kind words!

We were pretty pushed to get everything finished in time, ended up being a lot more to do than we initially thought XD

Thanks for playing!