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Enweave

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A member registered Feb 09, 2023 · View creator page →

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Was nice to see the usage of web-first framework for a web game, for a change.
Also, it's cool to see that Sokoban is not forgotten!

Though, I gotta admit, I could not get past level 6 (smol brain issues) so i've cheated using local overrides, lol)

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Looks very cute and decent!
Also noticed there are no repercussions for hitting a wrong key while interacting with computers so you can really cosplay a doge randomly tapping on a keyboard. Not sure it was intentional but it's a nice touch!


Loved the art and theme implementation! Had fun watching them workers succumb to call of the void, ngl)

The only thing that's missing, in my opinion, is some kinda summary on a gameover page - like "workers eaten, coffee maker explosions" and so on.

So, it's a game where you get payed by not touching controls! Nice, if you stumble upon similar job offerings IRL - let me know)

anyhoo, i liked the retro vibe and a premise.

Do you mind some critique about sound? The background music sounds mostly nice, but highs are a lil too harsh and probably unnecessary for such track:

I've tried rolling off a lil after 10K - and i liked it much more.

Neat idea! Would be nice to have at least some score and "life" counters.

Can I just leave it like this with no explanation?


Looks and sounds very gud. Also, it's impressive how many mini-games it contains! Good job.

The only potential bug I've noticed is that the smaller the time you hold LMB while scanning, the less chance you have of BSOD.



congrats on a submission, especially since it was made right after pirate jam.
I think, having a camera over the shoulder instead of right behind the mecha would be better - it's hard to see what's in front of you rn.

Surreal experience. Nice Idea with adding new instrument for each new dimension.

Very cool spin on 2048!

This is so unhinged, I loved it.

Oh, but it ended so abruptly) Nice job, nevertheless

Loved the vibes, would appreciate mouse sensitivity setting

sry, I don't know unity. Maybe, (since it's a browser pixel art game) set resolution to some fixed numbers?

Loved Triceratops guy VA, fun premise.
A spawn effect upon dropping an egg would be nice.

Also, I think I got softlocked in a dino room - could not find the way out.

screenshot

Loved the visuals and cutscenes. Cute lil game overall.


just letting you know that zooming browser somewhat breaks the image <

Went at it like a pro))

Game needs objectives, though)

Could you beat that?))))

Me egg got stuck in the catwalk!
Had fun, though. Played with 4 other folks.

Congrats on submission! 

Sprites look cool, combat needs work though!

Loved the funny VO, also - from swatter to rockets - that escalates quickly!

Not sure if it's extermination game or a pyromania sim!

Cuz ofc you did, lol)

Congrats on submitting! Office monotony vibe's on point, even stuped printer does not always work (though, would be nice to have some indication)

Also, I hope you game get's indexed soon!

Skill issues all around me! Could not get past road on a way home, though, had fun with the game overall!

Neat spin on chrome dino game!
I think, it would benefit from procedural elements/a way to make more levels with increasing difficulty.

Also, appreciate the options to disable CRT

Neat spin on chrome dino game!
I think, it would benefit from procedural elements/a way to make more levels with increasing difficulty.

Also, appreciate the options to disable CRT

Daaaamn, boiii, that seagull is a menace)


Had me chuckle a few times! 
Would benefit from reassignable controls (ctrl/alt in browser is bad idea) and simple challenges like "sh#t on 10 people in 20 seconds" or so)

Thanks for checking it out!

About Axe dude - yeah, 4 some reason, at the current build he be striking down when player is only on the right side from them (left side works fine),
which is utterly bizarre, cuz they use same code as sword dudes - and they be fine. 
Thanks for reporting.

Impressive how much you've managed to make in 2 weeks - art, mechanics, loved it.

My only 2 nitpicks would be like:
1) different  infection soundfx for different creatures, 
2) uninfected scientists just vibing and not moving there looks a bit unimersive, maybe give em phones/tablets so they be like so preoccupied)

Simple at the core, but very stylish and impressive overall. Awesome work!

Vibey game,  spent half an hour with it trying to get best army.
Loved art and music, about gameplay - well, too sad you can't get info about upgrades/complete sword while assembling army/smithing - so, it's hard to make informed decisions.

Also, I see you've made a lot of cool effects, but currently it's hard to take advantage of them - bigger damage/health seems to always win.

Vibey game,  spent half an hour with it trying to get best army.
Loved art and music, about gameplay - well, too sad you can't get info about upgrades/complete sword while assembling army/smithing - so, it's hard to make informed decisions.

Also, I see you've made a lot of cool effects, but currently it's hard to take advantage of them - bigger damage/health seems to always win.

Thanks for playing!

Sup! What are the odds)

Sæll Óðinn!
Very cool art and premise, Also, enjoyed art section of  gdd.

Too sad you've encountered a bug at the last minute .

Thanks you!

Thanks for playing! 
Yeah, it turned out really short cuz, I've overscoped  with subsystems (like, player was supposed to also mix elements, like fire for head and water for body which would give ghost form ability)  - so did not leave myself time to make enough levels.

About controls (which are rebindable btw) would you mind elaborating a lil more?
Like, a is default scheme hard to use or its movement that gives you trouble?

This is how I far I got.



Liked presence of dialogue and silly premise, very cute.
The gameplay itself - not so much - found out that as long as you move - you won't get hit.

Good job, nevertheless!



turrets go brrr!