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GitHub repository URL
https://github.com/tripodsan/secrets-of-the-maze
Game description
Find your way to a multi dimensional maze, find hidden secrets to advance to the next levels and defeat swarms of enemy ships.
Theme interpretation
The maze has secret rooms that contain keys to other dimensions, which are hidden by default. Solve all provided levels to reach the big secret of the maze.
Wildcards used (optional)
Cheat Mode
Let players break the rules with things like infinite lives or invincibility
Speed Run
Make time the enemy
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Comments
Just everything is perfect for this game, the graphics, the audio, the design and the difficulty. This is the only submission that I have played this long, got all 3 blue dimensions, and 2 red ones. The enemies were scarce, but still daunting. I enjoy these fast-paced games! The player controls were a bit hard to get used to, but they are perfect! Just an amazing game, you did it!
Also Also, the effects were… I don’t know what to say, those shaders, I might steal some of them from your repo, sorry about that, I can’t resist
Try out mine too!
Thank you for playing and your praise. I’m glad that you liked it.
sure. I might even upload them to godot-shaders.
Can I ask you if you changed the “maze scale” setting? I want to get a feel on where to go from here, in case we want to continue developing the game.
You’re welcome!
Yes, I did change the settings when exploring “options” for the first time, but reset it back to “Large” (or whatever the default was), and then never got the change to replay with another scale.
I will try tomorrow again.
Love the graphics — very polished. Wow, I'm bad at these kind of games!
thank you for playing.
The controls are a bit difficult to handle and I personally don't like that much, even if I think it was done by design. Instead I really liked the effect of the background when the player accelerates and also the hidden parts of the level that appear grayed on the background. Very nice done!
cool, cool
Awesome game, great job! The space warp effect is amazing! Thanks for making cheats available without them I would not have been able to reach the end of the universe. I think that the ship's movement, especially when near walls could be much better it terms of feel. The red enemies that chase after you and you can drag into walls, is great game design. Finally I think the goal wormhole collision is way too small.
thanks for playing.
true. we wanted to have a “slide / snap to wall” feature, but this sometimes causes problems with the “bounce” feature. maybe we remove the bounce altogether, but we found it might be interesting for speedrunning.
Yeah I really liked the bounce!
oh btw, can I ask you if you changed the “maze scale” setting? I want to get a feel on where to go from here, in case we want to continue developing the game.
I did, yes. It didn't do too much, to be honest. If you continue developing, I think the places where your focus would be best spent are:
- getting the ship movement feeling as smooth and controlled as possible.
- level timings, by this I mean that the optimal line through the level should be available. For example in the second blue level there is no way to get trough the first obstacle cycle without slowing down( at least I couldn't) and that felt bad. I restarted maybe 50 times, getting the line as clean as I could but the time window was off.
I enjoyed the game, especially the great gameplay and navigating through the maze. The music was nice, though it became repetitive after a while—perhaps a longer base loop would help. The graphics are simple, which I like, and I love the effect of the space moving under the spaceship.
Thank you for playing. yes, the bg sound loop gets a bit boring (imagine me, playing it over and over again during testing :-). we wanted to add longer music (and sound setting sliders), but there wasn’t enough time.
I liked the background music, it fits very well with the aesthetics and I found the gameplay entertaining although somewhat difficult to handle at the beginning.