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Enweave

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A member registered Feb 09, 2023 · View creator page →

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(2 edits)

What got my attention:

Cute and colorful pixel-art!

What kept me playing:

Vibes in general.

What made me quit:

Gameplay did not click for me in general. Also, a few times grabbers made my character stuck with no way to continue playing.

Few things I would fix:

- in menu music/sfx play partially in left speaker. - Collisions around lamp posts - character get's stuck, which is annoying.

What got my attention.

Tower defense with playable hero

What kept me playing.

Story( for what is worth). Never expected any, was pleasantly surprised.
Also, upgrades and different characters.

What made me quit.

Well, I finished the thing!

Few things I would fix

- sometimes sound stops working.

- would love me some music)
- limiting placement of characters to pray radius is probably superficial and does not add much.


Good job!

Also, how the Donkey Kong got there?)

Lil rough on the edges, but def charming!

Needs polishing, like hints to press "e" when nearing the buildings and, if not full controls menu, at least several keys for attack/move. (Cuz, for example. on my keyboard I can't attack, if I simultaneously press ↑ and → due to keyboard rollover)

STS! Rough on the edges, but has that spooky vibe.

Loved the flashlight idea, wish it could do more, like reveal passages and other spooky stuff.

Thumbs up for submitting. Could not finish this one - too hard for me

Healthy dose of suffering! Had fun with it.
Loved the bird sounds too - they be like bullying the player! 

Loved this one! Was definitely NOT overthinking some of the puzzles!
Finished it without hacking.

Also, background music is neat, mixed tight and catchy! Noice job!

Thumbs up for submitting something in 5 hours! 
Music is lovely, though, on my end pals sometimes play out of sync of each other. Probably, web build issues)

Can't really have an opinion on this one, cuz I don't play card games and don't know what makes them tick.
But I liked a lil dark and a lil unhinged art style/sound design.

Nailed it!

ok, to be honest - I suck at games, so i've decompiled it and added me sorry self an ability to jump, lol)

so, what I liked:
- trippy visuals
- cute monkeys
- hook mechanic
- respawn 

what I didn't like
- levels are a bit punishing
- would loved to have a crosshair
- main bgm contains a low hum around 40-sh hz , which made me and few people in vc a bit uncomfortable.

Anyway, nice entry!

That was tight, especially for 3 days.

Big thumbs up for having both a camera thingy AND an option not to use it)

Sup, Rube!

I don`t think, I can add anything constructive on top of things you already know. Just dropped by to say that I've played for a bit, got rekt (lol), adored the cat cards and visuals in general.

I can fully understand when thing don't work out as planned, I empathize, so congrats on shipping at least a prototype!

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First and foremost - thanks for playing!
You're correct, there's a bug which sometimes causes the game to scam player even more. 


Probably, after rating period is ended, we'd add a fix + summary screen/widget, understanding payouts' gonna be easier.

For now, we can only offer you a refund/compensation in a form of a cheat code, since JS api is exposed, lol. You can run `window.execGodotAdjustPlayerMoney(1000)` on an  iframe context or in top, if you open the game in firefox.

Disclaimer - console command provided as is, we take no responsibility, if your computer explodes/turns into a biscuit.

In the immortal words Scott Manley - "fly safe".

Okay, gotta admit - kinda struggled with this one, even though I be lovin me both space and CLI.
Considering the theme, core idea is great - them space systems are supposed to be hard and complicated.
But, I didn't like the implementation:
- Feels like things happening in the background too fast, and unskiippable slow typewriter effect doe not help 
- no history (been instinctively pushing "up" button to see nothing happen)

I've seen there are hints of the story in decrypted messages, so, I think, with a lil bit of sound design to support what's happening and a lil less friction that could be a cool small experience.

Epic! Still could not believe you've pulled it off. (also, saw fmod in console - at this point, you be flexin, sir=))

After watching it for about 6 hours, gave it a go myself, finished within 2.5-3 hours or so. Loved pretty much all of it.

Can only point out a few thinks that I found inconvenient while playing :

1) could not rebind a gamepad in game (solved it by gamepad's firmware thingy)
2) sometimes, UI blocks the view.

Congrats on not giving up after drive failure and finishing this lil story!

while playing - noticed clicks in a BGM (which on it's own was quite sweet, ngl) in places where everything's supposed to be smooth:



I suppose, it's something with the engine.

Got this ending, no idea how)

Loved the hand-drawn-ish art style. The gameplay itself was confusing to me, so I just pinged them kitties into oblivion until game decided enough is enough)

Congrats on submitting!

Few things though:
1) you might probably want to change window-> stretch -> viewport, so the game image would scale with viewport. Currently on 2k screen everything looks smol
2) rn there is no real danger to main character, might wanna add some traps at least.

So, i've seen the "code" on stream - impressed how you figured out all that road connection business going on. 
Also, loved chill music and neat itch page design. 

Loved this simple concept. And, like many already said - "we need moar levels!". 

Enjoyed this one. Fun and cute. Only problem I had is sometimes upgrade menu closing on it's own unexpectedly - poor connection, maybe?) 

P.S. wait, you can place toasters on a enemy track?)

Bird dude be vibing!




Cool looking prototype!
Though. I agree with others that plane controls are bit too intense, while boat controls being fine.

Loved the "relationships" spin on a theme. Wish there were more of the a story implemented in a game.

Those bugs are no joke) got maybe 3 or 4 jam-mines.

Generally, game is fun and looks nice.

Here are few things I think, would be nice to have/improve a lil:
- sfx or red tint on a tower, when it cannot be built
- visual indication of disconnected turrets
- mini-map?

Awesome small, but complete experience! Challenge feels just right.

My only criticism would be a control settings - was a lil hard to play with controls scheme provided.

Congrats on first game!

Loved that liquid dnb you have. Too sad it does not loop rn. Also liked the art.
But, I feel like the game itself is a lil too hard for a jam game, specifically:
1) too strict time limit
2) difficulty ramps too fast.

Finally got around to play it to completion. Loved that blockbench models and overall vibe! Day/night cycle was surprising.

Though, my problem with the game is that, possibly, extedener's range is too small/you can't recycle buildings, so the map fills up real quick => game starts lagging a bit. 

Has a very nice winter vibe going on, with music and lighting.
I wish that traps (tentacles and eyes) would pose more threat.

Runs and looks pretty nice. Enemies are a bit too spongy, though.

I think it was brave to go with wire physics for the main mechanic. Sometimes feels janky, but it's kinda part of the fun.

Loved the implied story/theme implementation. Too sad if it's too short.
Liked the main mechanics, would loved it if it'd be possible to reassign controls. 

Would love to see more content!

Loved to see something moar dark too, even though some of it was implemented in a lighthearted way. 
Platforming was solid - buffered jump, coyote - all there.
My only criticism would be about dialogue boxes - would like to have a button prompt before it going to next line, cuz sometimes it be going too fast.

Played up to a part when big boi shows up - couldn't beat him yet)

Took me a lil to figure out, but then it was fine. Thing that gave me most trouble was dragging resources - would loved stronger attraction force both on player and base.

Liked the aesthetic and BGM.  

Congrats on finishing the game! Neat byte sized experience. Would like an explanation on how do you actually "connect" houses, are you supposed to destroy them or is there another way?

Loved the music and sounds.

Was nice to see the usage of web-first framework for a web game, for a change.
Also, it's cool to see that Sokoban is not forgotten!

Though, I gotta admit, I could not get past level 6 (smol brain issues) so i've cheated using local overrides, lol)

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Looks very cute and decent!
Also noticed there are no repercussions for hitting a wrong key while interacting with computers so you can really cosplay a doge randomly tapping on a keyboard. Not sure it was intentional but it's a nice touch!