Thanks for playing! :D
Yeah, there were some pretty late nights towards the end to try and get it all in place XD I think if we continue to develop this game post-jam we'll probably look at expanding the amount of space the player has in certain areas where it's currently tight :) I kind of want to try implementing the nudge mechanic that games like Celeste use as well to see how that feels.
Thanks, that's good to know! We had one instance when we were testing where Steam was interfering with the controller bindings for whatever reason, so we thought we'd add a note just in case. Good to know that this isn't always an issue though!